With 70+ hours invested in Overwatch 2 (His Battlenet Tag is Panther #31676, Reeshail Qureshi is well-versed in the game, and you can trust the information he provides about it.
Overwatch 2 features three character classes: Tank, DPS, and Support. Each team can have up to 1 Tank, 2 DPS, and 2 Supports. I will cover the Overwatch 2 best characters from each category, their Weapons, Abilities, and stats.
Key Takeaways
- Overwatch 2 has three classes: Tanks, Damages, and Supports.
- The top Tanks in Overwatch 2 are D.Va, Winston, and Zarya.
- Genji, Soldier 76, and Tracer are the top three damage-dealing (DPS) characters in Overwatch 2.
- Overwatch 2’s top three Support characters are Kiriko, Lucio, and Ana.
Overwatch 2 Best Characters Summary
Here is a comparison table of my best Characters in Overwatch 2. Each stat can be sorted to view the highest and lowest values, which has been done for your convenience:
No Names Weapon Effect type Damage Fire rate Ammo Reload time
1 D.Va Fusion Cannons Shotgun (Hitscan) 0.6-2 6.667 shots per second ∞
Light gun Projectile 14 7 rounds per second 20 1.4 second
2 Winston Tesla Cannon Beam (Multi-target) 60 per second 100 1.7 seconds animation
Tesla Cannon Beam 15-50 1.2 seconds for full charge
3 Zarya Particle Cannon Beam 85 per second at(0%) 170 per second at (100%) 20 rounds per second 100 1.5 seconds animation
Particle Cannon Alt fire Arcing projectile
Area of effectEnemy: 9.4-47 (at 0%)
Enemy: 19-95 (at 100%)
Self: 4.7-23.5 (at 0%)
Self: 4.7-23.5 (at 0%)
Self: 9.5-47.5 (at 100%)1-second recovery
0.5 seconds recovery for primary100 1.5 seconds animation
5 Genji Shuriken Projectile 27 3 shurikens per 0.88 seconds 24 1.5 seconds animation
Shuriken Alt fire Projectile 27 3 shurikens per 0.68 seconds 24 1.5 seconds animation
Dragon Blade Melee 110 1 swing per 0.9 seconds -
6 Soldier-76 Heavy Pulse Rifle Hitscan 5.4-18 9 rounds per second
~0.22 seconds recovery for the shoot if stops30
7 Tracer Pulse Pistols Hitscan 1.5-5.5 per bullet 3-11 per shot 20 shots per second 40 1-second animation
10 Kiriko Healing Ofuda Projectile ~0.2 seconds per burst#1-second ammo recovery
Full clip every ~1.8 seconds10
Kunai Projectile 40 - 120 (Body/Headshot) 1 shot per .55 seconds 15 1 second
11 Lúcio Sonic Amplifier 20 1 burst per 0.93 seconds
recovery stops while using melee20 1.5 seconds Animation
12 Ana Biotic Rifle Projectile (unscoped)
Hitscan (scoped)75 over 0.58 seconds 0.8 seconds recovery
Recovery stops while using melee
Recovery stops while zooming in/out15 1.5 seconds animation
Best Tank Characters
Here are the best tank characters and their Abilities:
Genji
Hero | Genji | Genji | Genji |
Weapon | Shuriken | Shuriken Alt fire | Dragon Blade |
Effect type | Projectile | Projectile | Melee |
Damage | 27 | 27 | 110 |
Headshot | ✓ | ✓ | ✕ |
Proj. speed | 60 meters per second | 60 meters per second | |
Range | 15 meters | ||
Radius | 0.1meter shuriken Radius | 0.1meter shuriken Radius | |
Fire rate | 3 shurikens per 0.88 seconds | 3 shurikens per 0.68 seconds | 1 swing per 0.9 seconds |
Ammo | 24 | 24 | - |
Reload time | 1.5 seconds animation | 1.5 seconds animation |
Genji is the all-time favorite ninja that everyone wants to play from Overwatch 1. With the launch of Overwatch 2, his resurgence was inevitable, and now that the game is more damage-oriented, Genji is shining in the meta. His kit has very high mobility, allowing him to maneuver around his foes, and even more excellent reflexes to dodge and reflect attacks. All this will enable him to dish out damage as well, and then the demise of his opponents is very effortless.
Weapons
- Shuriken: His Shuriken is his Primary attack and can be used in two ways. The first way is the Accurate Burst Throw, in which he throws 3 Shuriken in succession and does 29 damage per Shuriken. The second way is by throwing the Shuriken in an arc. This also has the same amount of damage, and the speed of each Shuriken is 60m/s.
- Dragon Blade: Genji’s Ultimate. Genji unsheathes his Katana and goes ham on the enemy, only performing melee attacks and dealing 110 Damage. However, the attacks last only 6 seconds.
Abilities
- Deflect: Deflects any incoming projectiles or Melee attacks from the direction that he is facing. Cooldown: 8 seconds.
- Swift Strike: Genji dashes forward to wherever he is facing and inflicts 50 damage on foes. If Genji manages to kill the enemy, the cooldown on Swift Strike is reset. Cooldown: 8 seconds
- Cyber Agility: Genji can climb walls and double jump.
Soldier 76
Hero | Soldier-76 |
Weapon | Heavy Pulse Rifle |
Effect type | Hitscan |
Damage | 5.4-18 |
Damage falloff range | 30-50 meters |
Headshot | ✓ |
Fire rate | 9 rounds per second ~0.22 seconds recovery for the shoot if stops |
Ammo | 30 |
Reload time | 1.5 seconds animation |
Soldier 76, also known as the Tutorial champ, is usually not preferred by players because of his basic looks and straightforward mechanics. He is easy to grasp and not complex, perfect for beginners. His simplicity makes him stand out, and the diversity in his kit keeps him in the current meta. He has everything to offer, from reasonable damage to healing and an infinite dash with an easy-to-execute ultimate.
Weapons
- Heavy Pulse Rifle: An Automatic Assault Rifle with a fire rate of 10 Bullets/Second and a damage of 18. Magazine capacity: 30.
- Tactical Visor: Soldier 76’s Ultimate. It lets all your shots connect with the enemy and give a guaranteed hit. It aims your Rifle at the target, and you shoot. It lasts 6 seconds.
Abilities
- Sprint: Basic sprinting ability. No cooldown.
- Biotic Field: Creates a healing field that heals you and your allies for 35 health/second. The maximum health you can gain is 175. The cooldown is 15 seconds, and the field is deployed for 5 seconds.
- Helix Rockets: Launches rockets that explode on impact and have an AOE effect, dealing 120 damage in an area of 3 meters.
Tracer
Hero | Tracer |
Weapon | Pulse Pistols |
Effect type | Hitscan |
Damage | 1.5-5.5 per bullet 3-11 per shot |
Damage falloff range | 13-20 meters |
Headshot | ✓ |
Fire rate | 20 shots per second |
Ammo | 40 |
Reload time | 1-second animation |
If you’ve played Overwatch 1 before, you probably have heard about Tracer. She is the face of DPS characters in Overwatch, and in the latest installment, it’s no different. Being the face of the game, you would consider her the most played, but don’t be misled. She is a complicated character to master properly and requires masterful execution. She has a very burst-based damaging kit that can be utilized to annihilate the enemy team’s squishies.
Weapons
- Pulse Pistol: Basic pistols with a high fire rate of 20 shots/second and a short range.
- Pulse Bomb: Tracer’s Ultimate. It’s a sticky bomb that can stick to platforms and enemies. If you stick it onto an enemy, the bomb explodes, dealing damage. If you are in the blast radius, you’ll also get damaged.
Abilities
- Blink: She can teleport an average of 7 meters in the direction she is moving. You get two charges to utilize, which consistently refresh.
- Recall: Tracer goes back in time to where she had her last given health and ammo. She can return almost 3 seconds in the path and return to the given position.
Best Support Characters
The three best Support characters have been mentioned below:
Kiriko
Hero | Kiriko | Kiriko |
Weapon | Healing Ofuda | Kunai |
Effect type | Projectile | Projectile |
Damage | 40 - 120 (Body/Headshot) | |
Damage falloff range | 15-35 meters | |
Headshot | ✓ (3x multiplier) | |
Healing | 13 per talisman, 26 per burst | |
Proj. speed | 20 meters per second (homing) 14 meters per second (non-homing) | 90 meters per second |
Range | 35 meters (lock on) | |
Radius | 0.15-meter beam width | |
Fire rate | ~0.2 seconds per burst 1-second ammo recovery Full clip every ~1.8 seconds | 1 shot per .55 seconds |
Ammo | 10 | 15 |
Reload time | 1 second |
Kiriko is a support but capable of so much more as a Character. She has healing abilities to help sustain her team, but her damage output and mobility are where she shines. Not to mention her temporary invulnerability that allows her team to make plays. Overall, Kiriko has the potential to be the most diverse character in terms of playstyle.
Weapons
- Healing of Uda: It transmits bursts of healing talismans that can look for your allies and heal them. It has 2 phases: one in which the talismans actively seek out the allies and go to them, and the other is the stationary phase, where the talismans are just passively at one spot. This also has around ten rounds for the weapon.
- Kunai: These are projectiles that, when thrown at the enemy, deal a critical amount of damage, even above 110 when hit in the face.
- Kitsune Rush: Kirikos’ Ultimate. Once she activates this ability, she summons a fox spirit that grants herself and her team significant benefits, including boosted movement speed, attack speed, and reduced cooldown. Allies must be in the path of the spirit.
Abilities
- Swift Step: Kiriko can teleport 30-35 meters. Cooldown: 7 seconds.
- Protection Suzu: Kiriko removes status debuffs for herself and her allies while also becoming invulnerable to damage.
- Wall Climb: She can jump on walls and climb them.
Lucio
Hero | Lúcio |
Weapon | Sonic Amplifier |
Damage | 20 |
Headshot | ✓ |
Proj. speed | 50m/s |
Fire rate | 1 burst per 0.93 seconds recovery stops while using melee |
Ammo | 20 |
Reload time | 1.5 seconds Animation |
Lucio is delightful and one of the best characters because he can do almost everything considered fun. Lucio has an elementary kit and can passively do much for his team by giving them buffs. However, the fun part of Lucio is his maneuverability around the map. Positioning-wise, he is very beneficial because of his speed boost, and he also has one of the highest win rates as a supporting character in Overwatch 2.
Weapons
- Sonic Amplifier: This weapon deals relatively lower damage. You can still do 75-80 damage if you hit four consecutive shots. Magazine capacity: 20.
- Sound Barrier: Lucio’s Ultimate. After Lucio activates this ability, all the allies in a 30-meter radius get another health bar in the form of shields. The shields last 7 seconds or until they are destroyed entirely.
Abilities
- Crossfade: Lucio grants his allies within a radius a heal of 16/second. If they leave the radius, the healing will continue for a second. Lucio also gives his allies 25% extra movement speed.
- Amp It Up: Crossfade’s effects are boosted for 3 seconds. The movement speed boost is increased to 60% and the healing to 52/second. Cooldown: 12 seconds.
- Soundwave: A giant shockwave knocks enemies off the map.
- Wall Ride: Lucio can attach to and run along walls and jump from one wall to another.
Ana
Hero | Ana |
Weapon | Biotic Rifle |
Effect type | Projectile (unscoped) Hitscan (scoped) |
Damage | 75 over 0.58 seconds |
Damage falloff range | 15-35 meters |
Headshot | x |
Healing | 75 over 0.58 seconds |
Proj. speed | 125 meters per second (unscoped) |
Radius | 0.3 meters radius (allies) As hitscan shoot (vs wall, shield or enemy) |
Fire rate | 0.8 seconds recovery Recovery stops while using melee Recovery stops while zooming in/out |
Ammo | 15 |
Reload time | 1.5 seconds animation |
As a support, Ana is a crucial character to keep players alive in your team. Her healing is beneficial, and her offense with the darts can be even more helpful. The good thing about Ana is that her healing buff from the Biotic Grenade doesn’t only get affected by her Darts alone, but also all other external factors for healing are boosted.
Weapons
- Biotic Rifle: Ana’s primary weapon that deals a significant amount of damage to enemies and, when pointed at an ally, heals them with a lingering effect. Right-clicking opens the sight for this weapon. Biotic Rifle can hold up to 15 bullets.
- Nano Boost: Ana’s Ultimate. Boosts an ally’s damage resistance by 50%, damage output by 50%, and HP by 250.
Abilities
- Sleep Dart: A sharp dart that puts enemies to sleep. The effect lasts 5 seconds if the enemy takes no hits. Hitting the enemy ends the sleep state in just 0.5 seconds.
- Biotic Grenade: A grenade you can throw on the allies to heal them and boost their healing effects. Enemies take damage from the grenade and also get a debuff of getting less healing.
My Thoughts
Overwatch 2 features a diverse roster of characters, ranging from Tanks and DPS heroes to Supports. I highly suggest experimenting with the different character classes and figuring out which playstyle is perfect for you. Take my list above with a grain of salt since other characters will work in different scenarios. But the ones I’ve listed are the most popular and resourceful in the current meta.
Up Next:
D.Va
Hero | D.Va | D.Va |
Weapon | Fusion Cannons | Light gun |
Effect type | Shotgun (Hitscan) | Projectile |
Damage | 0.6-2 | 14 |
Damage falloff range | 10.20m | |
Headshot | ✓ | ✓ |
Healing | ||
Proj. speed | 50 meters per second | |
Range | ||
Radius | ||
Fire rate | 6.667 shots per second | 7 rounds per second |
Ammo | ∞ | 20 |
Reload time | 1.4 second |
I start with one of the most iconic Overwatch Champions, D.Va, also called the Mech because she sits in a giant mech. With a well-rounded kit and her playstyle, she is arguably one of the best tanks in the game. She is also a tank and super mobile, which helps her utilize her kit to bring down squirmy damage and support characters in the enemy’s backlines.
Weapons
- Fusion Cannons: A shotgun-based weapon with mediocre damage and a shorter range. The damage falloff is 15m with a large spread.
- Light Gun: A projectile-based weapon with excellent damage. It deals 14 damage with a fire rate of 7 shots/second. The reload speeds are also minimal, around 1.4 seconds, giving you 20 ammo.
- Self-Destruct: D.Va’s Ultimate. It deals 95-1000 damage with an effective radius of 20 meters. It takes 3 seconds to be cast fully and can be dodged by enemies who see it coming.
- Call Mech: D.Va exits her previous Mech, Overloads it, and makes it explode. She can use Self-Destruct to get another mech.
Abilities
- Boosters: Basic dash. She can dash into the air as well.
- Defense Matrix: Counters a large number of attacks and abilities. This ability lasts a maximum of 3 seconds and a minimum of half a second, with an extremely low cooldown to cast.
- Micro Missiles: Shoots small missiles with an AoE damage radius of 1.5 meters.
- Eject: D.Va ejects her Mech.
- Passive: D.Va takes less knockback.
Winston
Hero | Winston | Winston |
Weapon | Tesla Cannon | Tesla Cannon Alt fire |
Effect type | Beam (Multi-target) | Beam |
Damage | 60 per second | 15-50 |
Damage falloff range | 10.20m | |
Headshot | ✕ | ✕ |
Range | 8 meters | 30 meters |
Radius | 6-meter width | |
Fire rate | 1.2 seconds for full charge | |
Ammo | 100 | |
Reload time | 1.7 seconds animation |
Secondly, we have the OG Tank, Winston. As a tank, he primarily has to act as frontline and defend his team, but his kit allows him to do much more. He has more burst damage potential and can finish enemies in a flash. His charge attack also serves as a play setter because it allows him to do many things and opens up play possibilities. Winston is more of a heads-on character whose primary approach is to get into the enemy’s face and do what Tanks essentially do.
Weapons
- Tesla Cannon: Left-clicking will fire a cone-shaped attack that does mediocre damage. Hold right-click to charge the Tesla Cannon. Release it to deal burst damage.
- Primal Rage: Winston’s Ultimate. He gains 850 Health, 150 Armor Points, and 30% movement speed. Along with all these buffs, he goes into all Melee-type attacks and does 40 Damage on every hit. It also has a relatively low cast time of only 0.5 seconds.
Abilities
- Jump Pack: Winston jumps a great distance and deals damage upon landing.
- Barrier Projection: It gives Winston a shield/barrier against the enemy’s damage and allows him to soak up a good amount of hits. This shield/barrier has a health of 700 and lasts 8 seconds when active. This barrier has a radius of 5 meters around Winston and has a short cast time of 0.1 seconds.
Zarya
Hero | Zarya | Zarya |
Weapon | Particle Cannon | Particle Cannon Alt fire |
Effect type | Beam | Arcing projectile Area of effect |
Damage | 85 per second at(0%) 170 per second at (100%) | Enemy:9.4-47 (at 0%) Enemy: 19-95 (at 100%) Self: 4.7-23.5 (at 0%) Self: 9.5-47.5 (at 100%) |
Damage falloff range | ||
Headshot | ✕ | ✕ |
Proj. speed | 25 meters per second | |
Range | 15 meters | |
Radius | 0.15-meter beam width | 2.5-meter radius (explosion) 0.2-meter radius (projectile) |
Fire rate | 20 rounds per second | 1-second recovery 0.5 seconds recovery for primary |
Ammo | 100 | 100 |
Reload time | 1.5 seconds animation | 1.5 seconds animation |
Zarya is a tank that most people have mixed feelings about, but she objectively shines as a great character option. As a Tank, she has some of the best Damage output with her Bubbles and Cannon. If you properly play her and utilize her abilities, she can even dish out more damage than some DPS characters. She is a solid pick against a heavy attack-focused enemy team and can potentially turn the game around for your team.
Weapons
- Particle Cannon: Zarya’s primary weapon. It has two attack types. The first one is a beam attack that deals 75 to 170 damage/second, depending on how charged the gun is. The secondary attack is a grenade launcher for Energy (Passive). It has a range drop-off and also provides Zarya with movement speed.
- Gravitation Surge: Zarya’s Ultimate. You can throw a gravity surge grenade to deal five damage/second in an area (stackable up to 17.5 damage). Lasts 3.5 seconds.
Abilities
- Particle Barrier: She gets a personal barrier of 200 health and a 1.5-meter radius around her that prevents her from taking any damage. It helps increase Zarya’s Energy (Passive), which allows her to output damage.
- Projected Barrier: Zarya creates a shield around an ally with 200 health, lasting 2.5 seconds.
- Energy: Zarya’s Passive. Energy is converted from the foe’s damage and translated into the damage output from the Particle Cannon. Energy use in the Particle cannon will lower by a 2.2% rate.
Best Damage (DPS) Characters
The three best Damage (DPS) characters have been mentioned below.
Genji
Hero | Genji | Genji | Genji |
Weapon | Shuriken | Shuriken Alt fire | Dragon Blade |
Effect type | Projectile | Projectile | Melee |
Damage | 27 | 27 | 110 |
Headshot | ✓ | ✓ | ✕ |
Proj. speed | 60 meters per second | 60 meters per second | |
Range | 15 meters | ||
Radius | 0.1meter shuriken Radius | 0.1meter shuriken Radius | |
Fire rate | 3 shurikens per 0.88 seconds | 3 shurikens per 0.68 seconds | 1 swing per 0.9 seconds |
Ammo | 24 | 24 | - |
Reload time | 1.5 seconds animation | 1.5 seconds animation |
Genji is the all-time favorite ninja that everyone wants to play from Overwatch 1. With the launch of Overwatch 2, his resurgence was inevitable, and now that the game is more damage-oriented, Genji is shining in the meta. His kit has very high mobility, allowing him to maneuver around his foes, and even more excellent reflexes to dodge and reflect attacks. All this will enable him to dish out damage as well, and then the demise of his opponents is very effortless.
Weapons
- Shuriken: His Shuriken is his Primary attack and can be used in two ways. The first way is the Accurate Burst Throw, in which he throws 3 Shuriken in succession and does 29 damage per Shuriken. The second way is by throwing the Shuriken in an arc. This also has the same amount of damage, and the speed of each Shuriken is 60m/s.
- Dragon Blade: Genji’s Ultimate. Genji unsheathes his Katana and goes ham on the enemy, only performing melee attacks and dealing 110 Damage. However, the attacks last only 6 seconds.
Abilities
- Deflect: Deflects any incoming projectiles or Melee attacks from the direction that he is facing. Cooldown: 8 seconds.
- Swift Strike: Genji dashes forward to wherever he is facing and inflicts 50 damage on foes. If Genji manages to kill the enemy, the cooldown on Swift Strike is reset. Cooldown: 8 seconds
- Cyber Agility: Genji can climb walls and double jump.
Soldier 76
Hero | Soldier-76 |
Weapon | Heavy Pulse Rifle |
Effect type | Hitscan |
Damage | 5.4-18 |
Damage falloff range | 30-50 meters |
Headshot | ✓ |
Fire rate | 9 rounds per second ~0.22 seconds recovery for the shoot if stops |
Ammo | 30 |
Reload time | 1.5 seconds animation |
Soldier 76, also known as the Tutorial champ, is usually not preferred by players because of his basic looks and straightforward mechanics. He is easy to grasp and not complex, perfect for beginners. His simplicity makes him stand out, and the diversity in his kit keeps him in the current meta. He has everything to offer, from reasonable damage to healing and an infinite dash with an easy-to-execute ultimate.
Weapons
- Heavy Pulse Rifle: An Automatic Assault Rifle with a fire rate of 10 Bullets/Second and a damage of 18. Magazine capacity: 30.
- Tactical Visor: Soldier 76’s Ultimate. It lets all your shots connect with the enemy and give a guaranteed hit. It aims your Rifle at the target, and you shoot. It lasts 6 seconds.
Abilities
- Sprint: Basic sprinting ability. No cooldown.
- Biotic Field: Creates a healing field that heals you and your allies for 35 health/second. The maximum health you can gain is 175. The cooldown is 15 seconds, and the field is deployed for 5 seconds.
- Helix Rockets: Launches rockets that explode on impact and have an AOE effect, dealing 120 damage in an area of 3 meters.
Tracer
Hero | Tracer |
Weapon | Pulse Pistols |
Effect type | Hitscan |
Damage | 1.5-5.5 per bullet 3-11 per shot |
Damage falloff range | 13-20 meters |
Headshot | ✓ |
Fire rate | 20 shots per second |
Ammo | 40 |
Reload time | 1-second animation |
If you’ve played Overwatch 1 before, you probably have heard about Tracer. She is the face of DPS characters in Overwatch, and in the latest installment, it’s no different. Being the face of the game, you would consider her the most played, but don’t be misled. She is a complicated character to master properly and requires masterful execution. She has a very burst-based damaging kit that can be utilized to annihilate the enemy team’s squishies.
Weapons
- Pulse Pistol: Basic pistols with a high fire rate of 20 shots/second and a short range.
- Pulse Bomb: Tracer’s Ultimate. It’s a sticky bomb that can stick to platforms and enemies. If you stick it onto an enemy, the bomb explodes, dealing damage. If you are in the blast radius, you’ll also get damaged.
Abilities
- Blink: She can teleport an average of 7 meters in the direction she is moving. You get two charges to utilize, which consistently refresh.
- Recall: Tracer goes back in time to where she had her last given health and ammo. She can return almost 3 seconds in the path and return to the given position.
Best Support Characters
The three best Support characters have been mentioned below:
Kiriko
Hero | Kiriko | Kiriko |
Weapon | Healing Ofuda | Kunai |
Effect type | Projectile | Projectile |
Damage | 40 - 120 (Body/Headshot) | |
Damage falloff range | 15-35 meters | |
Headshot | ✓ (3x multiplier) | |
Healing | 13 per talisman, 26 per burst | |
Proj. speed | 20 meters per second (homing) 14 meters per second (non-homing) | 90 meters per second |
Range | 35 meters (lock on) | |
Radius | 0.15-meter beam width | |
Fire rate | ~0.2 seconds per burst 1-second ammo recovery Full clip every ~1.8 seconds | 1 shot per .55 seconds |
Ammo | 10 | 15 |
Reload time | 1 second |
Kiriko is a support but capable of so much more as a Character. She has healing abilities to help sustain her team, but her damage output and mobility are where she shines. Not to mention her temporary invulnerability that allows her team to make plays. Overall, Kiriko has the potential to be the most diverse character in terms of playstyle.
Weapons
- Healing of Uda: It transmits bursts of healing talismans that can look for your allies and heal them. It has 2 phases: one in which the talismans actively seek out the allies and go to them, and the other is the stationary phase, where the talismans are just passively at one spot. This also has around ten rounds for the weapon.
- Kunai: These are projectiles that, when thrown at the enemy, deal a critical amount of damage, even above 110 when hit in the face.
- Kitsune Rush: Kirikos’ Ultimate. Once she activates this ability, she summons a fox spirit that grants herself and her team significant benefits, including boosted movement speed, attack speed, and reduced cooldown. Allies must be in the path of the spirit.
Abilities
- Swift Step: Kiriko can teleport 30-35 meters. Cooldown: 7 seconds.
- Protection Suzu: Kiriko removes status debuffs for herself and her allies while also becoming invulnerable to damage.
- Wall Climb: She can jump on walls and climb them.
Lucio
Hero | Lúcio |
Weapon | Sonic Amplifier |
Damage | 20 |
Headshot | ✓ |
Proj. speed | 50m/s |
Fire rate | 1 burst per 0.93 seconds recovery stops while using melee |
Ammo | 20 |
Reload time | 1.5 seconds Animation |
Lucio is delightful and one of the best characters because he can do almost everything considered fun. Lucio has an elementary kit and can passively do much for his team by giving them buffs. However, the fun part of Lucio is his maneuverability around the map. Positioning-wise, he is very beneficial because of his speed boost, and he also has one of the highest win rates as a supporting character in Overwatch 2.
Weapons
- Sonic Amplifier: This weapon deals relatively lower damage. You can still do 75-80 damage if you hit four consecutive shots. Magazine capacity: 20.
- Sound Barrier: Lucio’s Ultimate. After Lucio activates this ability, all the allies in a 30-meter radius get another health bar in the form of shields. The shields last 7 seconds or until they are destroyed entirely.
Abilities
- Crossfade: Lucio grants his allies within a radius a heal of 16/second. If they leave the radius, the healing will continue for a second. Lucio also gives his allies 25% extra movement speed.
- Amp It Up: Crossfade’s effects are boosted for 3 seconds. The movement speed boost is increased to 60% and the healing to 52/second. Cooldown: 12 seconds.
- Soundwave: A giant shockwave knocks enemies off the map.
- Wall Ride: Lucio can attach to and run along walls and jump from one wall to another.
Ana
Hero | Ana |
Weapon | Biotic Rifle |
Effect type | Projectile (unscoped) Hitscan (scoped) |
Damage | 75 over 0.58 seconds |
Damage falloff range | 15-35 meters |
Headshot | x |
Healing | 75 over 0.58 seconds |
Proj. speed | 125 meters per second (unscoped) |
Radius | 0.3 meters radius (allies) As hitscan shoot (vs wall, shield or enemy) |
Fire rate | 0.8 seconds recovery Recovery stops while using melee Recovery stops while zooming in/out |
Ammo | 15 |
Reload time | 1.5 seconds animation |
As a support, Ana is a crucial character to keep players alive in your team. Her healing is beneficial, and her offense with the darts can be even more helpful. The good thing about Ana is that her healing buff from the Biotic Grenade doesn’t only get affected by her Darts alone, but also all other external factors for healing are boosted.
Weapons
- Biotic Rifle: Ana’s primary weapon that deals a significant amount of damage to enemies and, when pointed at an ally, heals them with a lingering effect. Right-clicking opens the sight for this weapon. Biotic Rifle can hold up to 15 bullets.
- Nano Boost: Ana’s Ultimate. Boosts an ally’s damage resistance by 50%, damage output by 50%, and HP by 250.
Abilities
- Sleep Dart: A sharp dart that puts enemies to sleep. The effect lasts 5 seconds if the enemy takes no hits. Hitting the enemy ends the sleep state in just 0.5 seconds.
- Biotic Grenade: A grenade you can throw on the allies to heal them and boost their healing effects. Enemies take damage from the grenade and also get a debuff of getting less healing.
My Thoughts
Overwatch 2 features a diverse roster of characters, ranging from Tanks and DPS heroes to Supports. I highly suggest experimenting with the different character classes and figuring out which playstyle is perfect for you. Take my list above with a grain of salt since other characters will work in different scenarios. But the ones I’ve listed are the most popular and resourceful in the current meta.
Up Next:
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23-year old seasoned content writer with 5 years of expertise in gaming, tourism, and tech. Committed to VA since 2021, with prior internship experience at AK Broadcasts. Distinguished in English and highly skilled in writing. Enthusiastic gamer favoring Tekken, Apex Legends, and COD. Currently in the final year of BBA, with exceptional HR skills. Check out Reeshail’s Steam and learn more about his gaming expertise.