Armored Core 6: All Mech Parts [Stats & Guide]

Learn about all the Mech parts in Armored Core 6 and how you can acquire them!

Armored Core 6 cover
Armored Core 6: Fires of Rubicon All Mech Parts

Mechs are designed by combining several body parts such as heads, legs, and core. You must gather the component that gives you the best result so your AC is powerful and capable of defeating crucial end-chapter bosses. In this guide, we list all the mech parts players must find in their journey of Armored Core 6.

Key Takeaways

  • Mech parts in Armored Core 6 will assemble your AC and perform optimizations.
  • The parts are in categories. Players can judge them by Weight, EN Load, and other stats.
  • The head part is armor for your Mech’s face. It contributes to your AP and provides resistance to incoming damage from bosses or enemies.
  • The core is the essential part of your AC that joins the others. It is bulky with a strong resistance barrier.
  • Arms provide a base structure for any attachment. They also hold a melee blade, which is helpful in combat.
  • Legs are for movement and walking. They tend to be of all weights, depending on how you want your mech to behave.
  • Booster is a component at your back that provides a boost for traveling.
  • FCS is short for Fire Control System. It is an internal part that relates to how quickly your weapons lock aim at a target.
  • The generator enlarges your Energy bar, so you can use boost for a longer time period.

What Are Parts In Armored Core 6?

mech parts in armored core 6 fires of rubicon
All available parts | Captured By: VeryAli Gaming

Parts is an essential aspect of Armored Core 6, as you must assemble your AC by joining different pieces of body, also known as parts.

We will break down all the parts by dividing them into several categories. Each division will have a list of parts you can get, depending on what chapter you are on. Moreover, the mech parts vary in price as well as stats. Therefore, a comparison table will be provided at the end, indicating the parts used in the best builds.

Before choosing your current mission, players will be allowed to customize their AC, so they can clear the mission without dying. This is done inside The Garage where you can assemble your AC, buy and sell parts, or participate in Training Missions or Arena.

Completing the Training Missions will provide you with several mech parts that are essential for specific builds.

Head

Head part for the mech
Head Part | Captured By: VeryAli Gaming

The Head part of a mech is an essential part of a build as it contributes to your AP, meaning the health pool. It helps you resist enemy bullets by providing strong resistance and allowing quick movement. There are numerous options for choosing the Head that you must judge on the AP count and EN load.

Note that choosing a heavy Head part for your mech will restrict your movement and use more boost to change your position. This can make it slow and difficult to dodge enemy attacks. Hence, you must avoid choosing a head that keeps you at a disadvantage.

Head Part AP Attitude Stability Recovery Weight EN Load Price (COAM)
AH-J 124 BASHO 1250 370 68 4600 95 61000
DF-HD-08 TIAN-QUIANG 320 97 50 1230 88 58000
EL-TH-10 FIRMEZA 480 398 88 2570 134 177000
HD-011 MELANDER 910 400 110 3160 135 75000
IA-CO1H: EPHEMERA 990 480 132 4330 233 237000
KASUAR 44Z 420 392 108 2590 254 210000
NACHTREIHER 44E 590 440 92 2320 210 84000
VE-44A 1060 393 104 3640 182 275000
VP-44S 850 378 112 3080 148 124000
HD-033M VERRILL 1080 469 107 3080 240 205000

Core

core part for the mech
Core Part | Captured By: VeryAli Gaming

The Core is the central part of your AC that joins the arms, head, and legs together. Statistically, the Core has to be the strongest, so it can hold itself when other parts are damaged. Moreover, these mech parts are costly, so you must gather a large amount of COAM before you plan to buy a piece. Replaying old and easier missions is a great way to farm the currency for buying expensive mech parts.

Core Part AP Attitude Stability Generator Output Weight EN Load Price (COAM)
AC-J-120 BASHO 3580 476 83 16100 300 166000
BD-011 MELANDER 3230 458 105 15800 304 195000
DF-BD-08 TIAN-QIANG 4100 629 114 20650 388 390000
EL-TC-10 FIRMEZA 2500 410 104 10890 351 452000
NACHTREIHER 40E 2630 349 84 9820 330 275000
VE-40A 4320 521 122 21100 432 570000
VP-40S 3160 446 106 15030 337 354000
07-061 MIND ALPHA 3520 455 112 16510 364 553000

Arms

arms armored core 6 fires of rubicon
Mech Arms | Captured By: VeryAli Gaming

Arms serve as a base structure for the weaponry attachments you get. They tend to be heavier so the weapons, such as missile launchers, can stay put. Moreover, you can also swing a melee blade with it that deals more damage in two swings. Your arms and shoulders combined can hold a total of four weapons, which lets you unleash your maximum potential on the battlefield.

Arms Load Limit is a unique stat for this mech part category, as it relates to the maximum load it can hold before it starts to lose its performance and ruin your combat experience. Therefore, compare all the stats before you decide on a mech part.

Arm Part AP Arms Load Limit Firearm Specialization Weight EN Load Price (COAM)
AA-J-123 BASHO 2430 10520 53 10480 210 81000
AC-2000 TOOL ARM 1990 13300 96 1130 216
AR-011 MELANDER 2260 15100 100 13650 265 95000
DF-AR-08 TIAN-QIANG 2480 19500 92 20020 295 200000
DF-AR-09 TIAN-LAO 2800 17200 95 26740 266 310000
EL-TA-10 FIRMEZA 1900 13540 122 11220 270 227000
IA-C01A: EPHEMERA 2380 12680 104 12700 312 296000
NACHTREIHER 46E 1860 12730 160 11420 302 138000
VE-46A 2660 21300 80 22210 380 286000
VP-46S 2240 14520 102 14020 278 177000
04-101 MIND ALPHA 2300 15550 103 16960 358 272000

Legs

legs armored core 6
AC’s Legs | Captured By: VeryAli Gaming

Leg Parts of a mech come in different styles and variants. They are the base structure on which your AC stands, so they heavily contribute to your defensive stats. Moreover, players can further categorize the leg parts into Bipedal, Tetrapod, Reverse Joints, and Tank.

Bipedal is the type of leg you see when you start a new game. It is more like human legs and operates in the same manner. Similarly, the Tetrapod leg stand is a base with four sticks. It achieves more stability than all the other variants.

Although it has a higher weight, it proves worthy against crucial enemies due to high AP points. Furthermore, Reverse Joint are the lightweight leg variants that offer high speeds.

Lastly, Tank is the ultimate leg style, utilized in the brute force builds. They give you powerful defensive stats in exchange for making your mech heavier. Using them in boss battles, such as Balteus, will be to your advantage.

Leg Part AP Attitude Stability Load Limit Weight EN Load Price (COAM)
AL-J-121 BASHO 4160 774 62600 20520 300 141000
DF-LG-08 TIAN-QIANG 4200 825 82600 23600 400 350000
EL-TL-10 FIRMEZA 3600 737 52100 11200 378 400000
EL-TL-11 FORTALEZA 5860 872 69300 24650 620 385000
IA-CO1L: EPHEMERA 3800 755 55050 15200 398 521000
LG-11 MELANDER 4150 743 60520 18700 365 175000
LG-022T BORNEMISSZA 10040 1630 100300 49800 455 280000
LG-033M VERRIL 6850 1413 76200 36200 675 465000
KASUAR 42Z 3400 530 47820 19060 388 192000
NACHTREIHER 42E 3500 711 48650 14030 462 243000
RC-2000 SPRING CHICKEN 4080 586 68360 25890 402 419000
VP-422 3960 735 58620 17900 387
VP-424 5600 1366 69800 31600 760 313000
VE-42A 5200 877 85700 28950 465 504000

Booster

booster for your mech
Booster component | Captured By: VeryAli Gaming

Booster is the primary source of traveling in Armored Core 6, providing the nitro through a component attached to your back. They can get you through a piece of land or sea if you pick the one with more Boost. Moreover, A heavier booster will give you an inadequate boost to travel longer distances. Therefore, make your choices wisely.

Booster Part Thrust Upward Thrust Quick Boost Thrust Weight EN Load Price (COAM)
AB-J-137 KIKAKU 5667 4584 19150 1820 266 53000
BC-0400 MULE 5417 4434 17500 970 200 88000
BUERZEL 21D 6167 4834 18050 2240 480 151000
BST-G2 P04 6001 4900 20600 1710 250 72000
BST-G2 P06SPD 6801 4800 18600 1420 390 133000
FLUEGEL 21Z 6101 5134 200000 1980 282 202000
IA-C01B: GILLS 6317 5001 18850 1590 400 296000
ALULA 21E 6668 4650 21650 1900 410 60000

FCS

FCS is a hidden part for the mech
Fire Control System | Captured By: VeryAli Gaming

FCS is an abbreviation of Fire Control System in Armored Core 6: Fires of Rubicon. It is an essential yet hidden component for your mech, as it decides the time it takes to lock in your aim on the enemy target.

The longer it takes to lock in, the bigger window you give to your enemies for attacking you. Considering the statement, we must choose the FCS, which assists quickly and efficiently.

FCS Part Close-Range Assist Medium-Range Assist Long-Range Assist Weight EN Load Price (COAM)
FC-008 TALBOT 67 54 11 90 312 155000
FCS-G1 P01 38 27 20 80 198
FCS-G2 P05 45 80 26 120 232 67000
FCS-G2 P10SLT 40 41 29 100 209 96000
FCS-G2 P12SML 28 52 30 130 278 141000
VE-21A 10 36 92 85 364 228000

Generator

generator armored core 6
Generator | Captured By: VeryAli Gaming

In Armored Core 6, boost is the main attribute that lets you fly and make sudden movements. Without a boost, your movement stays restricted, and you can’t perform stunts and whatnot. Generators provide the power required for using boost and performing all the activities.

A good Generator will have a bigger Energy Gauge, allowing you to utilize the Boost for a longer period. It’s useful when you have heavy gear on your mech, which consumes more EN. Therefore, having a powerful Generator is necessary for your mech.

Generator Part EN Capacity EN Recharge Supply Recovery Weight EN Output Price (COAM)
AG-E-013 YABA 2550 1000 500 5080 3000 240000
AG-J-098 JOSO 2200 769 400 3420 2600
DF-GN-02 LING-TAI 2000 2000 833 3860 2340 90000
DF-GN-06 MING-TANG 2900 1250 666 6320 3160 170000
DF-GN-08 SAN-TAI 4420 1176 625 10060 3210
VP-20D 3250 714 384 11030 4430 416000
VE-20A 2460 740 416 3590 3120 206000
VP-20C 2720 909 454 5320 3670 229000

My Verdict

Now that you know about all the mech parts and their stats, choosing a build for yourself will be easier. In my opinion, your build depends on what you are about to encounter. While facing a final boss that often moves around, I recommend you make a light AC build that can support your movement. Similarly, I advise you to assess the situation first, then decide what mech parts you wish to keep. Nonetheless, it is recommended you experiment with all mech parts to understand how they operate!

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