Behaviour Interactive
Dead by Daylight | Source: Steam

Behaviour Interactive Hiring For “Next” Competitive Multiplayer IP

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Dead by Daylight, a survival horror asymmetric multiplayer online game developed by Behaviour Interactive, is one of the most noteworthy survival horror franchises to have ever been released. In only its first week since release, the game sold more than 270,000 copies, and as of March 2022, this number has exceeded 50 million copies sold, which is a monumental milestone for any company.

With such an achievement by Behaviour Interactive, the company hasn’t unveiled much since the release of Dead by Deadlight in 2016, with its most recently released project being Game of Thrones: Beyond the Wall, a squad-based action roleplaying game on mobile. While the company did announce its upcoming post-apocalyptic first-person building-and-raiding game, Meet Your Maker, back in August, it seems like Behaviour Interactive may currently be working on another intriguing project, its “next” multi-platform competitive multiplayer franchise.

Earlier today, we came across a few job listings on the company’s website for an unannounced project that Behaviour Interactive currently has under development. One of the job listings on the company’s website is for the Console System Programmer position at its headquarters in Montréal, Québec, Canada, the description for which reads, “Behaviour is seeking programmers to port a PC game to new console platforms and support first party digital media entertainment service. The mandate is to build a version of the game that is ready for submission to the supported platform.”

Behaviour Interactive
Job listing for the Console System Programmer position at Behaviour Interactive’s Montréal, Québec studio in Canada. | Source: Behaviour Interactive

While the description for the job listing might suggest a pre-existing game being ported to some new console platforms, the title of the job listing states that it is likely an unannounced project. Furthermore, the requirements for the job listing give out a few more details as to what this unannounced project could be.

One of the requirements from the candidate is “strong experience with Xbox Series S/X & PlayStation 5 console development,” which suggests that it will be a next-generation game. Additionally, another requirement mentions “experience with cross-platform multiplayer game development,” which means that this unannounced project will have a cross-platform multiplayer feature that will enable players across different platforms, such as consoles and PC, to play with each other in online matchmaking.

Behaviour Interactive
Requirements for the Console System Programmer position at Behaviour Interactive’s Montréal, Québec studio in Canada. | Source: Behaviour Interactive

However, this isn’t all, as another job listing for the Online System Programmer for the company’s headquarters in Montréal, Québec, Canada, possibly details some more features about this unannounced project from Behaviour Interactive, the description for which reads, “Behaviour is looking for an Online System Programmer, who will bring their expertise and rigor to our team, in order to develop our next IP !” From this, it’s clear that this unannounced project is, in fact, a new franchise.

Behaviour Interactive
Job listing for the Online System Programmer position at Behaviour Interactive’s Montréal, Québec studio in Canada. | Source: Behaviour Interactive

Furthermore, the responsibilities that the candidate will have mention “a complete solution to interface between the game and the backend such as Inventory, achievements, and scoreboards,” and “connectivity with many backend services (authentication, profile, transactions, etc.),” which imply that the unannounced game will have an inventory and achievement system, and, possibly, microtransactions, which is rather common for online multiplayer games now.

Responsibilities for the Online System Programmer position at Behaviour Interactive’s Montréal, Québec studio in Canada. | Source: Behaviour Interactive

Lastly, another job listing on the company’s website is for the System Designer position at the company’s headquarters in Montréal, Québec, Canada, one of the responsibilities for which mentions that the candidate will “tie into the game’s economy, plan player progressions, and ensure data consistency of individual progressions through live updates.” This further clarifies that the unannounced game may feature microtransactions, as well as supposedly consistent content updates.

Responsibilities and requirements for the System Designer position at Behaviour Interactive’s Montréal, Québec studio in Canada. | Source: Behaviour Interactive

Additionally, one of the requirements mentions that the candidate must “keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service,” which means that the unannounced game will be a competitive one, similar to Dead by Deadlight, and will follow the Games-as-a-Service (GaaS) business model, once again corroborating that there may be microtransactions involved.

Unfortunately, these are all the details we have on this unannounced project from Behaviour Interactive at the moment, as it seems to be a recent one. So far, no announcements from the company have been made regarding what it could currently be working on either, so any further particulars are yet to be unveiled.

What do you think about this? Do tell us your opinions in the comments below!

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