Crisis Core Reunion Best Materia & How To Get Them

Crisis Core: Final Fantasy VII Reunion has several Materia to master. Read on to find out about the top 15 best Materia to use in Crisis Core Reunion.

A ranked list of the top 15 best Materia in Crisis Core: Final Fantasy VII Reunion.
Here are the top 15 Materia in Crisis Core Reunion Ranked.

Crisis Core: Final Fantasy VII Reunion has its own roster of unique Materia. They range from powerful magical spells to dynamic physical attacks. Of these Materia, strong Materia like Costly Punch, Quake, and Energy are the best for use in battle.

However, there are a few others that will benefit you a lot when fighting giant enemies. Hence, to help you make a more informed decision, here are the best Materia in Crisis Core Reunion ranked.

Keep in mind that this list is most definitely not a complete list. And the way you use these Materia depends on your playstyle.

Key takeaways

  1. The best Materia in Crisis Core: Final Fantasy VII Reunion is Costly Punch.
  2. Costly Punch deals massive amounts of damage and increases your max attack to 99,999.
  3. Quake is another powerful Materia that attacks all enemies on the ground, ignoring aerial enemies.
  4. Energy is the next best Materia that deals damage to a single target multiple times in a row.
  5. Curaga and Full Cure are powerful healing Materia.

Types Of Materia In Crisis Core Reunion

Materia are the main abilities you will be using to deal damage to enemies as well as inflict other effects on them or yourself. Materia are divided into 4 categories in Crisis Core: Final Fantasy VII Reunion:

Magic Materia

Magic Materia are the most common type of Materia in Crisis Core Reunion. These Materia allow Zack to cast certain magic spells. Offensive Magic Materia are dark green in color.

Lighter green Materia are usually defensive or healing Materia. And lemon green Materia indicate that the Materia inflicts some status effects on the enemy or Zack.

Command Materia

Command Materia deal physical damage that takes up AP instead of MP as compared to Magic Materia. They are the physical equivalents of Magic Materia. However, unlike Magic Materia, Command Materia don’t always cost AP.

Offensive Command Materia are a deep yellow in color. But a paler yellow color signifies a spell that’s related to items specifically.

Support Materia

Support Materia provide additional effects to already-quipped Command or Magic Mateira. These include Status Ward and Libra.

If you see a light blue ord, just know that it’s a Support Materia that grants certain status effects or elements. However, a deeper sea blue indicates that the Materia deals with Solider Points.

Independent Materia

Independent Materia are a special type of Materia that modify and improve Zack’s stats. Additionally. some of these also grant these modifications and boosts to DMW abilities. However, they do not require to be paired with any sort of Materia.

A deeper purple color indicates that the Independent Materia grants stat boosts to Zack. However, a lighter purple shows that the Materia grants a boost to DMW abilities.

Summon Materia

Summon Materia summon monsters to the battlefield to fight alongside Zack. However, unlike in previous games, Summon Materia do not work like regular Materia. Instead, when acquired, they become items that can be accessed through the Summon feature in the DMW.

#15. Hell Firaga

  • Type: Magic
  • Cost: 52 MP
  • Rank: 7
  • Effect: Shoots out 3 damage-dealing fireballs that also Poison, Stop, Silence, and inflict Death upon the enemy.

Hell Firaga is a relatively powerful piece of Magic Materia. Not only does it deal raw damage but it also inflicts several status debuffs on the enemy. To be more specific, it leads to poisoning, silencing, stopping, and even death.

Given that it shoots out 3 powerful fireballs, it’s an impressive Materia that has great control and Area of Effect (AoE).

How to Get Hell Firaga

The easiest way to get Hell Firaga is to simply purchase it from Wutai Secret Shop. However, it will cost you about 15,000 Gil. Hence, if you want a cheaper option, you can wait till you complete the Science Department and The Third Power missions.

These missions will have a Hell Firaga stored in a chest that you can unlock while completing them.

You can also craft Hell Firaga by combining Firaga with Poison. Additionally, you get the same product by fusing Dark Blizzard with any DMW.

Bonus Attribute Growth

  • Level 1: +1 MAG
  • Level 2: +1 MAG
  • Level 3: +1 MAG
  • Level 4: +1 MAG
  • Level 5: +1 MAG

Hell Firaga grants you additional Magic Damage bonuses as you level it up. hence, it’s a powerful attack that also improves your attack.

#14. Tri-Thundaga

  • Type: Magic
  • Cost: 64 MP
  • Rank: 3
  • Effect: Strikes enemies with 3 bolts of lightning. This deals thunder damage.

Tri-Thundaga is an extremely useful Materia in Crisis Core Reunion due to its raw damage. It deals high magic damage and also deals thunder damage. This Materia has a wider Area of Effect and can strike multiple enemies at once.

How to Get Tri-Thundaga

There are 4 ways to get Tri-Thundaga. Firstly, you can get it by completing the “Neutralize the Commander” mission. You can also find it in chests by completing 3 missions.

These include “Operation: Desert Island” and “Wutai in the Slums“. Additionally, completing the “Unusually Strong Monsters” mission will also grant you a Tri-Thundaga. Moreover, you can loot Tri-Thundaga from Three Stars.

Unfortunately, you cannot buy Tri-Thundaga from any shop. Hence, it will take some grinding to get. But you can always craft it by combining the Tri-Thundaga with Libra or Goblin Punch.

Bonus Attribute Growth

  • Level 1: +20% MP
  • Level 2: +20% MP
  • Level 3: +20% MP
  • Level 4: +20% MP
  • Level 5: +20% MP

Tri-Thundaga grants you MP growth. This means that you can buy more Materia. Considering just how expensive Tri-Thundaga is, this is a fitting bonus attribute.

#13. Dispel

  • Type: Magic
  • Cost: 10 MP
  • Rank: 2
  • Effect: This Materia cures targets of Endure, Invincible and Regen. It also cures Null Magic, MBarrier, Barrier, and Critical attributes.

Dispel is one of those Magic Materia that doesn’t deal any sort of damage. However, it debuffs your enemy and removes a bunch of different types of buffs that they have.

However, this Materia will only work in case the target has any of these buffs. Although it’s very likely that your enemy will have some buffs, it’s not always a guarantee.

How to Get Dispel

Dispel can easily be bought right from a shop. Specifically, you can buy the Dispel Materia from The Happy Turtle shop for just 5,000 Gil. This makes it cheaper than other Materia.

Additionally, you can find the Materia in a chest during the “EM Hell in the Building” mission. Hence, it can even be acquired without spending any money.

Alternatively, you can craft Dispel by fusing Esuna with Libra. Or you can always combine Silence with SPR Up to get the Dispel Materia.

Bonus Attribute Growth

  • Level 1: 0 SPR
  • Level 2: +1 SPR
  • Level 3: +1 SPR
  • Level 4: +1 SPR
  • Level 5: +1 SPR

Dispel grants you growth in Spirit, which is essentially your magic defense. Initially, you don’t get any SPR bonus. But eventually, you will get a consistent +1 SPR growth with each level.

#12. Hell Blizzaga

  • Type: Magic
  • Cost: 52 MP
  • Rank: 7
  • Effect: Deals ice damage by dropping a massive ice cube on the enemy. This Materia also deals Poison, Stop, Death, and Silence.

Hell Blizzaga is a great choice for players who want both control and damage in a single Materia. It not only deals high amounts of ice damage to the enemies, but it also inflicts some controlling attributes on them.

With this Materia, you can poison enemies, slowly damaging them. You can also silence enemies as well as inflict Death or Stop on them. Paired with other powerful Materia like Status Ward, this is an extremely powerful Materia.

How to Get Hell Blizzaga

Hell Blizzaga, much like the Hell Firaga, can be bought for 15,000 Gil from the Wutai Secret Shop. You can also get it as a reward chest during certain missions, such as the “Unidentified Monsters” mission.

Hell Blizzaga in Wutai Secret Shop for 15,000 Gil in Crisis Core Reunion.
Hell Blizzaga can be bought from the Wutai Secret Shop.

Additionally, the Hell Blizzaga can also be acquired through the “Death Wish for Zack” and “In the Closed Coal Mines” missions. You will find the Hell Blizzaga in chests during these missions

You can always make Hell Blizzaga through fusion by combining Blizzaga with Esuna. Moreover, you can fuse together Dark Blizzard with any DMW to get the Hell Blizzaga Materia.

Bonus Attribute Growth

  • Level 1: +1 MAG
  • Level 2: +1 MAG
  • Level 3: +1 MAG
  • Level 4: +1 MAG
  • Level 5: +1 MAG

Leveling up your Hell Vlizzaga will grant you additional magic power. It’s best when paired with a Materia like this that deals damage to enemies along with controlling them.

#11. Darkness

  • Type: Command
  • Cost: None
  • Rank: 6
  • Effect: Sacrifices 12.5% HP to deal damage to all enemies nearby, neglecting defense.

Darkness is an exquisitely powerful yet dangerous Command-type Materia in Crisis Core Reunion. It deals a significant amount of damage to all nearby enemies at the cost of your own HP. What’s more, it neglects the enemy’s defense, great for taking down stronger targets.

This Materia is best used when you are in a desperate situation and need to deal damage to enemies. However, be careful: the more you use it, the more your HP will deplete.

How to Get Darkness

Darkness cannot be bought from any shop. It must be acquired by completing missions. Specifically, when you complete the “Death Wish for Zack” and “Suspicious Mail 6” missions, you get this Materia as a reward.

You can also find the Materia when it’s dropped by Horned Devils and Demons. Additionally, the Darkness Materia can be stolen from Land Malboro.

Darkness can also be crafted by combining Graviga with Libra. Additionally, fusing Gravity with Graviga or Dash will also give you the Darkness Materia.

Bonus Attribute Growth

  • Level 1: +20% HP
  • Level 2: +10% HP
  • Level 3: +10% HP
  • Level 4: +10% HP
  • Level 5: +20% HP

This Materia grants you some HP as well the higher its level is. It’s a great bonus considering how much HP it depletes.

#10. Magical Punch

  • Type: Command
  • Cost: 99 MP
  • Rank: 1
  • Effect: Damages the enemy while ignoring all Vitality. The damage of this Materia scales with how close Zack is to his max MP.

Magical Punch is the best Materia for penetrating through the enemy’s defenses. It ignores all Vitality (VIT) and deals damage to the enemy. And the best part is that the more your MP grows, the more damage Magical Punch delivers.

However, everything comes with a cost. Firstly, Magical Punch has a higher up-front AP cost. Hence, it’s a risky investment that you should only use when no better Materia is available.

Additionally, this Materia sacrifices AP. Hence, it will not only cost more AP but deplete it the more you use it.

How to Get Magical Punch

Magical Punch can easily be acquired by clearing missions. You can get it as a reward for completing the “Wutai Suppression” and “Experiment No. 120” missions. Moreover, you can also get the Magical Punch Materia by completing the “Genesis’s Super Weapon” quest.

Additionally, Magical Punch can be found in chests during completing specific missions. “The “Arms Development Dept.” and “Twins in the Caverns” missions are the best for finding Magical Punch. However, you can also find the Materia during the “Shinra Machines Unit” mission.

You can also steal Magical Punch from G General . Unfortunately, the Magical Punch Materia cannot be bought directly from any shop. But you can craft it by fusing Libra with Magical Punch. You can also combine Libra with Iron Fish to get Magical Punch.

Bonus Attribute Growth

  • Level 1: +50% MP
  • Level 2: +10% MP
  • Level 3: +10% MP
  • Level 4: +10% MP
  • Level 5: +10% MP

There is a bright side to Magical Punch: the MP growth with level. The more you level up this Materia, the higher of an MP bonus you get.

#9. Flare

  • Type: Magic
  • Cost: 77 MP
  • Rank: 6
  • Effect: Hits all enemies with non-elemental damage but cannot be Dualcast

Flare is one of the best Magic Materia for dealing damage to all enemies in the area. It has an extremely wide Area of Effect and deals non-elemental damage.

Additionally, although it costs a high amount of MP, it also grants an MP bonus as you level it up. Hence, it’s a great AoE Materia that deals damage and also grants you good bonuses.

How to Get Flare

You can acquire Flare by completing several missions. When you complete the “Return to Midgar” mission, you get Flare as a reward. Additionally, the missions “Experiment No. 121” and “S.O.S.?” will also grant you the Flare Materia as a reward.

Another mission that grants you the Flare Materia as a reward is the “No More Wutai” mission. However, you must master it with MAG +30.

If you don’t want to complete missions, you can also find the Flare Materia in chests when completing some missions. The “Genesis’s Special Ops Unit“, and “Wasteland Investigation” missions have chests filled with Flare. You can also find Flare during the “Machines Gone Haywire” mission.

But that’s not all. This Materia can also be stolen from Mover EX. You can also make Flare by combining Electrocute with Libra, Tri-Fire, Iron Fist, Goblin Punch, or Magical Punch. Combining Electrocute with Dash or Tri-Thundaga will also give you Flare.

Additionally, when you fuse Tri-Fire with Libra, you can also get the Flare Materia.

Bonus Attribute Growth

  • Level 1: +20% MP
  • Level 2: +10% MP
  • Level 3: +10% MP
  • Level 4: +10% MP
  • Level 5: +20% MP

Flare grants you significant MP growth, more than what other Materia offer. This makes it a great choice considering just how expensive it is.

#8. Full Cure

  • Type: Magic
  • Cost: 64 MP
  • Rank: 6
  • Effect: Regenerates all of Zack’s HP.

Full Cure is a pretty simple yet highly effective healing Magic Materia. It fully restores your HP and lets you last longer in battle.

Along with that, Full Cure grants you SPR bonuses each time you level it up. SPR stands for Spirit and grants you magical defense. Hence, not only does Full Cure restore your HP but also makes you stronger against magic attacks.

How to Get Full Cure

Due to its potent ability, Full Cure is a bit harder to get. You can only find it when it is dropped by Magic Pot during the M7-6-6 mission You must appease the Magic Pot to get this Materia. You can also find the Full Cure if you steal it from the Magic Pot or Goliath.

Since it cannot be found as a reward for completing missions or in chests, it’s quite a rare find. Additionally, it can’t be found in any shop. Moreover, you cannot make Full Cure through fusion.

Bonus Attribute Growth

  • Level 1: +1 SPR
  • Level 2: +1 SPR
  • Level 3: +1 SPR
  • Level 4: +1 SPR
  • Level 5: +1 SPR

Full Cure grants you a consistent Spirit growth of +1 every time you level it up. Hence, it grants you physical defense along with fully curing you while not sacrificing any other attribute.

#7. Ultima

  • Type: Magic
  • Cost: 99 MP
  • Rank: 8
  • Effect: Hits all enemies with a bright blinding flash of light. The Materia takes a long time to cast and cannot be Dualcast.

Ultima is a more advanced version of Flare. It has the same effect as Flare: it deals non-elemental damage to all enemies within sight. Hence, it’s a great Materia for hitting all enemies at once.

However, as compared to the Flare, it deals more damage. Additionally, it grants you higher MP bonuses the more you level it up. But that comes with a cost: it has a higher MP price than Flare.

How to Get Ultima

Ultima can be obtained after clearing the “Chase the Copies” mission. Additionally, you can find it in chests when completing certain missions. You’ll find the Ultima Materia when completing the “New Species Found” and “Secret in the Caverns” missions.

And that’s not all. You can also find it during the “The Lowest Tier” and “The Melancholy Don” missions. Finally, you can also steal the Ultima Materia from Tycoon.

If you don’t want to go through all that trouble, you can also craft Ultima by combining Energy with Libra. Additionally, you can make Ultima by combining any DMW with Tri-Fire, Electrocute, Flare, Tri-Thundaga, or Energy.

Bonus Attribute Growth

  • Level 1: +20% MP
  • Level 2: +30% MP
  • Level 3: +20% MP
  • Level 4: +10% MP
  • Level 5: +10% MP

Ultima grants you high MP growth for the first 3 levels. However, after that, the MP growth is capped at 10%.

#6. Moogle Power

Moogle Power at Master level in Crisis Core Reunion.
Moogle Power increases the spawn rate of Moogles.
  • Type: Independent
  • Cost: None
  • Rank: 8
  • Effect: Increases the rate at which Moogles appears on the DMW.

Moogle Power is a special kind of Materia that does not deal any sort of damage or give you any buffs. Instead, it increases the chance of Moogles appearing on your adventures. To be more specific, it increases the spawn rate by 5 times. The max spawn rate is 9 times if you upgrade it to level 5.

In case you don’t know Moogles are cute koala-like creatures that cast Regen on you. The Regen lasts for 40 seconds initially but can scale up to 100 seconds at level 4. And on level 5, it lasts for as long as the battle lasts.

Along with Regen, Moogles also level up all your Materia. The upgrade that your Materia gets depends on the level of Moogle Power. For instance, if you have level 3 Moogle Power, your Materia get boosted by 3 levels immediately.

How to Get Moogle Power

Moogle Power can be bought from the Junon Souvenirs shop for 10,000 Gil. This is the only way to obtain the Moogle Power Materia. You cannot get it from monster drops or loots. And you cannot find it on any missions, not even in chests.

Moreover, you cannot craft Moogle Power. But one alternative you have is to acquire it by completing 70% of all missions. Due to this, it’s one of the rarest Materia in Crisis Core: Reunion.

Bonus Attribute Growth

  • Level 2: +20% MP
  • Level 3: +20% MP
  • Level 4: +20% MP
  • Level 5: +20% MP

This Materia doesn’t cost anything but instead grants you MP bonuses as you level it up. Hence, it’s the perfect Independent Materia that doesn’t have any negative effects in battle.

#5. Status Ward

  • Type: Support
  • Cost: None
  • Rank: 4
  • Effect: Prevents any status effect that matches with the effects of the Materia equipped.

Status Ward is a Support Materia in Crisis Core Reunion that, as the name suggests, blocks status effects. The only condition is that it works on status effects that your Materia itself inflicts. Hence, if you pair the Status Ward Materia with the Poison Materia, you will be immune to all Poison effects.

Status Ward works best when paired with Materia that inflict multiple status effects, such as Hell Firaga and Hell Blizzaga.

How to Get Status Ward

Status Ward is an exceptionally powerful Materia. Hence, it can be bought from the Wutai Secret Shop for 40,000 Gil, which is a lot more than any other Materia.

If you don’t want to pay for it, you can always find it in chests during the “Further Below” mission. However, it’s still pretty rare to find on the mission.

Besides that, you can also find the Status Ward Materia after defeating Hollander. You can also craft Status Ward by combining Stop with HP Up. Additionally, if you combine Dispel with Libra, you will get the Status Ward Materia.

Bonus Attribute Growth

  • Level 1: +5 SPR
  • Level 2: +5 SPR
  • Level 3: +5 SPR
  • Level 4: +5 SPR
  • Level 5: +5 SPR

Status Ward doesn’t cost anything but in return grants you significant SPR growth. Hence, it not only protects you from certain status effects but also grants you great magic defense.

#4. Curaga

  • Type: Magic
  • Cost: 26 MP
  • Rank: 4
  • Effect: Regenerates some of Zack’s HP.

Curaga is a Magic Materia that heals a significant amount of Zack’s HP. It’s a healing Materia that doesn’t cost a lot. If you’re running out of HP and don’t want to black out, you should use the Curaga Materia.

However, unlike the Full Cure Materia, it doesn’t grant you full health. Hence, it’s a relatively weaker Materia but it’s still useful for healing HP.

How to Get Curaga

Curaga can be found as a reward for clearing the “Experient No. 107” mission. Additionally, you can find it hidden in chests along many missions like “The Melancholy Don” and “Treasure Info 1”.

Moreover, the Curaga Materia can be found while completing the “A Director’s Request” and “Only for SOLDIER” missions.

Curaga can also be found dropped by the Wutai Imperial Guards, Mandrakes, and Green Grass. Finally, you can also steal Curaga from Razor Weed and Angra Mainyu. It’s a pretty common Materia that’s perfect for restoring health.

Additionally, Curaga can be bought from the Research Dept. QMC. If you want a cheaper method, then combine Regen with Libra or Cure with Death.

Bonus Attribute Growth

  • Level 1: +1 SPR
  • Level 2: 0 SPR
  • Level 3: +1 SPR
  • Level 4: +1 SPR
  • Level 5: +1 SPR

Concerning attribute growth, leveling up Curaga grants you exceptional SPR growth. It provides a constant +1 SPR bonus at every level. However, at level 2, it doesn’t provide any SPR bonus.

#3. Energy

  • Type: Magic
  • Cost: 33 MP
  • Rank: 7
  • Effect: Hits the enemy multiple times in a row.

Energy is one of the most powerful Materia that deals extraordinary amounts of damage at a lower MP cost. It deals damage to a single enemy multiple times, perfect for taking down opponents with more HP or defense.

This Magic Materia also grants you significant MP growth. But level 3 doesn’t grant you any MP growth. Nevertheless, this is a powerful Materia for taking down enemies in a short amount of time.

How to Get Energy

Energy is fairly easy to find. You can find it in chests while completing missions like “City Planning Dept.” and “Genesis’s New Weapon“. You can also find it during the “A Recruiter’s Close Call” mission.

But if you don’t want to go pillaging through chests, you can also get the Materia as a reward for completing certain missions. You can get the Energy Materia by completing the “Tarantula Test” and “Whatever Stands in Your Way” missions.

Additionally, after you complete the “A New Path Discovered” and “Excavation Site Survey” missions, you can get the Energy Materia.

Lastly, when you destroy Explosive, you can steal the Energy Materia from it. But if all of that is too much work for you, then you can always make Energy through fusion.

Simply fuse Flare with Libra, Tri-Fire, Iron Fist, Goblin Punch, Magical Punch, Dash, or Tri-Thundaga. Additionally, combining Libra with Electrocute will grant you the Energy Materia.

Bonus Attribute Growth

  • Level 1: +10% MP
  • Level 2: +20% MP
  • Level 3: 0 MP
  • Level 4: +10% MP
  • Level 5: +10% MP

Energy grants you a high MP growth, meaning you can buy even more Materia. However, it caps at 20% at level 2. After that, you get no MP growth at level 3 followed by 10% growth at levels 4 and 5.

#2. Quake

  • Type: Magic
  • Cost: 58 MP
  • Rank: 7
  • Effect: Hits enemies around Zack within a certain area, except for flying enemies.

Quake is a Magic Materia that deals raw damage to all enemies within a certain area around Zack. The only restriction is that it doesn’t affect flying enemies. This is an AoE (Area of Effect) Materia that deals damage to all enemies within a certain range.

Along with that, it grants bonus attribute growth to your magic power. Hence, it’s a powerful damage-dealing Materia that also increases your damage as you level it up.

How to Get Quake

Despite its usefulness in battle, Quake is relatively easier to find. It can be bought directly from the Wutai Secret Shop for 18,000 Gil. It’s a bit costlier than other Materia, but it’s totally worth the higher price.

Additionally, you can find it in chests as you clear missions like “Behind the Scenes” and “S.O.S.?“. The Quake Materia can also be stolen from the Grand Horn when defeating it.

You can also buy it from the Bone Village Commerce shop. Additionally, fusing Gravity with any DMW will give you the Quake Materia. Darkness and Libra also give you the Quake Materia, as do Electrocute and Darkness.

Bonus Attribute Growth

  • Level 1: +1 MAG
  • Level 2: +1 MAG
  • Level 3: +1 MAG
  • Level 4: +1 MAG
  • Level 5: +1 MAG

Quake improves your Magic damage the more you level it up. Combined with how much damage it grants you inherently, it’s a great choice of damaging Materia.

#1. Costly Punch

  • Type: Command
  • Cost: None
  • Rank: 8
  • Effect: Deals 38 base damage, ignoring the enemy’s Vitality while also consuming Zack’s HP. This Materia takes some time to hit and its damage scales as Zack’s HP depletes.

The best Materia in Final Fantasy Crisis Core Reunion is Costly Punch. It deals damage to the enemy while ignoring all of the enemy’s Vitality. In case you don’t know, Vitality practically works like physical defense. Costly Punch will ignore the enemy’s defense and deal a significant amount of damage to the target.

However, this powerful Materia comes with a hefty cost: Zack’s HP. You must sacrifice 1.6% of your HP to deal damage. Luckily, as Zack’s HP decreases, the power output of Costly Punch also grows.

This Materia lets Zack increase his damage cap to 99,999, which would otherwise be near impossible. However, if you have the Break effect on your HP and your HP is higher than the base HP, then Costly Punch will deal 0 damage.

Considering this, Costly Punch is an exceptionally powerful Materia. When played right, Costly Punch will grant you a massive advantage in battle.

If you want to know more about how to use Costly Punch, then check out our in-depth guide on Costly Punch. We go into detail about how to unlock it as well as what its full potential is.

How to Get Costly Punch

You can find Costly Punch if you steal it from Mako Ifrit. However, you’ll need to wait till later on in the game to get the Materia. And even then, there is only a 50% chance of acquiring it from the monster during the M9-5-1 mission.

You can also find the Materia when completing the “Abnormal Power” quest near the South-Easet side of the area. Finally, Costly Punch can be obtained after you complete 55% of all side-quests.

Alternatively, you can also craft the Materia by combining the DMW Materia with any of the 4 Punch accessories. These accessories include the Iron Fist, Magical Punch, Hammer Punch, or Goblin Punch. Through this method, you can acquire the Materia earlier on in the game.

Costly Punch made through fusion.
You can craft Costly Punch by combining a DMW with any 4 Punch Materia.

Another fusion method is to combine Hammer Punch with Libra to get Costly Punch.

Bonus Attribute Growth

  • Level 1: +5 ATK
  • Level 2: +1 ATK
  • Level 3: +1 ATK
  • Level 4: +1 ATK
  • Level 5: +1 ATK

Along with all of the other effects, Costly Punch also grants you a higher Physical Attack growth. It grants you a +5 Attack right from the very first level. After that, the Attack growth is stuck at +1 Attack per level.

Final Word

Crisis Core: Final Fantasy VII Reunion has a wide collection of Materia to craft and use. However, only the best Materia must be used if you want the highest advantage in battle. Fortunately, you now know all about the top 15 best Materia in Crisis Core Reunion.

To summarize, the best Materia in the game is Costly Punch. It deals significant amounts of damage at the cost of HP. However, it also increases your damage cap to 99,999, which makes you practically unstoppable.

Other Materia like Quake, Energy, Curaga, and Status Ward are also great, especially when used in the right combinations. Now that you know the best Materia in Crisis Core, you should apply that information to the game straight away.

Need information on Reunion Squats? Head on over to our official Crisis Core: Final Fantasy VII Reunion Reunion Squats guide.

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