I've invested 100+ hours in Fallout 4, and I'll discuss some of the Fallout 4 best starting stats and what perk combination works great with them.
Best Starting Stats in Fallout 4
Fallout 4 showcases a big open world packed with a plethora of activities and complex RPG mechanics. The sheer number of weapons and build variations you’ll encounter will overwhelm even the veteran players. So I have created this guide that’ll cover Fallout 4 best-starting stats and recommend some builds to help you in your journey.
Strength, Perception, Endurance, charisma, intelligence, agility, and luck are all abbreviated as S.P.E.C.I.A.L.
Strength impacts carry capacity and melee damage.
Perception improves weapon accuracy and V.A.T.S. targeting.
Endurance makes you more resilient.
Charisma enhances persuasion and negotiation.
Intelligence boosts XP gains.
Agility raises action points (A.P.) and sneaking ability.
Luck affects critical hit recharge.
For simplicity, consider these recommended builds:
Stealth Sniper Build
Among them, the Melee Build is highly recommended.
To ease your journey through the wastelands, we’ve created this guide. It will cover the fallout 4 best starting stats, perks to choose, and builds to make. So without further ado, let’s get started by discussing the S.P.E.C.I.A.L stats.
Table of Contents
The SPECIAL Stat Chart
In the game, the acronym S.P.E.C.I.A.L stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. You start with a total of 21 points that you can allocate to these attributes. Here’s a brief overview of each stat to help you decide how to distribute your points:
Strength: Determines your damage output and carrying capacity.
Perception: Improves weapon accuracy in V.A.T.S. (Vault-Tec Assisted Targeting System), allowing you to target specific enemy limbs.
Endurance: Increases your durability and reduces AP consumption when sprinting.
Charisma: Enhances persuasion and bartering abilities in dialogue.
Intelligence: Boosts XP gains.
Agility: Increases AP points and enhances sneaking ability.
Luck: Affects critical hit recharge rate and overall good fortune.
These values decide what perks you’ll have access to and adjust the personality and characteristics of your avatar. So let’s briefly understand the stats one by one before deciding which ones to spec into.
You can spec a maximum of 10 points per attribute. Considering you are provided with only 21 points, try to spec into stats that are more suited to your playstyle.
If you don’t want to get overwhelmed by all the nitty-gritty of stat bonuses and perks, here are some of the recommendations for your build.
Fallout 4 Starting Stats
Strength > 3 Points
Perception > 7 Points
Endurance > 8 Points
Charisma > 1 Point
Intelligence > 1 Point
Agility > 7 Points
Luck > 1 Point
Recommended Perks: Toughness, Lead belly, Aqua boy/girl, Rad Resistant and Sneak
This is a nice beginner’s build that emphasis HP and resistance to dangers in the wastelands. With a decent amount of points spec’d into perception, you’ll be good with ranged weapons. This means you’ll dish out decent damage from a distance. And if an enemy gets too close, you’ll have enough health to deal with it.
Strength > 10 Points
Perception > 3 Points
Endurance > 4 Points
Charisma > 2 Points
Intelligence > 2 Points
Agility > 7 Points
Luck > 5 Points
Recommended Perks: Iron Fist (for punching), Big Leagues (for melee weapons), Blacksmith, Armorer, and The Pain Train.
If you like to play up ‘close and personal’ and hit enemies right in the face, these are the stats and perks for you. If you want to go all out, then blindly dump 10 points into strength. You’ll be knocking the living daylights out of super mutants like it’s nothing.
Since you’ll be playing in the close quarters, it’s recommended to spec a decent amount of points into endurance as well. This will give you nice survivability as well.
This is one of my favourite builds to run in Fallout 4. Taking out an entire enemy camp at a safe distance is one of the most stratifying things about this build. With high perception and agility, you’ll have more bullets to shoot and high accuracy using V.A.T.S.
With high agility combined with Sneak perk, you’ll be virtually undetectable by your enemies. Increased damage from Rifleman combined with sniper, you’ll be hitting every shot with pinpoint accuracy. Awareness is a cherry on top that can help you analyze the different weaknesses of your enemies so you can plan out your approach.
Strength > 5 Points
Perception > 4 Points
Endurance > 3 Points
Charisma > 3 Points
Intelligence > 9 Points
Agility > 1 Points
Luck > 3 Points
Recommended Perks: Demolition Expert, Heavy Gunner, Cap Collector, Gun Nut, Scrounger, Bloody Mess, Nuclear Physicist, Science, and Toughness.
You’ll become a killing machine, laying everything to waste in its path. This build heavily focuses on running and gunning playstyle. The Heavy Gunner and Demolition Expert will greatly increase the damage of explosive weapons like “Fatman” and missile launchers.
Be warned, though, since this is a build more focused towards DPS, you’ll have to watch out for your HP bar. On top of the explosive damage, you’ll also be turning your enemies to dust. It’s a build you can just put on and go on a rampage without any major consequences.
Fallout 4 starting stats, perks and build combinations are endless, and I’ve only just scratched the surface. All the builds discussed above are templates for you. You can tailor them to your playstyle however you like and dominate the wastelands. Have fun, survivor!
I’m an avid gamer turned content writer, my hobbies include but are not limited to different forms of content creation. Not a complicated person, I play games and write about them. Currently attending university for Data Sciences. My favorite past-time is trying to different challange runs of Soulsborne and Souls-like games in the goofiest way possible for my own amusement. You can check my Gaming Profile on Steam And Xbox!