This guide will provide you with everything you need to know about the Monster Hunter World final boss, the Xeno'Jiiva.
Table of Contents
Monster Hunter: World is an action-adventure role-playing game developed and published by Capcom. It is the fifth mainline installment in the critically acclaimed Monster Hunter series.
Like the other games, the main gameplay loop revolves around finding, tracking, and taking down large beast-like creatures known as monsters. Crafting and looting are central to the gameplay experience. One of these terrifying monsters is the Monster Hunter World Final Boss known as the Xeno’Jiiva.
Monster Hunter: World garnered widespread acclaim from both critics and players, and is the single highest-selling game in Capcom’s history. The final boss is the fabled Xeno’Jiiva.
Who Is the Monster Hunter World Final Boss?
The Xeno’Jiiva is a newly discovered variant of the Elder Dragon species. The Elder Dragons are a class of monsters that were first introduced in the first generation of monsters. Whereas other classifications group monsters by similar traits that they have, Elder Dragons are a class unto themselves.
Essentially, any monster that defies logic or understanding is classed as an Elder Dragon. As a result, these monsters are more akin to cryptids than the conventional understanding of monsters. At any rate, these creatures are beings of unfathomable strength that have existed since ancient times.
We’ve taken to using the term Elder Dragon for any creature that defies ordinary classification, but I suppose you could call them a type of phenomenon: disasters, cataclysms, living, breathing forces of nature.
The Monster Hunter World Final Boss Xeno’Jiiva is an Elder Dragon of the suborder Dark Light Dragon, of the zoological family Jiva. It is believed to feed off of the bioenergy of previously killed Elder Dragons.
When the natural phenomenon known as the Elder Crossings started happening more and more often, the guild established the Research Commission to figure out what was causing this disturbance.
Although initial research did not reveal anything special, the Wyverians could feel that something was not quite right. Moreover, several decades afterward, an Elder Dragon known as a Zorah Magdaros rampaged across the land of Everstream, tearing up everything in its path.
Following this, the Seeker sought to explore this newly uncovered terrain, and in the process found the Confluence of Fates.
Moving further down the river aided by the Admiral and a nameless hunter, the trio come across a massive cocoon. From the cocoon hatches a young Xeno’Jiiva, but the hunter manages to slay it. This is believed to be the first human contact with the Xeno’Jiiva, and at the time it was believed to be the only Xeno’Jiiva. However, this theory would soon be proven wrong.
Not much is known about the Xeno’Jiiva, as it is a recently discovered species and the Guild has not had much time to research and learn about them. It has been proposed that the Xeno’Jiiva are a species that subsists on the life force of other organisms, and needs their life energies to grow and thrive.
It is still unclear whether it was indeed the Xeno’Jiiva that were the catalyst for the Elder Crossings. It is entirely possible that the Xeno’Jiiva were exploiting the already abundant intrinsic energies of the New World, assuming that it was full of dead Elder Dragons.
In any case, the Monster Hunter World Final Boss Xeno’Jiiva utilized the abundant bioenergy in the ground, and upon needing more, released some sort of pheromones to draw more Elders into the New World.
It is unclear whether the Xeno’Jiiva is sentient or not. Moreover, it is unclear if the Xeno’Jiiva had any malicious intent or was simply following an instinct to survive.
The Xeno’Jiiva is immediately hostel to all nearby organisms the moment it hatches, with no known way to pacify it. This makes it extremely dangerous, and great caution must be taken around it. Despite being newly hatched and essentially just an infant, it has considerable strength and power, even more than many adult Elder Dragons.
However, due to either inexperience or an underdeveloped sense of balance and direction, the Monster Hunter World Final Boss Xeno’Jiiva is unable to be precise with its attacks or exhibit restraint with its energy usage. It is widely believed that a fully grown Monster Hunter World Final Boss Xeno’Jiiva would have unrivaled power and be a great danger to the New World.
The Xeno’Jiiva can be found in the Elder Recess area. The Elder Recess is a hostile, volcanic biome that is covered in the crystallized biosignature of deceased Elder Dragons. Defeating the Xeno’Jiiva is part of the Land of Convergence Quest.
An immense energy flows through the New World, and we’ve found where it all leads to. Go with the Seeker and find out what’s there. May the Sapphire star guide us all.
The Xeno’Jiiva is more or less a pure boss; there are no gimmicks, tricks, or surprises involved. As a result, the only thing standing between the player is their skill, strategy, and preparation. The Xeno’Jiiva isn’t a particularly elemental boss, other than being able to set ablaze certain parts of the ground that damage the player while they are on it, so bringing along fire-resistant equipment can be a good idea.
On that note, the Monster Hunter World Final Boss Xeno’Jiiva is not exceptionally weak to any specific type of elemental damage, so it is advisable to bring along the weapon with the highest possible DPS. At any rate, make sure to stock up on healing and stamina items, and be mentally prepared for the fight.
Once the player arrives, they must speak to the Admiral, who will give them information about the convergence of energy that lies ahead. They will also warn the player that they must be sure about this, as they cannot quit once the quest starts, however, this is untrue and they can back out of the quest as soon as the cutscene ends. It’s show time.
The player will then come face-to-face with the fabled boss for the first time. The Xeno’Jiiva is a translucent dragon-esque creature. Due to its nature of being a newborn, its movements seem extremely clumsy, slow, and telegraphed, giving the player plenty of time to dodge its attacks.
It also tends to make frequent mistakes, such as lasering the ground below it and subsequently falling down the hole it just created.
Similar to the final boss of Monster Hunter Rise, the Xeno’Jiiva can be enraged. In contrast to the Gaismagorm, however, there are two stages of enragement instead of just one. Moreover, the fight itself is divided into two stages that the player must fight through, with the arena changing with each stage.
In this fight, it is advisable to focus on the tail of the Xeno’Jiiva first. Not only does this put the player out of harm’s way, but severing the player also results in significantly valuable crafting materials that can be used to craft powerful weapons and armor. Moreover, the player may not be able to target the tail once the Xeno’Jiiva enters the second stage, at which point it will start flying.
After severing the tail, the best course of action is to target the front legs, as they are breakable and will severely limit the mobility of the Xeno’Jiiva. Once enough damage has been done to them and they have broken, it is advisable to attack and break the head, which will result in valuable item drops.
Due to its slow nature, its attacks are clearly telegraphed and easily dodged, however, this is countered by their very strong damage, so care must be taken to not get hit at all. Also, both the laser attack and the slam attack are quite powerful and must be accounted for when fighting the Xeno’Jiiva.
The slam in particular creates a large explosion that is more than capable of taking down an entire health bar in a single hit, so as soon as you see it rear its front legs, vacate the immediate area at once.
At stage two, the Xeno’Jiiva will have mastered the usage of its wings and begin to fly. In this scenario, curiously the safest place to be is directly underneath it.
Doing so will also allow the player to rack up the damage by attacking its feet when it comes near the player. In general, the boss has a huge health bar that can take a long time to bring down, so patience and persistence are key to success.
Xeno’Jiiva Crafting Materials
Xeno’Jiiva Shell – 5 Star Frequency
Xeno’Jiiva Soulscale – 4 Star Frequency
Xeno’Jiiva Claw (requires the breaking of the forelegs) – 3 Star Frequency
Xeno’Jiiva Horn (requires the breaking of the head) – 2 Star Frequency
Xeno’Jiiva Wing (requires the breaking of the wing) – 3 Star Frequency
Xeno’Jiiva Gem (requires the breaking of the head and the cutting of the tail) – 1 Star Frequency
Xeno’Jiiva Veil – 3 Star Frequency
Xeno’Jiiva Tail (requires the cutting of the tail)
Xeno’Jiiva Shell – 5 Star Frequency
Xeno’Jiiva Soulscale – 3 Star Frequency
Xeno’Jiiva Veil – 3 Star Frequency
Xeno’Jiiva Wing – 3 Star Frequency
Elder Dragon Bone – 3 Star Frequency
Elder Dragon Blood – 3 Star Frequency
Xeno’Jiiva Gem – 1 Star Frequency
Xeno Maliq is a Great Sword weapon and obtained from the Xeno’Jiiva.
Styled with the Xeno’Jiiva Alpha Armor Set and the Xeno’Jiiva Beta Armour Set.
Upgraded from Blacksteel Chopper II.
Has 2 Gem slots and also does Dragon damage
Has 15% Affinity.
Can be crafted with
Xeno’Jiiva Claw x4
Xeno’Jiiva Shell x6
Xeno’Jiiva Tail x2
Xeno’Jiiva Gem x1
Xeno Cypher is a Long Sword weapon and is obtained from the Xeno’Jiiva
Styled with the Xeno’Jiiva Alpha Armour Set and Xeno’Jiiva Beta Armour Set