When it comes to intense third-person shooter experiences, MICROVOLTS: Recharged always grabs the attention of players with unique action gameplay and a variety of weapons to choose from. The game gets challenging with each match and demands players to adapt quickly to claim victories. At the same time, it also allows players to customize their figure to stay dominant in the expanding maps.
To learn more about the development efforts and inspiration, we interviewed Leo, Director of MICROVOLTS: Recharged, over email.
Leo: Hello, it’s my first time reaching out, so allow me to introduce myself. I’m Leo, the Director at MICROVOLTS: Recharged, where I spearhead our efforts to craft an engaging world filled with joy and entertainment for our players.
Leo: This update brings a host of fresh features across various aspects of the game. While we’ve launched on the Epic Games platform to broaden our reach, allowing more players to experience our game, we’ve integrated EAC to promote fairer gameplay in response to popular demand. The zoom mode interface has been refined, offering players a choice between click or hold functionalities, tailoring the experience to individual preferences. Moreover, we’ve added several options to personalize the action figures, notably including the new ‘Street Dancer’ skin, designed with great ambition.
Leo: Our approach to the F2P model is firmly against Pay2Win. We ensure that both basic and premium equipment have equal performance, providing a fair competitive environment for all participants, regardless of their investment. Purchases and microtransactions are solely focused on enhancing the visual appeal through styles, skins, and the overall look of characters and weapons. It’s all about personalizing your figures to reflect your unique taste and style, adding a fun and visually appealing element to the game. The game features two types of currency, RT and MP, which can be earned through gameplay. These currencies can be used to purchase various skins for weapons and parts in our store. Initially, RT was solely obtainable through purchases. However, following player feedback, we’ve adjusted the system to allow for some degree of RT acquisition without payment. We’re also continuously monitoring and expanding ways to earn MP, with further enhancements planned. In celebration of our Epic Games Store debut, we’re excited to announce a ‘$10 RT Coupon Event’ from March 26 to May 27, alongside a ‘Lucky MP Box Event’ from March 26 to April 8, offering additional opportunities to earn MP. We encourage your participation and hope you discover stylish skins and fun.
Leo: Strategy in MICROVOLTS is crucial, with game modes and maps dictating potential winning strategies. This can transform matches into strategic duels between teams, where clever tactics can sometimes outweigh sheer combat prowess, providing thrilling victory experiences. Choosing and switching weapons strategically is vital. Understanding each map and its terrain allows for the optimal use of different weapon types, adapting to various combat scenarios. Effective use of weapons can dramatically swing the tide in your team’s favor at critical moments.
Leo: We’ve replaced the term ‘upgrade,’ which previously required many paid transactions, with ‘tuning’ to indicate setting up with minimal cost. The previous tuning system was quite inconvenient in terms of UI/UX, leading us to redesign it for simplicity. Now, the tuning process is allowing a single attempt, providing players the flexibility to select options that align with their personal preferences.
Leo: Once, I had the opportunity to interact directly with a player, who told me, ‘This is the best game of my life and I wish I could play it through my entire life’. That moment reminded me of the deep attachment people can have with games and made me wish to provide a lasting service that continuously entertains our players. We believe the original MICROVOLTS’ excessive Pay2Win designs significantly contributed to past service closures, causing the gap between paying and non-paying players. Our mission extends to offering a service that endures a lifetime, moving away from the divisive Pay2Win model to ensure fairness for all players, thereby fostering a more inclusive and engaging community.
Leo: Approximately 20 developers were involved in the project, which took just over a year to develop.
Leo: The essentials I consider in servicing a game are skills, honor, uniqueness, and affection for the game. Amongst many elements that describe honor, the level is the indicator of how much time a player has enjoyed playing, which means, how much dedication a player put into it. Removing Level Cap does not make the game easy, rather it shows the extent of affection the game receives.
Leo: The community warmly welcomed the opportunity to play a game that remained a fond memory for many previous players. They appreciated our commitment to avoiding a Pay2Win system, ensuring everyone could compete fairly based on skill alone. The positive response wasn’t limited to any particular country; it was global, and we’re grateful for the valuable feedback that has contributed to the game’s ongoing development.
Leo: Currently, we are not planning to release the game on console platforms.
Leo: Looking ahead, we’re gearing up to add a league system, a second Clan Tournament, and various other events that promise to enrich the MICROVOLTS experience. Stay tuned! We know there are lots of joyous memories of MICROVOLTS and we are committed to creating more for you. While we understand updates may sometimes feel slow, please know the development team is diligently working behind the scenes.
MICROVOLTS: Recharged is a lobby-based third-person shooter game, developed and published by Masangsoft, and released on 9 September 2023.
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I’m an avid gamer turned content writer, my hobbies include but are not limited to different forms of content creation. Not a complicated person, I play games and write about them. Currently attending university for Data Sciences. My favorite past-time is trying to different challange runs of Soulsborne and Souls-like games in the goofiest way possible for my own amusement. You can check my Gaming Profile on Steam And Xbox!