Mighty Mage is an arcade-style top-down arena shooter featuring a very retro-level design that almost sends you back to good ol’ upbeat arcade machine games. The game features advanced mechanics to reflect the Bullet Hell genre with advanced arena shooting and allows using up to five elemental spells during combat.
Despite the auto-target weapon, Mighty Mage offers a decent challenge to players to fight off hordes of enemy waves with an ideal build of your choice. To discuss these mechanics and nostalgic inspiration more, we spoke to Antonio Filipe, Art and General Director at Afil Games.
Antonio: My name is Antonio Filipe. Mighty Mage was one of the first titles from Afil Games, where I worked as art director and general director.
Antonio: Mighty Mage was inspired by games like Brotato and Neon Fight, with one screen and a simple background but with a focus on gameplay and well-crafted hordes of enemies. Even though it was a game made in just a few months, we made enough levels for players to have an experience focused on gameplay, and we will give the readers a tip: be careful around corners, as there are portals, you can die easily!
Antonio: Mighty Mage is a game that reminds you of old arcade games, so the aesthetics contribute to bringing nostalgia to the user. You will always want to test different combinations based on your last high score of how many enemies you killed.
Antonio: At the beginning of the game, players choose between four types of magic: fire, water, earth, and air. Doing this, they have random skill paths that can be chosen, which makes each player’s build unique to their gameplay, leaving all the risk up to the player which style they like to play most and bringing a sense of reward when they have good progress!
Antonio: Balance ends up being a decision made by the player, who makes his own choices after each wave of enemies. It is up to the player whether he prefers more: life, more damage, stronger skills, but which take longer to activate or vice versa, and finally, decide what he needs most to advance in the game.
Antonio: It was made by two developers and just two months of development!
Antonio: Steam, unfortunately, didn’t meet our expectations, as many players didn’t like the idea of a simple game, but on consoles, it was more positive; the Trophy Hunters community really like games in this style!
Antonio: For players who like casual games with a quick run style that mobile players also like, each run lasts around 10 to 15 minutes. It is made for players looking for fun without needing to make a big space in their daily schedules.
Antonio: Mighty Mage was a game made to be its final version, and because it was released for consoles, the next upgrade would be more complicated. But to not say never, maybe in the future, something like Mighty Mage 2 will be in our plans.
Antonio: I would like to thank you for the interview invitation. We want to invite everyone to play Mighty Mage and have fun! Thanks!
Mighty Mage is a top-down rogue-lite arena shooter, developed and published by Afil Games. The game was released on February 1, 2023, for PC, PlayStation 4/5, and Nintendo Switch.
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