BioWare Cutting Some Butt Shots from Mass Effect: Legendary Edition
While remaking Mass Effect, the folks at BioWare decided that some parts hadn’t aged so well. Specifically, Mass Effect2 contained some butt shots that the team found gratuitous. In the end, they decided just to cut them.
Now, it seems, a few more things won’t be making it into the remake either, though this time it’s not for technical reasons.
In an interview with Metro, project director Mac Walters spoke about some of the concerns that team had while working on Legendary Edition. One issue centered on character animations and camera angles for the protagonist Shepard themselves.
For instance, certain animations might show Shepard sitting with legs spread and a low camera. While this was fine if the character was male, “if you were wearing a skirt, it would be a bit unflattering,” Walters said.
He also recalled some other questionable moments, this time involving Miranda Lawson, Cerberus officer and potential love interest, played by Yvonne Strahovski:
Kevin [Meek, the game’s character and environment director] actually called out some camera cuts that were just… why was that focusing on Miranda’s butt? So in some cases we said, ‘Okay, we can make a change there’. But ultimately, to change an entire character model or something like that wasn’t really… it was a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward is really the choice for all of the art that we had.
In other words, while changing entire character animations wasn’t really feasible, cutting gratuitous butt shots was. It’s not like Miranda’s behind was crucial to developing her character, and BioWare realized this. You can pre-Order the Mass Effect Legendary Editionhere.