Fallout 4 is an infamous game that people of all ages love to play. Those who have already played this game would have a better idea of how fantastic this game is. There are several great weapons in this game. If you want to know about the best pistols in fallout 4, read our in-depth guide. As stated in the title “Fallout 4 Automatic Weapons“, this article is about the tremendous automatic weapons in Fallout 4. So without waiting any longer, let’s take a deep dive and find out about the best automatic weapons you can get your hands on in this game. Also, note that all these weapons are compatible with the commando perk.
Below we have listed some of the best automatic weapons you can find in Fallout 4. Many players who play Fallout 4 have little to no idea regarding all the weapons mentioned on this list. Thus, we took a step and combined all the best automatic weapons in Fallout 4.
Suppressed Powerful 10mm Auto Pistol
The 10mm pistol makes for a relatively decent automatic weapon. Not only is the damage superior to your standard pipe gun. But compared to many other weapons, the 10mm pistol’s ammo is reasonably light in survival mode. For the sake of comparison, most weapons will allow you to carry about 25 to 30 bullets per pound. At the same time, the 10mm pistol will let you have at least 40.
With this said, the highest upgraded magazine only holds 24 rounds. While there is a unique variant in the wastelander’s friend we think you will find, you would be better off just trying your luck. It would be best if you also were trying to get a legendary 10mm pistol with some other legendary effects that you might want. After all, a kneecap effect, two-shot effect, or even a wounding effect would work a lot better than the wastelanders friends crippling effect. Otherwise, for what is essentially fallout four starter weapon, we would say it is kind of hard to go wrong with this one as far as automatics are concerned. Sure it’s not quite as good as some of the other guns on this Fallout 4 Automatic Weapons list. But it can still definitely hold its own, and it might be worth carrying around.
Suppressed Powerful Automatic Combat Shotgun
Given that the combat shotgun is pretty much fallout four best shotgun, we suppose it is not that surprising that the combat shotgun would be a great choice provided that you equipped one with an automatic receiver. After all, you are getting pretty high base damage. In addition, you also get a reasonably decent magazine size of 32, provided you get or craft a drum mag. And you can even equip a suppressor, which is extremely useful as the standard double barrel, laser scatters, or plasma splitter weapons don’t allow you to do this.
There are even some pretty decent unique variants like the justice you can get from the covenant, which possesses a staggering effect that will occasionally stagger enemies. Or you can get the weapon from Libertalia, which has the legendary violent impacts that increase damage while also increasing recoil. There are some drawbacks to the combat shotgun, though. It mostly has to do with the combat shotgun multi-projectile nature, and the shotgun shell ammo itself is somewhat expensive and relatively heavy in survival mode. Also, check out our Fallout 4 Heavy Weapons List.
After all, you can only carry ten shells per pound which makes a full 32 round mag weigh over 3 pounds. And that isn’t very ammo efficient. On the flip side, if you can get a combat shotgun with the legendary explosive effect, these make for some nasty automatics. All because of how the explosive effect seems to apply to each projectile. So we would say if you can get a decent legendary result like explosive or something else, this could be worth it. Otherwise, you are probably just better off with another automatic.
Suppressed Powerful Automatic Pipe Rifle
While they may seem pretty terrible at first glance, we do think that those pipe guns make for great automatics despite their seemingly poor damage. Players may only see ten to sixteen damage before any perks, and you have to keep in mind that this is on par with the 45 submachine gun. And while you may not be able to reach a 100 bullet magazine with the pipe gun, you can get a 48 round magazine, which is still pretty good considering that the submachine gun is capable of a 50 round magazine on the low end.
However, we think the best part about an automatic pipe gun and what makes it better than the 10mm pistol is that the ammo is not only extraordinarily cheap and ordinary, but it is also very lightweight. Especially if you are playing in survival mode, you should carry at least 71 bullets per pound, which is better than pretty much every other gun on this Fallout 4 Automatic Weapons list. Even if you are not playing Survival, it might be a good idea to carry one of these around due to the low ammo cost and low ammo weight.
If you can, try to get a legendary variant. If you were to get an explosive variant, it would be a different version of the spray-and-pray with almost identical stats except with much cheaper ammo and lighter ammo. Ultimately we would say that the pipe gun is pretty great and what it lacks in damage, we would say it makes up for in pretty much every other area.
The Cryolator is a one-of-a-kind weapon that you can use right away in the game. While it is locked away, you can obtain it later using the Lockpicking perk or Cait as a friend. The weapon emits a cryogenic spray that paralyzes opponents within range. By adding the crystallizing barrel mod, you can become an automatic weapon with increased damage, fire rate, and capacity. The Cryolator deals damage of 20 per shot. Another significant advantage of this Automatic weapon is that you won’t need perks to upgrade it. It weighs 13.2 pounds, has an accuracy of 66, and has a range of 71. You can find this weapon in Vault 111, located in the Overseer’s office.
Suppressed Powerful Automatic Assault Rifle
It is unfortunate, but the assault rifle seems to have been somewhat of an afterthought by Bethesda despite its reasonably impressive stats. After all, this gun doesn’t have any unique variants, and surprisingly, five of six ammo is uncommon, which makes using this weapon somewhat tricky.
However, we would say that it makes up for this thanks to its considerable magazine size potential, as you can get up to like 80 rounds per mag. By comparison, many better weapons like the laser rifle or even the combat rifle only hold about 30 to 40 games with almost double, which is impressive. Also, we don’t think it hurts that due to it using 556 exclusively, you can carry the assault rifle around with you and use it as a backup in case you run out of some of the more prevalent ammo types like 4538 or just fusion cells. So while the assault rifle wouldn’t be a player’s go-to, you can’t deny that it is a great choice.
The Overseer’s Guardian
The Overseer’s Guardian is a legendary automatic rifle with the Two Shot legendary effect next on our Fallout 4 automatic weapons list. It fires an extra projectile with a single shot. The Overseer’s Guardian includes a typical armor-piercing automatic receiver, recoil compensating stock, and a short night vision sight. It is a fantastic automatic weapon to get your hands on as soon as possible in the game. This great gun weighs 15.7 pounds, has a range of 119, and deals 55 damage per shot. Furthermore, this gun has an accuracy of 70, making it a fantastic combat rifle.
Recoil Compensated Automatic Railway Rifle
It is not all that hard in our opinion to see why the railway rifle would be a good choice. After all, it has ammo that is occasionally retrievable. It also deals an impressive 100 damage per shot before any perks, and when you can purchase rail spikes, they are incredibly cheap. All this makes it worth it to try and remain friends with NPCs like Tinker Tom, as you can routinely buy ammo for this weapon from him. Some players will prefer this weapon to many other automatics because the railway rifle still feels more like a conventional semi-auto weapon despite having an automatic receiver. So you may find that you are not wasting quite as much precious ammo as you might with other high-end automatics.
Of course, the downside is the ammo weight if you are playing in Survival as a full magazine of 10 weighs about two pounds which can prove to be a little bit of a problem. However, considering that rail spikes have great value in the game at one bottle cap, we would say that’s a fair trade-off. According to the wiki, you can get legendary variants of the railway rifle provided you complete the underground undercover quest for the railroad. So on top of already high base damage, you could potentially get something like a 2-shot variant. But if you didn’t side with the railroad and are having a hard time finding one of these, be sure to look around Big John salvage. You can find one in a bunker under a blue railway car.
Compared to either the institute laser or Automatron Tesla rifle, the laser rifle comes out on top whether you are using automatics or not. You might not get the mag size that the Tesla rifle provides; an automatic laser weapon has the benefit of having a much better range and higher damage output after upgrades. Specifically, it would be best to get about 38 to 40 damage per shot, depending on promotions with a laser rifle. You only get 31 with the Tesla rifle and 32-34 with an institute laser.
Perhaps the most significant advantage that the laser rifle has compared to the other two is the availability of unique variants, as there are seven to choose from the list. For our purposes, the protector on skis from the Automatron DLC has the immediate effect which can boost DPS.
The laser rifle and prototype UP77 both have never-ending products, excellent for minimizing reloads. The moral authority is perfect if you plan on pursuing a bunch of luck based on perks and want better damage on critical hits VATS. Overall, with significant damage, relatively standard ammo, and the sheer number of unique variants, you would be crazy not to use this weapon. So be sure to stock up on some fusion cells when you get the opportunity.
The Submachine Gun
The Submachine gun is another powerful automatic weapon that players can find in Fallout 4. Triggerman uses this gun who operate in the Commonwealth. Besides, Raiders and the Commonwealth Minutemen use the gun as well. The high rate of fire of the submachine gun allows it to quickly damage opponents at the cost of modest individual shot damage, rapid ammo consumption, and limited range. This Fallout 4 Automatic weapon has multiple variants, both of which you can find easily. You can even buy this weapon in the Diamond City from Arturo Rodriguez. In addition, players can also find this fantastic weapon in the basement armory in Far Harbor. The submachine gun inflicts the same damage as a similarly modified automatic pipe gun. However, it has more than double the ammunition capacity.
Automatic Institute Pistol
The Automatic Institute Pistol is a large, low-damage weapon with a high DPS output. Institute Pistols have a higher rate of fire than comparably equipped laser guns at the expense of per-shot damage, resulting in the lowest damage-per-shot of all fusion cell weapons. The automatic institute pistols are composed of plastic and are lightweight. When it fires, its beam is blue. If you get a regular variant of this weapon, you will also get four rolls of plastic with it. The Virgil Rifle is the only variant of this weapon. Brian Vigil is the one who carries this pistol.
Automatic Laser Pistol
The automatic laser pistol is another excellent gun on our list. Although this Automatic Fallout 4 weapon has a weak rate of fire, the damage per shot it gives is fantastic. Players can find this laser pistol all across the Commonwealth. However, the Gunners and Brothers of Steel are also quite popular if you get this gun. Wazer Rifle, the Old Faithful, and Righteous Authority are some of the populous variants of this weapon. All in all, this gun is pretty good for beginners as it deals tremendous damage. In addition, experienced players can use it, and they will surely enjoy it.
Suppressed Powerful Automatic Combat Rifle
As far as the vanilla game is concerned, the combat rifle is probably the best conventional bullet-style rifle. Of course, some DLC weapons are better; However, combat rifles deal just a tad more damage per shot than an assault rifle. It also doesn’t hurt that the combat rifle has some pretty great unique variants. One of them, the Overseers Guardian, can be purchased in vault 87 reasonably early in the game, And once you have equipped eight automatic receivers, you can fire two shots at the cost of one bull t. That improves your base damage by quite a bit.
The December’s child’s other unique variant was made available through the Far Harbour DLC. Players can find it in the VIN pop factory in a secret medical lab; You can access it with Nick Valentine’s he p. What this variant does is that allow the combat rifle to act more like an assault rifle. It uses 556 ammo at the expense of having a mag size of 40 instead of 0. So in our opinion, you want the combat rifle instead of other automatic weapons because of the tremendous unique variants. Ultimately, though, we think you will find that some of the DLC weapons surpass this thing once you convert them for automatic fire. However, if you don’t have any DLC and are looking for an excellent automatic gun, be sure to keep an eye out for this thing. It is pretty awesome.
Suppressed Powerful Automatic Radium Rifle
The next weapon on our Fallout 4 Automatic Weapons list is the Automatic Radium Rif e. When it comes to a 45 caliber, you should strive to get the radium rifle. While the combat rifle also uses a 45 caliber, the damage is the same Both weapons have the best automatic receiver, and the radium rifle is better due to its rad damage compone t. Rad damage reduces the enemy’s maximum health, making their ability to heal far less effective. A radium rifle can make quick work of legendary human enemies. For this reason, they lose the capacity to return to total health once these legendary enemies get their power boost.
The radium rifle’s unique variant is also what we think put over the combat rifle. You don’t have access to two-shot, However. You get access to the Kiloton Radium Rifle, which has an explosive effect. It can potentially make fallout four a cakewalk. The seller of the Kiloton Radium Rifle is Kane in the nucleus in the Far Harbour DLC, Which makes this just about as easy to acquire as the Overseers Guardi n. Ultimately if you ever wanted a better alternative to the combat rifle, this is it, So be sure to pick one up during your play-through of the Far Harbour DLC.
The plasma rifle is one of the best energy weapons in the game as it is hugely ammo-efficient t. It can also deal with both ballistic and energy damage simultaneous y. When it comes to its damage components, the plasma rifle manages to surpass the ballistic portion of most of the weapons we just covered on this li t. That makes it an excellent gun for automatic use s. Though the plasma rifle isn’t necessarily the ammo weight, it is expensive and rare. In addition, it also has a better range.
It is worth noting that the plasma cartridge weighs slightly more than a fusion cell. Still, it has an in-game value of 5 rather than 3, making it substantially more expensive to use and purchase. Not to mention that plasma weapon-wielding gunners are relatively uncommon, making obtaining this ammo in large amounts somewhat tricky. You can’t spec and get the scrounger perk, making securing plasma cartridges easy r. As long as you can find enough ammo for this thing, the plasma rifle is fantast c. Furthermore, it will pretty much obliterate whatever is in its path, But we will say that we wish that ammo was a little more familiar.
The last weapon on our Fallout 4 Automatic weapons list is the handmade rifle. It surpasses the combat rifle and assault rifle for raw base dama e. Depending upon the enemies you encounter, it can even prove a more suitable rifle than the radium rifle. As for the handmade rifles automatic version, we have seen around 41 damage per shot, which easily beats most weapons. Also, it doesn’t hurt that the handmade rifle is basically on par with the assault rifle for most of its sta s. Heck, the 762 ammo the handmade rifle uses shares the same ammo weight and value with 556; The only real difference is that the handmade gun deals more damage per sh t. The handmade rifle is the strongest in its class.
It also doesn’t hurt that the handmade rifle has variants. While both are very similar, the splatter cannon and the Problem Solver have the legendary furious effect. It allows your successive shots to deal more damage than the previous on s. Theoretically, this can get high, and you can easily take out enemies this w y. Both of these two weapons are pretty easy to acquire. Players can purchase the splatter cannon in the Nuka-town market from Aron Corbe t. On the other hand, players can get the Problem Solver after a speech check with Mason Mason, the pack gang leader.
The only thing that holds this Fallout 4 Automatic gun back is the upgrade requirements. Specific attachments like suppressors or the 75 round drum will require the rifleman and commando perks, respective y. You may loot a handmade rifle with a suppressor or vice versa; however, it is still annoying that the higher-tier upgrades are not easy to access s. It is because there are weapon-focused perks, and they are behind them.
Ultimately, though, the handmade rifle is pretty standard, as you can find it on pretty much any raider in the New Coil D C. It is also important to note that if you manage to betray the raiders, you can get a whole bunch of these things a whole bunch of am o. You have done a fantastic job if you have made it this f r. It is now time to implement all this knowledge to practice. Grab your console and start playing this fantastic game with all the new things you have learned in mind.
Frequently Asked Questions
why do automatic energy weapons do less damage in Fallout 4?
These weapons deal less damage because they don’t give players the grip and accuracy essential for fighting enemies.
how does extra shot work with automatic weapons?
The extra shot firstly adds a projectile to the standard shot. In addition, it also deals twice the damage without any upgrade.
Fallout 4 what are non-automatic weapons?
There are many non-automatic weapons in Fallout 4. Some of these include the Gauss Rifle and Hunting Rifle
Fallout 4; what is considered automatic weapons?
The combat rifle, plasma rifle, assault rifle, etc., are deemed automatic weapons.