Marvel Snap Jane Foster has an On-Reveal ability that draws all 0-cost cards from your deck and into your hands!
How is she effective? My guide will list the best cards that work perfectly with Jane Foster, along with her abilities and how you can use her in your battles.
Jane Foster; The Mighty Thor was not available on Marvel Snap in the earlier days. She has made her way to the Marvel Cinematic Universe and our favorite Free-To-Play Marvel Snap mobile game!
She is a Five-Cost card and carries a tremendous Power of Eight to help you win one of the three locations. Do you want to know the cards that synergize effectively with Jane Foster? Continue with the guide to find out!
Related: If you want to use a powerful deck alternative to Jane Foster, check out our Marvel Snap Best Builds guide! The guide has 10 Best Builds listed, and surely you’ll find one of the best decks you can use in the game to rank higher!
Key Takeaways
- Jane Foster is a Five-Cost card.
- Her On-Reveal ability is to draw all 0-Cost cards from your deck and into your hand.
- You will learn to use her effectively while revolving your deck around hard-hitting cards, such as Demon, Jubilee, Thor, and Iron Heart.
- The most effective combination for Jane Foster is Mister Negative, Thor, and Devil Dinosaur. A new update has tweaked the costs and Powers for Thor and Devil Dinosaur. However, players can still use them effectively.
- You’ll mainly be using 0-Power cards because, during the battle, Mister Negative will reverse the numbers and turn these cards into 0-Cost Cards.
- Only then can Jane Foster be of use. You can call on her at turn five and draw all the remaining 0-cost cards from your deck.
- During the final turn, you can push enormous amounts of Power into three locations at best!
- Mister Negative and Jane Foster’s deck grants players a chance to drop all twelve of their cards into the locations!
Marvel Snap Jane Foster Deck
Players were blessed with Jane Foster as the Mighty Thor as a free gift alongside refunds during the Nexus Event. There are Four Variants of Jane Foster, each having a unique and realistic artwork.
You’ll need Thor, Mister Negative, and in your deck to maximize the total value of Jane Foster. Here is a complete twelve-card deck you can use;
- Adam Warlock (Cost 2)
- Morph (Cost 3)
- Iron Heart (Cost 3)
- Mystique (Cost 3)
- Lock Jaw (Cost 3)
- Thor (Cost 4)
- Mister Negative (Cost 4)
- Iron Man (Cost 5)
- Ronan (Cost 5)
- Jane Foster (Cost 5)
- Arnim Zola (Cost 6)
- Doctor Doom (Cost 6)
If you’re having trouble with a few cards in this deck, you can switch out the ones that are affecting your overall value. Key cards are Mister Negative, Thor and his Mjolnir Hammer, and Jane Foster. The 0-Power cards will be available to you at turn six! For instance, you can switch Devil Dinosaur with Doctor Doom and avail the Ongoing effect of the card!
When you drop Lock Jaw on any location, dropping another cost will be swapped because of his On-Reveal ability! Another card from your hand will take its place, and your chances of getting a high-cost card will increase.
Scenario 1
For the above deck to work, you need to have Jane Foster in your hand. If you didn’t get her at the start of the battle, pray she ends up in your hand before the fifth turn!
You’ll have to skip the first turn because you don’t have any one-cost cards in your deck to play them on any of the three locations. However, If you start with Adam Warlock in your hand on the second turn, drop him on an empty location and ensure the opponent doesn’t play a card. His On-Reveal ability will draw a card from your deck on each turn.
You have to be winning in that location for his ability to work! On the third turn, you’ll have options to play with Morph, Thor, and Lock Jaw. You can drop any other three cards you have in your hand but ensure that it will add value to your Power! I suggest you drop Thor because his Mjolnir will be a significant power boost.
On turn four, drop Mister Negative on any of the three locations and watch him switch the Powers and Costs of all the cards you have in your deck. On turn five, drop Jane Foster at the locations you need to get a hold of and watch her call forth all the 0-cost cards in your hand from your deck!
Remember, these 0-cost cards had a cost of three before we dropped Mister Negative. On turn six, you’ll have the option to drop Iron Heart, Iron Man, Morph, Mjolnir, Ronan, Mystique, and Doctor Doom, respective to the cost of Ronan and Doctor Doom, at any location!
Final Blow
These cards cost 0 because of Mister Negative, and Jane Foster has drawn all the 0-cost cards in your hand, which is why you have a massive variety of cards to drop at each location.
You can drop Iron Man, Morph, and Mystique at one location. Iron Man will have a Power of Five, and with his ongoing ability, he’ll have a Power of Ten! There is a high chance for Morph to transform into the highest Power card from your opponent’s hand.
Drop Mystique on another location, and she will gain the Ongoing ability of Iron man.
You still have numerous options to play with, guys! You have yet to use any energy so far in the last turn, which leaves you with Doctor Doom to take his part in the massive Power boost.
Drop Mjolnir at a different location, which will give Thor an additional Power boost. If you still have unused Energy left, you can play any card you want because you’ve already made a considerable Power difference at two locations, which means you won the match before it even ended!
Scenario 2
In this case, if you end up playing Mister Negative on the fourth turn and Jane Foster is still in your deck. She’ll have her cost and Power swapped, meaning you won’t be able to play her anymore. You still have your three-cost cards to gain enough Power at two locations.
Let’s say you dropped Adam Warlock on the second turn and Morph on the third. Chances are you’ll end up having +5 power at that location. Furthermore, if you end up drawing 0-cost cards from your deck, courtesy of Mister Negative, you can still win the game!
By dropping Iron Man and Iron Heart on either location, you’ll double your Power on one location through Iron Man. Iron Heart will provide additional Power to three friendly cards randomly. Coincidentally, you can play Doctor Doom on turn five and add two 5-Power Doombots at the other two locations.
Count the number of Power you’ll end up grabbing at the end of turn five; Iron man at 10, Iron Heart gives one Power each. And Morph takes the form of a card from your opponent’s hand ranging from 3-6 Power. Iron Man’s ability will double the Powers at that location!
On turn six, you can play Doctor Doom if you didn’t play him on turn five, or you can drop Arnim Zola, another 0-cost card because of Mister Negative’s On-Reveal Ability. However, if Armin Zola was in your hand when you played Mister Negative, there’s no point in playing him at turn six. You can drop Doctor Doom instead!
Jane Foster Deck 2
If you feel like the previous deck revolves pretty much around having Jane Foster in your hand Before dropping Mister Negative. I have a possible solution to that. By removing Mister Negative from the equation and adding Odin, you’ll need to have a few cards with On-Reveal abilities.
Here are the cards you’ll need for this deck to be effective;
- Yondu (Cost 1) [Optional]
- Iceman(Cost 1)/The Hood (Cost 1)
- Medusa (Cost 2)
- Star-Lord (Cost 2)/ Groot (Cost 3) [Optional]
- Lizard (Cost 2)
- Okoye (Cost 2)
- Iron Heart (Cost 3)
- Thor (Cost 3)
- Wolfsbane (Cost 3)
- Spider-Women (Cost 5)
- Jane Foster (Cost 5)
- Odin (Cost 6)
Odin will pair perfectly with Iron Heart, Wolfsbane, Medusa, and Star-Lord. He’ll instantly reactivate the On-Reveal abilities of these cards and give you a massive power boost at your other locations.
Wolfsbane will give your other cards +2 Power if you drop him where the other cards are placed. Okoye will give +1 Power to every card in your deck, which will highly benefit you if dropped early.
You can also tweak the above deck by mixing a few pool 3 cards! Check our guide on Marvel Snap Pool 3 Cards to grasp the concept!
Scenario 1
On the first turn, drop Yondu to discard the top card in your opponent’s deck or play Iceman and afflict one of the opponent’s cards with +1 cost in their hand. Ensure that you drop these cards at different locations.
You want them to stay caught up in Odin’s On-Reveal ability at turn six because they won’t benefit you!
On turn two, you need to be certain that the opponent will play a card where you drop Star-Lord or Groot because they will get an additional +3 Power at the exact location. You’ll have six Power in one location.
On turn Three, drop Thor, and he’ll add a +4 Power to the central location. Similarly, on the next turn, drop Iron Heart to give your other three friendly cards +2 Power. You’ll have Thor, Groot/Star-Lord in the middle location. Iron Heart, Yondu/Iceman, are at any of the two remaining locations.
On turn five, drop Jane Foster in the middle or another location. Don’t drop her at the location where you’ll play Odin on the final turn!
Related: Do you want to know what pool cards are? Check our guide on “Marvel Snap Card Pools [Explained]!”
Final Blow
The final turn will give a massive boost to your other cards because by now, you’ll have summoned Mjolnir, which costs 0 energy to drop, and Odin!
Before playing Odin, drop Mjolnir at the location where Iron Heart, Yondu/Iceman are placed. After that, drop Odin and watch Iron Heart add an additional +2 Power to three of your other friendly cards. Mjolnir will give Thor an extra Power boost once you drop it, and Odin will once again reactivate Mjolnir to boost Thor’s Powers!
Related: To learn more about the different types of cards in Marvel Snap, check out our “Marvel Snap: All Cards [Stats and Abilities]” guide! Upon reading the entire guide, you’ll be able to create a deck that suits you!
Scenario 2
You can play the one-cost cards however you like, and ensure that you play Star-Lord or Groot at the location where they’ll activate their On-Reveal abilities.
Iron Heart is your only option if you only have one card at turn three. Don’t worry; drop your Iron Heart, and you’ll still be able to get the Power boosts on the rest of the turns.
In situations like these, you can swap Yondu or Iceman with The Hood. He is a one-cost card but has a -2 Power. Why is he useful? Upon dropping Hood at a secure location, you’ll gain the Demon in your hand. The Demon will be a one-cost card with a Power of six!
You can use Demon as a backup card if Mjolnir doesn’t end up in your hand during the final turn.
Drop Thor on Turn four and if you end up getting Jane Foster on turn five, drop her to obtain Mjolnir in your hand. On turn six, you can repeat the steps by Dropping Mjolnir first and Odin second to make sure you get that double bonus from Mjolnir!
Cards such as Spider-Women can be beneficial to you if your opponent pushes a lot of Power at one location. She can afflict all four of the opponent’s cards with -1 Power which will equal -4 Power! She can play an excellent substitute for Jane Foster, and at the final turn, you can drop Odin to double her abilities.
Final Thoughts
With that, I end my Marvel Snap Jane Foster guide and hope you can use her in your deck effectively! Thor and Jane Foster have an excellent synergy because she can draw Mjolnir from your deck after you drop Thor! I believe Mjolnir gives an additional four or six Power to Thor. Furthermore, the Hammer costs 0 Energy to drop at any location.
Thor’s cost was four Energy a few weeks back with a Power of six. He could get an additional six Power if players dropped Mjolnir. At the same time, Devil Dinosaur used to have 0 Power, and it cost four Energy. Players could easily swap Devil Dinosaurs Cost and Power by dropping Mister Negative to the location.
However, with the recent patches and updates, Devil Dinosaur and Thor have somewhat affected the Jane Foster decks. Thor is a three-cost card with a Power of four, and Devil Dinosaur at five-cost and a Power of three. You can check our “Best Ways To Get Cards in Marvel Snap” guide to learn various ways to unlock rare cards in the game!
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