In Diablo 4, the Druid build gives an easy way for leveling up if you do it correctly, and you can go through your levels pretty quickly. However, it is not as easy as people might think because it requires much effort and proper allotment of resources. This guide discusses the build while focusing on the skills, skill tree, aspects, and gems.
Also Read: Diablo 4 Best Builds
Key Takeaways
- Druid class is centered on natural elements such as weather and beasts.
- Our Druid leveling up build uses Storm Strike, Tornado, and Earthen Bulwark as the primary offensive and defensive skills in Diablo 4.
- We will give a good weightage to every companion because they play an important role in our build.
- For the ultimate skill, we will go for the Lacerate due to its immense damage stats.
- The Passive skills will be based on the Spirits, and various enemy de-buffs like Vulnerable, Slowed, and Immobilized.
- The gems include Emerald, Ruby, and Skull for Weapon, Armor, and Jewelry, respectively, giving a decent blend of aggressive and protective stats.
- We recommend Gears and Aspects for this build, primarily focusing on the defensive side, while the Amulet and Rings have buffs to complement particular skills.
- Additionally, the Specialization ability is “Perfect Storm,” which increases the damage and replenishes the Spirit too.
This Druid Leveling up Build in Diablo 4 emphasizes skills with different natures. Although it is heavily backed up by the various passive skills that make it possible. You will observe combinations of Companions, Storm, and Earth attacks and defenses in addition to the shapeshifting ultimate attack.
Skills For Druid Build
Skill | Type | Description | Upgrades |
---|---|---|---|
Storm Strike | Basic Storm, Nature Magic | – Electricity gathers around your weapon, targeting an enemy to deal 24% damage. – It jumps towards 3 more surrounding enemies dealing 20% less damage with each jump. – You will get 25% Damage Reduction for 3 seconds once the attack is over. | Enhanced Storm Strike, Fierce Storm Strike |
Tornado | Core, Storm, Nature Magic | Tornado is spawned that deals 39% Damage | Enhanced Tornado, Primal Tornado |
Earthen Bulwark | Defensive, Earth, Nature Magic | A Rock Barrier surrounds you absorbing 50% of your Base Life damage. | Enhanced Earthen Bulwark, Innate Earthen Bulwark |
Poison Creeper | Companion | Passive: – A Poison Pit spawns after every 7 seconds giving 50% Poison Damage for 6 seconds. Active: – Enemies are surrounded by Vines, immobilizing and giving 126% Poison Damage for 2 seconds. | Enhanced Poison Creeper, Ferocious Poison Creeper |
Wolves | Companion | Passive: – Spawns 2 wolves that attack anyone for 9% Damage. Active: – Target a specific enemy to give 121% Damage. | Enhanced Wolves, Brutal Wolves |
Lacerate | Ultimate, Shapeshifting, Werewolf | Transforms into Werewolf to become Immune and deal 500% Damage to enemies by dashing 12 times. | Prime Lacerate, Supreme Lacerate |
Storm Strike
The basic skill of our choice here is the Storm Strike. It calls upon Electricity around your weapon, whose effects are transferred further to more surrounding enemies. Moreover, once the move is over, you get damage reduction for a short time.
The upgrades are very crucial as they impart critical debuffs on enemies. The first immobilizes them, while the other one makes them vulnerable. Combining this primary move with other incremental skills, we give significant DPS to the monsters.
Tornado
The next one in line is Tornado, whose primary form isn’t very interesting because it deals damage of 39% only. Although, when you upgrade it further, the first one increases the probability of spawning another Tornado. While the second gives a massive debuff of Slow that lasts for 3 seconds.
This Slow is able to stack up and increment up to 40%, which is a huge value. The slowed enemies are easier to kill. Like Storm Strike, the debuff also immensely benefits from other coming passive skills.
Earthen Bulwark
The only defensive skill we require here is Earthen Bulwark. It surrounds the player in a protective shield guarding against incoming strikes. It only lasts for a few seconds.
Enhanced Earthen Bulwark makes you Unstoppable, making it easier to cancel any Crowd Control effects to get out of tough scenarios. The next enhancement converts this move into an aggressive skill. Once the shield wears off, it bursts with flying Rock Sharpnels that hits the surrounding monsters.
Wolves
The first companion we will take into account is the Wolves. Even though the basic skill doesn’t have a good effect on crowds, it is of better use to individuals. It summons two wolves that attack anyone at all times with low DPS, but if you activate this on a target, they will strike him with a relatively large DPS.
We had talked about the buffs due to other skills that benefit us, and the upgrades of Wolves are one of them. Wolves deal 20% more damage to anyone affected with any debuff like Poisoning, Slowed, Vulernable, or Immobilized. Brutal Wolves increases the Attack Speed if you hit a Critical Strike.
Poison Creeper
It creates a Poison Pit of an adequate area size that deals Poison Damage for a short time interval every 7 seconds. The activation of this skill affects all nearby enemies, immobilizing and Poisoning them for 2 seconds. It adds to the other debuffs and significantly destroys a larger area.
The Enhanced Poison Creeper and Ferocious Poison Creeper increase the Immobility time and the Poisoning time by a few seconds, respectively. Following the trend of the other abilities, it damages them in real-time and weakens them for a short interval.
Lacerate
The Ultimate for our build is Lacerate, which transforms our character into a Werewolf to go on a rampage. The Werewolf dashes between other monsters becoming Immune to their hits and giving them a massive counter-attack. It is quite helpful if you get surrounded by hoards of monsters, and there is no way out.
An important characteristic of this ultimate is the chance to heal 3% of Maximum Health if a Critical Hit lands on the opponent. It complements the elements we used for this build. The final upgrade increases the output of the attack, with the initial one having a definite Critical Strike.
Skill Tree
Basic Skills
Skill | Rank |
---|---|
Storm Strike | 3/5 |
Enhanced Storm Strike | 1/1 |
Fierce Storm Strike | 1/1 |
Core Skills
Skill | Rank |
---|---|
Tornado | 2/5 |
Enhanced Tornado | 1/1 |
Primal Tornado | 1/1 |
Defensive Skills
Skill | Rank |
---|---|
Earthen Bulwark | 2/5 |
Enhanced Earthen Bulwark | 1/1 |
Innate Earthen Bulwark | 1/1 |
Companion Skills
Skill | Rank |
---|---|
Wolves | 2/5 |
Enhanced Wolves | 1/1 |
Brutal Wolves | 1/1 |
Poison Creeper | 5/5 |
Enhanced Poison Creeper | 1/1 |
Ferocious Poison Creeper | 1/1 |
Raven | 1/5 |
Enhanced Raven | 1/1 |
Brutal Raven | 1/1 |
Ultimate Skills
Skill | Rank |
---|---|
Lacerate | 1/1 |
Prime Lacerate | 1/1 |
Supreme Lacerate | 1/1 |
Passive Skills
Skill | Description | Rank |
---|---|---|
Heart of the Wild | Maximum Spirit is increased by 9 | 3/3 |
Wild Impulses | Core Skills cost 9% more Spirit but deal 15% more damage | 3/3 |
Ancestral Fortitude | Increases your non-physical resistances by 15% | 3/3 |
Call of the Willd | Companion Skills deal 30% more damage | 3/3 |
Neurotoxin | Enemies affected by Poison are slowed by 24% | 3/3 |
Envenom | Enemies affected by Poison take 30% more Critical Strike Damage | 3/3 |
Defiance | Elites get 12% more damage by Nature Magic Skills | 3/3 |
Circle of Life | You will heal 3% of your Maximum Life after using Spirit for Nature Magic Skills | 3/3 |
Resonance | – Nature Magic Skills deal 6% more damage. – It is increased up to three times (18%) if Earth Skill is used after Storm Skill or Storm skill is used after Earth Skill. | 3/3 |
As for the passive skills, they must complement our other active ones. The joint effects of these will be crucial in giving the required damage output to our build. Let’s take a look at the significance of each of these skills:
- The core of our build lies in the use of companions. Hence, passives like Heart of the Wild, Call of the Wild, and Wild Impulses improve their usage and effects. Moreover, they also make the efficient use of Spirits possible.
- For the defense side, we have Circle of Life and Ancestral Fortitude, which ensure it isn’t easy to kill us quickly. They help in healing and reducing incoming damage.
- We got the remaining skills for the attacks, i.e., Resonance, Neurotoxin, Envenom, and Defiance. They increment the de-buffs done by various other skills like Vulnerable, Slowed, and Immobilized by improving their damage output and durations.
Legendary Aspects
Aspect | Description | Used on Gear |
---|---|---|
Harlequin Crest | It Buffs: – Maximum Life – Cooldown Reduction – Crafting Material Find – All Stats – Gain 10-20% Damage Reduction – Gain +4 Ranks to all Skills | Helm |
Aspect of Disobedience | – Gain 0.25-0.5% Armor when dealing any damage for 4 seconds. – It stacks up to 25-50% | Chest Armor |
Conceited Aspect | Deal 15-25% more damage when a barrier is active | Gloves |
Temerity | – Briefly grants Movement Speed – Potion Charges – Potion Drop Rate – Lucky Hit: Chance to Heal – Healing – Effects that you heal you beyond 100% Life grant you a barrier of 40 – 80% of your Maximum Life that lasts for 8 seconds. | Pants |
Aspect of Quicksand | Earth Skills damage slow down enemy by 25-50% for 4 seconds | Boots |
Aspect of Inner Calm | – Gain 5-10% increased Damage when standing still. – It stacks up every second, going up to 30% | Weapon |
Aspect of Mending Stone | – Earthen Bulwark now remains active for 6 seconds more. – Killing any enemy with Earth Skill recharges the Earthen Bulwark Barrier | Amulet |
Aspect of Umbral | Restore 1-4 of your Primary Resource when you Crowd Control an enemy | Ring 1 |
Shepherd’s Aspect | Core skills do 6-8% more damage for each active companion | Ring 2 |
Accelerating Aspect | Your Critical Strikes using Core Skills increase the Attack Speed by 15-25% for 5 seconds | Offhand |
The Legendary Aspects work similarly to passive skills. Hence, they are selected to enhance the effects of the skills and give the required shielding we need to survive.
- Harlequin Crest, Aspect of Disobedience, and Temerity improve the primary protection by giving an extra Maximum Life, Armor, Damage Reduction, and Barrier.
- The Aspect of Inner Calm helps to increase the damage output when you are stationary, which is applicable in our build.
- The Aspect of Mending Stone, the Conceited Aspect, and the Aspect of Quicksand greatly polish the Earthen Bulwark.
- The remaining ones refine the overall damage output and Spirit regeneration.
Gems
Type | Gem | Effect |
---|---|---|
Weapon | Emerald | Increases Critical Damage Chance to Vulnerable enemies by 12% |
Armor | Ruby | Increases Maximum Life by 4% |
Jewelry | Skull | Increases Armor by 250 |
- Emerald increases the damage to Vulnerable enemies, which adds up to our already other de-buffs, making it a lot easier to kill them.
- The Maximum Life increased by Ruby in the Armor Slot is necessary to better implement the Circle of Life skill.
- To enhance our protection stats further, the Skull gem allotted to the Jewelry slot gives +250 Armor.
Spirit Boons
Spirit Boon | Buff | Effect |
---|---|---|
Deer | Wariness | Take 10% reduced damage from Elites |
Eagle | Scythe Talons | Get 5% more Critical Strike Chance |
Wolf | Pack Leader | Lucky Hit: Critical Strikes have 20% more chance to reset your Companion Skills’ Cooldowns |
Energize | Lucky Hit: Dealing Damage has 15% more chance to replenish 10 Spirit | |
Snake | Overload | – Lightning damage has a 20% chance to do Static Discharge Damage. – Static Discharge Damage deals 20% Lightning Damage to nearby enemies. |
Spirit Boons is a specific ability to the Druid build in Diablo 4, and you should consider them along with other skills while leveling up as well. To unlock them, advance to level 15 and then complete the Tur Dulra Stronghold quest. It is present in Scosglen, and after this, you will get another quest that will unlock 4 Spirit Boons for you initially.
Each Spirit Boon has four buffs, but you can only select one out of each. Hence, you should go for Wariness, Scythe Talons, Pack Leader, and Overload first. Once you complete these 4, you will get an additional slot for only one of Spirit Boon.
For the last one, choose Energize in the Wolf category, as we will need Spirits to keep those attacks running.
Specialization
We choose “Perfect Storm” for our specialization slot because it will allow us to keep regenerating Spirits when we run out of them by using the Storm Strike skill. For every Storm cast, we regain 1 Spirit. Moreover, we get a 15% increase in damage for Vulnerable, Immobilized, or Slowed enemies, which would be pretty abundant considering our complete build.
Roadmap For Leveling
- Start by allotting points to Storm Strike and its upgrades for the beginning levels. Don’t level up the base version yet.
- As you advance, level up the coming Core Skill Tornado and the Defensive Earthen Bulwark similarly.
- To unlock the next branch, rank up Heart of the Wild passive. It will help you use the Companions more effectively.
- Rank the companion skills in the same fashion as the above ones.
- Use the coming level’s points in the companion section too. Assign three points to the Call of the Wild passive to unlock the Ultimate section.
- We will not use any points in the Wrath section, so you can save them up for upgrading the other skills.
- Once your ultimate is completely leveled up, rank up the Defiance, Circle of Life, and Resonance passives.
- You will be left with plenty of points that you can start assigning to other passives first, and then in the final levels (45 -50), level up the basic and core skills.
Pros & Cons
All classes in Diablo 4 have their innate pros and cons. Druid class has exceptional abilities that make it better for quick leveling up from levels 1 – 50, which is also suitable for beginners. You need to take care of a few things if you choose this character to level up quickly.
Pros
- This class is famous for its huge shielding stats and tank-like build. Hence, it offers a good chance of surviving early, and you can focus on other stuff to rank up.
- The abilities offer a nice blend of individual and vast areas of damage.
- A good balance of barrier skills and attacks is present for enemy-crowded regions.
Cons
- Important abilities like Companions and Spirit Boons are unlocked later in the game.
- Skills are heavily dependent on Spirits and require efficient usage. Running out of it may cause serious problems during combat.
- Some abilities are only effective if the specific Gem or Legendary Aspect is present.
Final Thoughts
This guide discussed the best Druid leveling build in Diablo 4, primarily focusing on combining Storm attacks with Earthen Bulwark as the defensive barrier. Companions are also part of the building that will help impose the de-buffs on enemies. You can modify this build as per your taste or playing style or make another better version of it.
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