Fallout 4 allows players to create unique characters that suit their play style. It offers a rich experience in the customization capability and its implementation considering the dynamics. I will go through the best Fallout 4 builds that cover five different playstyles while focusing on their key perks gear.
Key Takeaways
- Fallout 4 builds mostly depend on the S.P.E.C.I.A.L stats, Perks, and Gear.
- You can try out several builds, including the stealthy Assassin, heavy, intelligence, survival, and melee builds.
- The Sharpshooter in Fallout 4 excels in long-distance combat, focusing on Agility and Charisma, while the Assassin specializes in stealth, lockpicking, and ambush kills.
- The Walking Tank and Demolitions builds are for players who prefer heavy weaponry and armor, with the former focusing on strength and the latter on explosions and crafting.
- The Scientist and Mechanist builds are for players who value intelligence, with the Scientist focusing on lasers and XP boost and the Mechanist on robot playstyles.
Waleed spent over 100+ hours playing Fallout 4, so he really knows the game. If you want any reliable info about Fallout 4, He’s your guy!
Fallout 4 Best Builds Comparison
Here are the Best Fallout 4 Builds and comparison between them:
No | Builds | Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck |
---|---|---|---|---|---|---|---|---|
1 | The Sharpshooter | 1 | 9 | 2 | 1 | 4 | 7 | 4 |
2 | The Assassin | 5 | 5 | 6 | 3 | 4 | 6 | 4 |
3 | Walking Tank | 4 | 4 | 10 | 2 | 6 | 2 | 1 |
4 | The Demolitions Expert | 5 | 5 | 11 | 2 | 10 | 2 | 3 |
5 | The Brotherhood of Steel Knight | 9 | 1 | 5 | 1 | 9 | 1 | 2 |
6 | The Scientist | 3 | 5 | 3 | 1 | 10 | 2 | 4 |
7 | Idiot Savant | 3 | 5 | 3 | 1 | 10 | 2 | 4 |
8 | Lone Wanderer | 3 | 4 | 3 | 3 | 5 | 4 | 7 |
9 | Mad Titan | 4 | 4 | 4 | 1 | 9 | 5 | 1 |
10 | The Chemist | 1 | 1 | 4 | 10 | 10 | 1 | 1 |
11 | The Viking | 9 | 1 | 4 | 1 | 1 | 8 | 4 |
12 | The Samurai | 10 | 1 | 5 | 1 | 1 | 5 | 5 |
13 | The Mechanist | 6 | 1 | 6 | 1 | 10 | 2 | 2 |
14 | The Widow | 2 | 1 | 10 | 1 | 3 | 10 | 1 |
15 | Wasteland’s Cowboy | 1 | 8 | 1 | 6 | 4 | 7 | 1 |
The Sharpshooter
Strength | 1 |
Perception | 9 |
Endurance | 2 |
Charisma | 1 |
Intelligence | 4 |
Agility | 7 |
Luck | 4 |
The first build in my Fallout 4 list is the Sharpshooter, which excels in sniper gameplay. It prioritizes V.A.T.S critical hits for high-damage kills. This build relies on Agility and Charisma, allowing you to dominate and plan your tactics effectively.
Perks:
- Rifleman for +20% damage on non-automatic rifles.
- Sneak and Night Person for stealth advantages during the night with +2 intelligence and perception.
- Gun Nut perk to get those sweet Rant 1 gun mods.
- Ninja for an extra 2.5 melee damage.
- Sniper Perk for precise shots by holding breath longer.
Gear:
- Pipe Rifle (Beginner’s Sniper.)
- Kremvh’s Tooth (Melee Weapon.)
The Assassin
Race | Human |
Gender | Male |
Affiliation | Mortimer |
Role | Assassin |
Location | Ultra-Luxe |
Quests | Beyond the Beef |
Special | 5 ST, 5 PE, 6 EN, 3 CH, 4 IN, 6 AG, 4 LK |
Tag skills | Guns:43(45) Melee Weap:41(43) Unarmed:43 |
Level | 4 |
Misc stats | Hit Points:140 |
Karma | Neutral |
Assassin is proficient in silent eliminations and lockpicking. I suggest this build for beginner players who love to play stealthily. It prioritizes Intelligence and Agility while not investing much in Strength and Charisma.
Perks:
- Blitz buffs the V. A. T. S. melee distance and damage.
- Ninja boosts sneak attack damage 2.5 times.
- Sneak allows silent infiltration and movement.
- Locksmith and Hacker perks are essential for accessing secret locations.
- Robotics Expert is useful for hacking robots and automated systems.
Gear:
- Pickman’s Blade (Melee Weapon.)
- Deliverer (Handgun.)
- Leather Armor (Black color for better stealth.)
Walking Tank
Strength | 4 |
Perception | 4 |
Endurance | 10 |
Charisma | 2 |
Intelligence | 6 |
Agility | 2 |
Luck | 1 |
The Walking Tank build focuses primarily on heavy armor and firearms. Additionally, I suggest equipping the specific perks that will help strengthen the build. The only drawback I found is the slow movement speed, but the high endurance compensates it pretty well.
Perks:
- Armorer gives mod customization to armor, making it more powerful.
- Solar Powered grants health regeneration, endurance, and strength from 6 a.m. to 6 p.m.
- Science – Make weapon mods to increase damage.
- Chem Resistant reduces the Drug Addiction effect by 50%.
Gear:
- Sergeant Ash (Flamethrower).
- Killer Tom Radium Rifle (Rifle).
- Recon Marine Armor – Radiation Protection and Damage Resistance.
- Dirty Army Fatigues – Strength and Agility.
The Demolitions Expert
Requires | Perception 5 Level 1/10/22/34 |
Ranks | 4 |
Effects | Increasing damage by explosives |
Strength | 5 |
Perception | 5 |
Endurance | 11 |
Charisma | 2 |
Intelligence | 10 |
Agility | 2 |
Luck | 3 |
Demolition Expert targets players who love explosions and destruction. I recommend keeping the Endurance and Intelligence perks to help you craft and survive in battles. The main strategy is to bomb the enemies using a nuclear arsenal or missile launchers while keeping a safe distance.
Perks:
- Nuclear Physicist increases the life of nuclear fusion cores.
- Big Leagues enhances Melee Damage
- Gun Nut enables the customization of weapons with mods.
- Demolition Expert amplifies Explosive Damage by 20%.
Gear:
- Explosive Weapons like land mines, grenades, missile launchers, and Fatman.
- Jetpack to enhance mobility.
- Power Armor for better protection.
- Dirty Army Fatigues – Strength and Agility.
The Brotherhood of Steel Knight
Type | Military Order |
Founders | Arthur Maxson, 2283 |
Leaders | Elder Arthur Maxson |
HQ | The Prydwen |
Locations | Capital Wasteland The Citadel The Common Wealth Cambridge Police Station Boston Airport |
Parent | Brotherhood of Steel |
Divisions | Recon Squad Gladius Recon Squad Artemis |
Strength | 9 |
Perception | 1 |
Endurance | 5 |
Charisma | 1 |
Intelligence | 9 |
Agility | 1 |
Luck | 2 |
The Brotherhood of Steel Knight focuses on close combat and survivability. The deadly combination of Melee and Laser Weapons ensures pure rampage and destruction. Strength and Intelligence S.P.E.C.I.A.L. stats complement the playstyle by boosting melee and weapon damage.
Perks:
- Nuclear Physicist increases the life of nuclear fusion cores by up to 25%.
- Iron Fist boosts Melee Damage by 20%.
- Scrounger – Ammo find rate for heavy weapons.
- Pain Train – Stager and Damage enemies as you run through them.
- Heavy Gunner – Enhances Heavy Weapon damage by 20%.
Gear:
- Power Armor or Combat Armor.
- Brotherhood of Steel Outfit.
- Furious Power Fist.
- Flamer (Heavy Weapon.)
- Any other Heavy Weapon of choice.
The Scientist
Strength | 3 |
Perception | 5 |
Endurance | 3 |
Charisma | 1 |
Intelligence | 10 |
Agility | 2 |
Luck | 4 |
Damage Resistance | 3 (scientist outfit only) |
Damage Threshold | 0 |
Item HP | 100 |
Effects | Science+5 |
Weight | 2 |
Value | 8 |
Repair | Scientist outfit Enclave scientist outfit Lab technician outfit Vault lab uniform |
Editor ID | OutfitRivetCityScientist OutfitEnclaveScientist OutfitProjectPurityDoctor OutfitUniqueEnclaveScientist |
Form ID | 000340D9 (scientist outfit) 0001B5BD (Enclave) 000340D7 (lab technician) 000CB605 (all-purpose) |
Scientist purely relies on intelligence and survival to craft powerful weapons. The perks like Idiot Savant make it an ideal build for farming XP. Moreover, Power Armor ensures survivability along with other protection gear.
Perks:
- Nuclear Physicist increases the life of nuclear fusion cores by up to 25%.
- Idiot Savant – XP gains increase with random triggers.
- Hacker – Uses terminals to hack into systems.
- Scrounger – Boosts ammo find rates.
- Science – More customizability for mods of energy weapons.
- Chem Resistant reduces the Drug Addiction effect by 50%.
Gear:
- Power Armor.
- Laser Musket Rifle.
- Any Legendary Laser Rifle.
Idiot Savant
Strength | 3 |
Perception | 5 |
Endurance | 3 |
Charisma | 1 |
Intelligence | 10 |
Agility | 2 |
Luck | 4 |
Ranks | 3 |
Effects | Random chance to receive multiplied XP bonuses, with low Intelligence increasing frequency |
Requires | Luck 5 Level 1/11/34 |
Idiot Savant comes out to be the perfect build if you want to go for XP farming. It relies on Luck stats and others to keep alive in the harsh environments. The only disadvantage I saw in this is the lack of physical strength.
Perks:
- Idiot Savant – XP gains increase with random triggers.
- Four Leaf Clover improves Critical hits and refills the Critical Hit Meter each time you use V.A.T.S.
- Grim Reaper Sprint will add a 15% chance to restore your Action Points.
- Better Criticals give 50% extra damage on Critical hits.
Gear:
- Luck Eddy Rifle (+2 Luck.)
- Metal Chest Piece (Protection + No XP Penalty.)
Lone Wanderer
Strength | 3 |
Perception | 4 |
Endurance | 3 |
Charisma | 3 |
Intelligence | 5 |
Agility | 4 |
Luck | 7 |
Ranks | 4 |
Effects | Increased Damage Resistance and Carry Weight when going without a companion |
Requires | Charisma 3 Level 1/17/40/50 |
The Lone Wanderer travels through lands relying on its strength and resilience. To survive in the wild in such a manner, I advise you to pay attention to the Luck and Intelligence stat the most. They will help you get better Critical Hits and weapon mods.
Perks:
- Rifleman boosts your gun damage.
- Lone Wanderer enhances damage, damage resistance, and carrying capacity.
- Attack Dog strengthens your companion and makes them better in combats.
Gear:
- Overseer’s Guardian.
- Vault Jump Suit.
- Power Armor.
Mad Titan
Strength | 4 |
Perception | 4 |
Endurance | 4 |
Charisma | 1 |
Intelligence | 9 |
Agility | 5 |
Luck | 1 |
The Mad Titan masters in hand-to-hand and explosive combat. It uses bombs to deal damage from far away while taking care of close enemies using bare hands. Therefore, stats like Intelligence to craft explosives and Strength for fighting are crucial for this build.
Perks:
- Iron Fist boosts Melee Damage by 20%.
- Nuclear Physicist increases the life of nuclear fusion cores by up to 25%.
- Blitz buffs the V. A. T. S. melee distance and damage
Gear:
- Explosives – Throwables like frag grenades and Molotovs.
- Melee Weapons.
- Rifle or Handgun – Backup when run out of explosives.
The Chemist
Strength | 1 |
Perception | 1 |
Endurance | 4 |
Charisma | 10 |
Intelligence | 10 |
Agility | 1 |
Luck | 1 |
Ranks | 4 |
Effects | Increased duration for effects of chems |
Requires | Intelligence 7 Level 1/16/32/45 |
The Chem build relies on drugs and various crafting items. Intelligence will be the main focus as it’s crucial to craft items, while Charisma will improve social interaction. I took perks like Chem Resistance to avoid drug addiction and Chemist to prolong the drug’s effects.
Perks:
- Chem Resistant reduces the Drug Addiction effect by 50%.
- Luck Perk improves the usage of Stimpaks and RadAway.
- Scrounger – Better chance to find ammo for weapons.
- Chemist – Enhances and prolongs effects of drugs and chems.
Gear:
- Spray n’ Pray (Submachine Gun.)
- Handgun or Melee Weapons.
- Ballistic Weave Armor.
The Viking
Strength | 9 |
Perception | 1 |
Endurance | 4 |
Charisma | 1 |
Intelligence | 1 |
Agility | 8 |
Luck | 4 |
Value | 700 |
Weight | 0.1 |
Editor ID | ATX_Clothes_HalloweenVikingBustedHorns |
Form ID | 0058BD5F |
Viking is one of the best close-combat builds in Fallout 4. With the primary stats of Agility and Strength, it is challenging to beat this beast in hand-to-hand combat. In my experience, the ideal gear, in this case, comes out to be any melee weapon with complementing perks to deal more damage.
Perks:
- Blitz buffs the V. A. T. S. melee distance and damage.
- Armorer gives mod customization to armor, making it more powerful.
- Solar Powered grants health regeneration, endurance, and strength from 6 a.m. to 6 p.m.
- Rooted – Damage Buff during stationary Melee attacks.
- Action Boy/Action Girl – Quicker Action Point Generation.
- Big Leagues – Buffs Melee Damage by 20%.
Gear:
- Pack Moose Helmet (Aesthetic only – Viking Appearance.)
- Leather Armor for arms and legs (Protection + Viking Appearance.)
- Sturdy Metal Chest Plate – Damage Resistance.
- Grognak’s Axe (Melee Weapon.)
The Samurai
Strength | 10 |
Perception | 1 |
Endurance | 5 |
Charisma | 1 |
Intelligence | 1 |
Agility | 5 |
Luck | 5 |
Samurai Armor Damage Resistance | 30 |
Weight | 20 |
Item HP | 500 |
Form ID | xx006940 |
Value | 1000 |
Effect | Melee Damage +10 Melee Weapons +10 |
Weight | 20 |
Repair | Metal Armor |
Samurai is another character with pure Strength and Agility that utilizes melee weapons. The perfect stats for this are Endurance for survivability, Luck, and Agility to make stealthy attacks with bonus XP. The flame sword adds to its aesthetics and devastating damage.
Perks:
- Blitz buffs the V. A. T. S. melee distance and damage.
- Blacksmith – Customize Melee Weapons with mods.
- Rooted – Damage Buff during stationary Melee attacks.
- Big Leagues – Buffs Melee Damage by 20%.
- Idiot Savant – XP gains increase with random triggers.
Gear:
- Road Leathers (Protection).
- Disciples Stripe Chest Piece (Protection + Samurai Appearance.)
- Shishkebab – High Melee Damage Flaming Sword.
The Mechanist
Strength | 6 |
Perception | 1 |
Endurance | 6 |
Charisma | 1 |
Intelligence | 10 |
Agility | 2 |
Luck | 2 |
Lore Race | Human |
Gender | Male |
Affiliation | Silver Shroud |
Role | Fictional Villain |
Mechanist offers creative gameplay by engineering different robots and items. The Strength stat enables him to carry heavy loads, while Intelligence is necessary to craft items and hack into the systems. The arsenal can be your choice, but I prefer machine guns or automatic laser rifles.
Perks:
- Nuclear Physicist increases the life of nuclear fusion cores.
- Hacker – Uses terminals to hack into systems.
- Gun Nut perk to modify weapon mods.
- Scrounger – Ammo find rate for heavy weapons.
- Robotics Expert – Hack robots and command them.
Gear:
- Power Armor.
- Mechanist Armor (Automatron DLC.)
- Submachine Guns
- Laser Rifles.
- Tesla Rifles.
The Widow
Strength | 2 |
Perception | 1 |
Endurance | 10 |
Charisma | 1 |
Intelligence | 3 |
Agility | 10 |
Luck | 1 |
Requires | Charisma 2 Level 1/7/22 |
Ranks | 3 |
Effects | Increased damage and success of persuasion against male NPCs. |
Turning towards darker gameplay, the Widow gets her key features from the Black Widow Perk. This allows her to move swiftly and use weapons proficiently to kill people like a deadly assassin. She lacks Strength, but her exceptional firearm and persuasion skills compensate for this drawback.
Perks:
- Scrounger – Ammo find rate for heavy weapons.
- Action Girl – Quicker Action Point Generation.
- Black Widow – 5% more damage to Male enemies.
- Medic – Better efficiency of Healing Items.
- Fortune Finder – More chance to get valuable items.
Gear:
- Black Widow Armor (Protection + Appearance.)
- Ballistic Weave (Protection.)
- Shotguns.
- Kellog’s Pistol and other Handguns.
Wasteland’s Cowboy
Strength | 1 |
Perception | 8 |
Endurance | 1 |
Charisma | 6 |
Intelligence | 4 |
Agility | 7 |
Luck | 1 |
Wasteland outfit DT | 0 (brahmin-skin) 2 (wanderer & settler) |
Item HP | 100 |
Effects | Endurance +1 Agility +1 |
Weight | 2 |
Value | 6 |
Repair | Wasteland outfits Roving trader outfit |
Variants | Brahmin-skin outfit Wasteland wanderer outfit Wasteland settler outfit Wasteland legend outfit Wasteland surgeon outfit Wasteland doctor fatigues Roving trader outfit |
Editor ID | OutfitWasteland01 (brahmin-skin) OutfitWasteland02 (wanderer) OutfitWasteland03 (settler) OutfitUniqueMerc04 (legend) OutfitWastelandDoctor01 (doctor fatigues) OutfitWastelandDoctor02 (surgeon) |
Form ID | 00018DE5 (brahmin-skin) 0001BA00 (wanderer) 0001CBDB (settler) 000CB609 (legend) 000340FF (surgeon) 000340FE (doctor fatigues) |
Like the Sharpshooter, The Cowboy focuses on long-range combat using heavy snipers and stealthy armor. All the S.P.E.C.I.A.L stats center around the capability to sneak and hunt enemies. His characteristic armor gives him the Cowboy look.
Perks:
- Sniper Perk for precise shots by holding breath longer.
- Action Boy – Quicker Action Point Generation.
- Ninja boosts sneak attack damage 2.5 times.
- Sneak allows silent infiltration and movement.
- Rifleman for +20% damage on non-automatic rifles.
Gear:
- Western Duster and Militia Hat (Protection + Appearance.)
- Lever Action Rifle (Long-range combat.)
- Western Revolver (Close-range combat.)
My Verdict
Fallout 4 has set various character-building possibilities for the players to enjoy, and you can tailor your character to your needs with the right perks and gears. For me, the best Fallout 4 builds consist of the Sharpshooter and Samurai, offering dynamic and aggressive playstyles. According to my exposure, all of them are decent; you just need to master those that suit you.
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