During a Q&A session, 343 Industries confirmed that duel-wielding and playable elites will not be onHalo Infinite. The developers did say, however, that players can knock enemies off the Halo Ring. Lead sandbox designer Quimm Delhoyo said that they want to focus on gunplay, grenades, and melee combat. But he did say that dual-wielding might be added in the future, after launch.
Some positive news is that the developers also discussed a day and night cycle. They claimed that enemies will behave differently depending on time of day. In addition, dynamic weather has been announced for winds and fog, but there will not be rain or snowstorms at release. The developers emphasized allowing players to pursue objectives at there own pace. The developers have discussed doing seamless cutscenes much similar to Uncharted 4.
More news regarding Halo Infinite
Halo Infinite was scheduled to be the launch title with Xbox Series X/S. Microsoft’s decision to delay the game comes after fans criticized the graphics of the gameplay demo. Halo Infinite’smultiplayer will be free to play and will not require Xbox live to get access to the multiplayer. 343 Industries has promised added support once the game is released too. Halo Infinite is expected to come out for fall 2021 and will be cross-gen priced at $60.
The game will be Microsoft’s first big title to entice gamers to get Xbox Series S/X and game pass. Microsoft needs to start off this generation strong after Xbox Series S/X launched without a big launch title. PS5 launched withMiles Moralesand a Demon’s Souls remake. The Switch also launched withZelda: Breath of the Wilds. Microsoft acquiring Bethesda now allows them to be more competitive with Sony and Nintendo in the future. Microsoft needs to prove that they can consistently deliver high-quality games. We will see how the Bethesda acquisition affects Microsoft’s ability to deliver.
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