Armored Core 6 BEST Weapons: Melee, Launchers, Shotguns

If you can't decide which weapons to equip on your mech character, here is a detailed guide on Best Weapons in Armored Core 6.

Best Weapons in Armored Core 6
A detailed guide on best weapons in Armored Core 6.

Armored Core 6 comes with a variety of weapons like Melee, Shotguns, Rifles, and Handguns. But among all these weapons, which one is the best suited to your playstyle? Let’s find out!

Also Read: Armored Core 6 Best Early Builds

Key Takeaways

  • There are a plethora of weapons to choose from in Armored Core 6.
  • Players can attack up to four weapons at once with their mech, two on Arm Unit and two on Back Unit.
  • There is a variety of weapon types, ranging from Melee, shotguns, rifles, and handguns all the way to more devastating armaments such as Bazookas, Launchers, and Cannons.
  • Not all weapons carry the same amount of damage or impact; however, neither weapon is safe from all disadvantages either. Players must choose their weaponry with great consideration.
Weapon Type Weapon Name In-game Description
Melee Pulse Blade HI-32: BU-TT/A Pulse blade developed by Takigawa Harmonics. Delivers slashing attacks with a high-frequency oscillation that are ideal for canceling out pulse defenses. Charge to increase output and pound targets with more powerful oscillation.
Melee Laser Blade Vvc-770LB Laser blade developed by VCPL/ Stable laser control enables powerful, energy-based slashing attacks. Charge the weapon to increase laser output, enabling combo attacks that sweep through the surrounding area.
Melee Pile Bunker PB-033M ASHMEAD Pile bunker developed by Balam. This weapon gores the target with a massive steel pile, obliterating it through sheer physical force. Charge to prime the firing hammer, enabling attacks that are enhanced by explosive damage.
Bomb Launcher Napalm Bomb Launcher MA-T-222 KYORAI Napalm bomb launcher developed by BAWS. Launches ultra-hot incendiary rounds that scorch the areas around the point of impact, limiting the maneuverability of ground-based enemies.
Missile Launcher Plasma Missile Launcher Vvc-70VPM Vertical plasma missile launcher developed by VCPL. Overhead plasma explosions help to circumvent cover or similar defenses. The verticle trajectory of the missiles further hinders enemy evasion. Capable of multi-lock.
Missile Launcher BML-G1/P03VTC-08 Missile Launcher Eight-cell vertical missile launcher developed by Furlong Dynamics. High vertical trajectory allows missiles to deny enemies cover and circumvent such defenses. This is the medium-weight AC model, and is also capable of multi-lock.
Cannon Grenade Cannon SONGBIRDS Compact double-barreled grenade cannon developed by Melinite. Commissioned for medium-weight ACs, its compact size reduces its explosive power, but the double-barreled format makes strides toward resolving the issues.
Bazooka Detonating Bazooka 44-141 JVLN ALPHA Special bazooka developed by ALLMIND. Creates a chain of explosions on contact that layers on impact damage. Compared to standard explosive weapons, this weapon has notably high direct hit damage.
Shotgun Shotgun WR-0777 Sweet Sixteen Special shotgun developed by RaD. Strictly speaking, this unique weapon is not a true shotgun, as its area attacks are enabled by firing individual projectiles from multiple barrels simultaneously.
Shotgun Shotgun SG-027 ZIMMERMAN Long-range shotgun developed by Balam. Uses specialized large shells to improve shot density, extending effective range but reducing the firing cycle.
Machine Gun Gatling Gun DF-GA-08 HU-BEN Gatling gun developed by Dafeng Core Industries. Equipped with overwhelming rapid-fire performance and sustained firepower, it embodies the “domination through material superiority” mantra of Dafeng’s parent company, Balam.
Machine Gun Machine Gun DF-MG-02 Chang-Chen Machine gun developed by Dafeng Core Industries. this weapon was designed for sustained combat potential and uses oversized ammunition magazines. The minimal need for reloading makes it well-suited for suppressive fire.
Rifle Plasma Rifle Vvc-760PR Plasma rifle developed by VCPL. Plasma explosions create a damage-inflicting area that remains active for a brief period of time. Charging the weapon causes the plasma fire to scatter, producing multiple explosions.

Best Melee Weapons

Best Weapons Armored Core 6
Best Melee Weapons – Image Credits: VeryAli Gaming

If you’re into assassin-style gameplay and like playing in close range, equipping at least two melee/sword weapons should be your focus. Perform rush attacks to break enemy mechs’ shields and deal continuous damage up close. Here are some of the best melee weapons to attach to your mech:

Pulse Blade HI-32: BU-TT/A

  • In-game Description: Pulse blade developed by Takigawa Harmonics. Delivers slashing attacks with a high-frequency oscillation that are ideal for canceling out pulse defenses. Charge to increase output and pound targets with more powerful oscillation.
Part Specs Value
Attack Power 963
Impact 710
Consecutive Hits 2
Weight 1800
EN Load 213

You unlock Pulse Blade HI-32: BU-TT/A automatically at the start of your playthrough. The weapon performs two consecutive slashes, each dealing a considerable amount of damage. Your opponents with heavy armor or shield won’t stand a chance if you attach Pulse Blade HI-32: BU-TT/A on your mech because of its penetrating damage.

Laser Blade Vvc-770LB

  • In-game Description: Laser blade developed by VCPL/ Stable laser control enables powerful, energy-based slashing attacks. Charge the weapon to increase laser output, enabling combo attacks that sweep through the surrounding area.
Part Specs Value
Attack Power 1639
Impact 1100
Consecutive Hits 1
Weight 2680
EN Load 365

If you’re aiming for high mobility but impressive damage output at the same time, save one of the four slots for Laser Blade Vvc-770LB. This lightweight arsenal piece contains incredible attack power when charged fully. Keep timing in mind while performing a Laser Blade attack, as missing the hit with this one is quite easy. However, if the hit lands successfully throughout the area, the risk will be worth it.

One major drawback you may face is Wind-up animation, which locks your player temporarily in its spot upon using Laser Blade for a melee attack. Therefore, use your Laser blade when enemies are staggered or at a bad positioning.

To unlock Laser Blade Vvc-770LB, you must clear Mission 8: Operation Wallclimber in Chapter 1. Visit the shop, and the weapon will be available for 121,000 COAM.

Pile Bunker PB-033M ASHMEAD

  • In-game Description: Pile bunker developed by Balam. This weapon gores the target with a massive steel pile, obliterating it through sheer physical force. Charge to prime the firing hammer, enabling attacks that are enhanced by explosive damage.
Part Specs Value
Attack Power 1688
Impact 1150
Consecutive Hits 1
Weight 4180
EN Load 225

Destroy enemies with Pile Bunker’s steel pile, driving straight into them. The damage output has the potential to go up to 4500 in just a single hit. Charge the weapon for increased explosive damage and destroy the enemy with a single, consecutive hit.

The weapon is available after the completion of chapter 1 in Armored Core 6. Pile Bunker PB-033M ASHMEAD will then become available at the shop in exchange for 185,000 COAM.

Best Launchers (Bomb/Grenade/Missile)

Best Weapons Armored Core 6
Best Launchers – Image Credits: VeryAli Gaming

Whether you prefer a safer approach of staying back or rushing in like a true assassin, Bomb/Grenade or Missile launchers go well as a Back Unit with both playstyles. These Launchers deal massive AOE damage that usually lasts over time. Some of these launchers are hard to dodge, making them a must against swift foes.

Napalm Bomb Launcher MA-T-222 KYORAI

  • In-game Description: Napalm bomb launcher developed by BAWS. Launches ultra-hot incendiary rounds that scorch the areas around the point of impact, limiting the maneuverability of ground-based enemies.
Part Specs Value
Attack Power 366 x 3
Impact 149 x 3
Total Rounds 63
Weight 2890
EN Load 60

Deals AOE damage to enemies and slows them down immensely. Whether you’re carrying rifles, shotguns, or melee equipment, Napalm Bomb Launcher helps finish opponents off quickly as the burning area directly impacts their mobility and deals high DPS.

You can unlock the weapon by clearing the Attack The Watchpoint mission. It will be available in the shop for 90,000 COAM.

Plasma Missile Launcher Vvc-70VPM

  • In-game Description: Vertical plasma missile launcher developed by VCPL. Overhead plasma explosions help to circumvent cover or similar defenses. The verticle trajectory of the missiles further hinders enemy evasion. Capable of multi-lock.
Part Specs Value
Attack Power 760
Impact 384
Total Rounds 240
Weight 3760
EN Load 268

Without any doubt, equipping the Plasma missile launcher Vvc-70VPM itself makes a huge difference in your overall gameplay. Its ability to multi-lock targets at a time helps against groups of enemies without having them escape incoming projectiles.

The devastating Plasma Missile Launcher becomes available at Parts Shop after the end of Mission 7: Destroy the Weaponizing Mining Ship. The price it comes with is 96,000 COAM.

BML-G1/P03VTC-08 Missile Launcher

  • In-game Description: Eight-cell vertical missile launcher developed by Furlong Dynamics. High vertical trajectory allows missiles to deny enemies cover and circumvent such defenses. This is the medium-weight AC model, and is also capable of multi-lock.
Part Specs Value
Attack Power 124 x 8
Impact 89 X 8
Total Rounds 224
Weight 3920
EN Load 380

Another Back-Unit missile launcher that helps against hordes of enemies. The launched projectile won’t stop any covers from getting in their way to enemies. Even though the damage lacks, the precision and ability to deal AOE damage this weapon comes with assists players in securing kills with another weapon later on.

You can purchase BML-G1/P03VTC-08 Missile Launcher from Parts Shop while clearing Chapter 1 of the playthrough.

Best Cannons/Bazookas

Best Cannons/Bazooka – Image Credits: VeryAli Gaming

Causing explosions across the land never gets old. If you like causing destruction in an area, resulting in massive damage output, consider equipping a cannon or bazooka as one of your four weapons.

Grenade Cannon SONGBIRDS

  • In-game Description: Compact double-barreled grenade cannon developed by Melinite. Commissioned for medium-weight ACs, its compact size reduces its explosive power, but the double-barreled format makes strides toward resolving the issues.
Part Specs Value
Attack Power 754×2
Impact 745×2
Total Rounds 42
Weight 5500
EN Load 285

This dual-barrel Grenade Cannon can surely be considered the most powerful of its category if played strategically. The attack power may lack a bit, but dual grenade explosion will stagger enemies to the fullest in the shortest period of time. Take this opportunity to finish them off with another, high damage-dealing weaponry such as rifles or shotguns.

You can unlock Grenade Cannon SONGBIRDS by clearing Mission 11, named Attack the Watchpoint. The weapon will be available for 182,000 COAM.

Detonating Bazooka 44-141 JVLN ALPHA

  • In-game Description: Special bazooka developed by ALLMIND. Creates a chain of explosions on contact that layers on impact damage. Compared to standard explosive weapons, this weapon has notably high direct hit damage.
Part Specs Value
Attack Power 1075
Impact 1390
Total Rounds 44
Weight 7420
EN Load 299

Bazookas are hard to move around with, but if your build requires one, we’d highly recommend Detonating Bazooka 44-141 JVLN ALPHA. The damage may not be as much as its weight, but the impact upon hit creates massive explosions. This is great for distorting enemy locations and gaining an upper hand in a battle. Carry a lightweight weapon with high damage output alongside Detonating Bazooka to use it to its full potential.

Once you complete Mission 3: Ocean Crossing, Detonating Bazooka will become available for purchase in Parts Shop.

Best Shotguns

Best Shotguns – Image Credits: VeryAli Gaming

Want to finish off low-health foes? Carry a shotgun with you and blast those robot faces off in a single burst of damage.

Shotgun WR-0777 Sweet Sixteen

  • In-game Description: Special shotgun developed by RaD. Strictly speaking, this unique weapon is not a true shotgun, as its area attacks are enabled by firing individual projectiles from multiple barrels simultaneously.
Part Specs Value
Attack Power 85 x 13
Impact 61 x 13
Total Rounds 546
Weight 1640
EN Load 268

Sweet Sixteen Shotgun isn’t your typical armament of its type. You won’t be shooting a single projectile at once as you’re attached to a multi-barrel launcher rather than a single one. The damage is devastating, but only if you’re precise with your shot. Miss it, and you’ll have to instantly switch to your other weapon for backup. This weapon is designed in a way so you can carry it around swiftly and bash open any robot getting a bit too close, so don’t expect it to work the same in long ranges.

Sweet Sixteen Shotgun is available after clearing Mission 14: Ocean Crossing. Visit Parts Shop and pay the 49,000 COAM for your new weapon.

Shotgun SG-027 ZIMMERMAN

  • In-game Description: Long-range shotgun developed by Balam. Uses specialized large shells to improve shot density, extending effective range but reducing the firing cycle.
Part Specs Value
Attack Power 900
Impact 840
Total Rounds 53
Weight 4400
EN Load 242

Another great option is SG-027 ZIMMERMAN. The shotgun may be heavier than Sweet Sixteen, but it isn’t limited to close ranges. Each projectile will travel mid to long-range and deal massive burst damage. So, if you’re avoiding close encounters but prefer having a shotgun in your build, SG-027 is another option to consider.

Available in Parts Shop after completing Mission 3: Ocean Crossing in Chapter 2. You can purchase SG-027 ZIMMERMAN for 115,000 COAM.

Best Rifles and Machine Guns

If you’re looking for the best Rifles and Machine guns for your Arm Units, consider the following:

Gatling Gun DF-GA-08 HU-BEN

  • In-game Description: Gatling gun developed by Dafeng Core Industries. Equipped with overwhelming rapid-fire performance and sustained firepower, it embodies the “domination through material superiority” mantra of Dafeng’s parent company, Balam.
Part Specs Value
Attack Power 25
Impact 25
Total Rounds 1300
Weight 5800
EN Load 425

Gatling Gun is currently a fan favorite, and right so. This fast-firing weapon is great for overwhelming enemies with a plethora of bullets hitting them each second. If you keep your hands steady and deal continuous damage without wasting many bullets, the enemy will be down in no time. Pair your Gatling Gun with a launcher or bazooka and create havoc on the battlefield.

To unlock the Gatling Gun DF-GA-08 HU-BEN, complete Chapter 1 Mission: Attack the Watchpoint. The gun will then become available in Parts Shop for 170,000 COAM.

Machine Gun DF-MG-02 Chang-Chen

  • In-game Description: Machine gun developed by Dafeng Core Industries. This weapon was designed for sustained combat potential and uses oversized ammunition magazines. The minimal need for reloading makes it well-suited for suppressive fire.
Part Specs Value
Attack Power 32
Impact 40
Tptal Rounds 720
Weight 3280
Total Rounds 143

Just like the description says, DF-MG-02 Chang-Chen is known for its oversized magazines. More bullets means less reloading and more shooting. So, if your build focus is lightweight weaponry with a more rapid firing rate, do consider Chang-Chen machine gun. Keep your aim steady, and low attack power won’t even be a bother.

Obtain Chang-Chen Machine Gun from Parts Shop for 120,000 COAM; however, do complete Destroy the Ice Worm mission to unlock it first.

Plasma Rifle Vvc-760PR

  • In-game Description: Plasma rifle developed by VCPL. Plasma explosions create a damage-inflicting area that remains active for a brief period. Charging the weapon causes the plasma fire to scatter, producing multiple explosions.
Part Specs Value
Attack Power 936
Impact 384
Total Rounds 90
Weight 3330
EN Load 490

A type of energy weapon that, as the name suggests, shoots beams of plasma and deals massive damage output on each shot. To double up the Plasma Rifle’s ability, let it fully charge to deal AOE damage throughout the battlefield. We highly recommend players consider squeezing this weapon in their builds as not only does it contain decent damage per round, but also its expanded AoE turns the tables around if you’re struggling against hordes of enemies.

Complete Mission 7: Destroy the Weaponized Mining Ship to unlock the Plasma Rifle in the Parts Shop for 202,000 COAM.

With such abundant customization of your Mech, getting confused is no surprise. Each player can run different builds and still manage to enjoy Armored Core 6 to its fullest. However, some armaments surely rise on top compared to most when it comes to stats. If you prefer taking a good first step, then invest only in some top-tier weapons. We hope our guide on Best Weapons in Armored Core 6 is deemed helpful for players starting out; good luck gaming!

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