Diablo 4: Level Scaling [All To Know]

Diablo 4 offers level scaling to maintain equilibrium during both solo runs and Co-op battles. In this guide, I explain how level scaling works in detail and what to expect.

Diablo 4: Level Scaling Cover Pic
Diablo 4: Level Scaling [ Explained]

Level Scaling is one of the prime aspects of Diablo 4 because it allows you to play alone or with friends in an even environment. The enemies, rewards, and other benefits are evenly balanced out to make the gameplay equal for everyone. I explain all about the level scaling system in this guide.

Key Takeaways

  • Level Scaling means that whatever enemy you face in any region is around the same level as your character.
  • This keeps an equilibrium in the game’s environment, making it neither challenging nor easy for players.
  • You can observe this in various locations like Dungeons, World Tiers, Helltides, Strongholds, and other events.
  • For multiplayer mode, the enemies’ strength and reward from bosses are leveled down to accommodate the ranks of each player.
  • The ranks of enemies will be two levels higher than you in the case of Helltide Events and Strongholds.

Level scaling works almost similarly in various domains of the game. The key point is to guarantee the player’s satisfaction regarding the difficulty.

World Tiers

World Tiers are like the difficulty options, divided into four categories. Your current World Tier determines the ranks of your enemies throughout the game. Here are all the World Tiers:

  • World Tier 1 – Adventurer: For people new to RPG games. Available by default.
  • World Tier 2 – Veteran: For players with a little more experience. The enemies at this scale are more powerful and drop better loot. Available by default.
  • World Tier 3 – Nightmare: This steps up the difficulty significantly. It’s unlockable after clearing out Level 50 Kyovashad’s Cathedral of Light Capstone Dungeon.
  • World Tier 4 – Torment: The levels of monsters and bosses are far higher than your current level; you get low resistance but better rewards for defeating them. To unlock this, you need to complete the Fallen Temple Capstone Dungeon while playing in World Tier 3. 

Dungeons, Helltides And Strongholds

Onyx Hold - Nightmare Dungeon Rewards
Onyx Hold – Nightmare Dungeon Rewards | Credits: VeryAli Gaming

For locations like Helltide events, Dungeons, and Strongholds, each of them has a slightly higher enemy scale for a challenging environment. These areas mark the importance of having a specific skill level before taking on the fights. Usually, the scaling is done such that most of the monsters are two levels higher than you.

Nightmare Dungeons are even more challenging, as they are available only in World Tier 3. The level of the monsters increases with the Nightmare Dungeon Tier, with the minimum being Level 54 and maximum Level 73. In World Tier 4, things get a little more interesting as the base level of monsters will be 75, going all the way to Level 154.


Kehjistan Strongholds
Kehjistan Strongholds Locations | Credits: VeryAli Gaming

Regions in Diablo 4 also have feature-level equilibrium. Starting locations like Fractured Peaks, Scosglen, and Dry Steppes benefit beginners. The monster’s ranks are pretty low, so players can easily level up.

As you progress, newer regions, like Hawezar and Kehjistan, require a higher level. These are around Level 35 and can even go up to Level 45. Further progression leads to more balanced-out gameplay, with most of the enemies having the same level as yours.


I found the equilibrium while playing Co-op most intriguing in Diablo 4. Even when playing with friends who have significant skill differences, I experienced fair gameplay. The monsters adapted according to each player’s skill level.

The same case applies to farming and rewards. Additionally, the higher level player cannot kill bosses easily when playing with lower rank players. Moreover, lower-level players can find Legendary or Unique items as well.

Final Thoughts

Level scaling is a neat little feature I did not initially notice. I mean, the levels of the monsters increasing as you progress is normal gameplay mechanics, right? Well, I truly noticed the difference when I played Co-op, where I could significantly see how the levels got balanced between players. It made the game fun and exciting for me and my teammates.

Hence, I decided to compile this guide to sum up the Diablo 4 level scaling, which presents fair gameplay conditions to each player regardless of their ELO. Therefore, players of any rank can team up together to farm XP or beat bosses, making the game more enjoyable. This also made my solo runs much more intriguing as I was neither ever bored nor had to rage-quit due to the skill differences.

Do check out more guides on Diablo 4:

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