League of Legends Patch 11.2

League of Legends Patch 11.2 Notes Released

Riot Games have released the League of Legends Patch 11.2 notes! You can see the full patch notes here, but I’m going to give you all the rundown and what it means for the general solo queue player. As a little background, Riot breaks down nerfs into which tier of play they are aimed at. The tiers are: Average (Iron – Gold), Skilled (Platinum – Diamond 3), Elite (Diamond 2+), and Pro (professional leagues). I’ll be going over the changes aimed at average and skilled players, since that’s where the majority of the player base is.

League of Legends Patch 11.2
Riot’s infographic for the update. Image Source

The Nerfs

Most of the nerfs in 11.2 are aimed at average and skilled play, with only Akali receiving nerfs for pro play. Let’s dive right in!

Darius’ passive got hit, with the bonus AD received from fully stacking his passive down 5 at level 1. Up to 25 at level 18. This tones back his trading potential, but should still leave him in a position to get rolling in lane, it just won’t be quite as easy.

Elise and Ivern got some straight numbers nerfs, to damage and shield ratio, respectively. These slight decreases likely won’t see their play rates changed much.

Maokai’s saplings cost up to 20 more mana at max rank. This could be the nerf that brings Maokai in line with other supports, as saplings and bush control are his main draws in lane.

Nunu and Willump have had their base movement speed and health reduced, so they’ll be much less of an early game menace… if you can catch them invading your jungle.

Both Aatrox and Olaf received changes to do effectively the same thing. Their healing abilities (R on Aatrox, W on Olaf) now scale less with non-ability/auto attack healing. Aatrox’s ultimate now specifies that it increases his E’s passive healing more, while the overall self healing is down. Similar wording on Olaf’s W means he gains more lifesteal while active, but has less amped healing based on missing health. These changes are purely to ensure the champions need to be using their kits to heal up, not just pressing their Goredrinker button.

The Buffs

Buffs are not organized the same way as nerfs in patch notes. I’ll list the buffed champions and then go into detail on which buffs seem substantial enough to make champions a higher priority. We have: Azir, Caitlyn, Dr. Mundo, LeBlanc, Nocturne, Senna, Shaco, Soraka, Trundle and Varus who have been buffed in patch 11.2.

Trundle saw buffs to his two favorite tools. His Q now has a 5% higher AD ratio at all ranks. The bonus attack speed on his W is up 10% at all ranks. Both of these abilities are core to Trundle’s trading in lane and jungle clear. With these changes, I believe the Troll King will be a hot pick in the coming patch.

Nocturne received some cooldown buffs to his Q and R. His Q is now up every 8 seconds, down from 10. The R buff takes 10 seconds off the cooldown at each rank. For a champion that relies so heavily on this tool to engage at all stages in the game, this is huge.

Item Changes

There are a whole bunch of items tweaks, so I’ll go over the gist of the changes. It being so early in the season, it’s no surprise things are still getting tweaked.

Essence Reaver’s mana restoration is being buffed. Instead of 3% maximum mana, it now restores 40% of the damage done by the buffed auto attack from it.

Galeforce is having its active cooldown increased from 60 to 90 seconds. I think this is still going to be invaluable on most marksmen.

Hextech Rocketbelt has nerfs to its movement speed and the duration. It’s now 30% for 1.5 seconds instead of 50% for 2 seconds.

Imperial Mandate’s “Coordinated Fire” passive is being changed up. Its cooldown now applies when the crowd control effect is applied.

Kraken Slayer is being adjusted to apply properly when champions have modifiers that alter on-hit effects. Urgot’s W, Katarina’s R, and Aphelios’ Severum (the red gun) Q are the main abilities hit by this. Thankfully this means Death Lotus isn’t going to be doing way too much true damage anymore.

The health on Shurelya’s Battlesong is lower, and it no longer gives movement speed. It now has AP on it and gives twice the mana regen it used to.

Gargoyle Stoneplate’s passive stacks now have more oomph and stack to a higher cap. This means wearers will get much beefier much quicker.

Situational lethality items have had their gold cost adjusted to 2,600. These items are: Umbral Glaive, Serpent’s Fang, and Chempunk Chainsword.

Phantom Dancer and Runaan’s Hurricane have been changed to give more attack speed when completed. As a trade off, their combine cost has been upped by 100 gold.

Last but not least, tank mythic items have been changed up to better differentiate themselves from one another. This should mean that now Sunfire Aegis is not the catch all for those who want to get tanky.

The Ruined King

Viego is arriving on this patch, but we’ll have more to say about him when he hits live! Stay tuned for a look at the long awaited Ruined King when League of Legends Patch 11.2 drops.

As a reminder, the full patch notes with all the nitty gritty numbers can be found here!

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Thanks for reading! Any thoughts about the upcoming patch? Let us know! If you enjoyed this article, check out some of our other game updates like Hopoo Games Release Risk of Rain 2 Roadmap for 2021 or Ninja Theory’s New Project Pushes Video Game Realism to New Heights!

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