Mullet Madjack is a unique fast-paced first-person shooter game that is the massive center of attention because of the anime theme and unique gameplay. In the game, each kill resets the counter for your character, which is why you must kill everything in sight to progress throughout the campaign.
Plus, a brutal theme, cyberpunk world, and unique story combined with great humor make Mullet Madjack a must-try in the community. The level design choice is extremely brutal and allows players to utilize a variety of weapons to cater to the fast-paced gameplay. With so much more to talk about, today, we have Alex Martinello, the Game Director of Mullet Madjack, to expand on the design inspiration and future of the game.
Alex: I’m Alex Martinello, I’m the Director of Mullet Madjack, also the Lead Artist and Writer.
Alex: We see a wave of faster FPS shooters, which are more focused on speed and fast responses. Here, we try to make a definitive format for the speed arcade shooter experience.
Alex: A really awesome game came before me, it’s called POST VOID. It is very cheap and fun. When I saw it, I knew exactly that the fast-paced arcade shooter that I wanted to do must use a similar mechanic. So we expanded all the concepts to a new level and met with the devs at the last gamescom, they loved it!
Alex: It is an arcade game, so it’s repetitive by nature, so we aim to do the repetition part of the fun of memorizing it. MMJ is like a racing game, and the floors are the tracks. So you memorize the stages to be better, but we also introduce new elements, enemies, and obstacles to ramp up the difficulty.
Alex: We take as reference the finishes of the famous mod Brutal Doom and merge it with the frantic base gameplay in 10 seconds. On top of that, we imagined the best power-ups possible to make the experience more awesome.
Alex: We always worked with Unity and considered the game the right size to do it there.
Alex: We are 3 devs, and we started working during the pandemic. I drew almost all of the game assets before finding a coder to help me out. haha
Alex: Not many. The initial concept already worked very well. I think our arcade approach contributes to it. We never find the need to go deeper and make it more roguelike than it needs to be.
Alex: We picked a lot of feedback from the community, they helped us to really balance out the weapons and ways to make the difficulty modes more engaging and fun. Almost 30% of this game design is tweaks that we made based on community feedback.
Alex: That our game was launched! We hit far beyond our expectations, paid for its development in the first 10 hours, and were overwhelmingly positive on steam in just 24 hours. It’s 3 days since launch, and the game is at 1000 reviews with 98%. So check it out!!!
Mullet Madjack is an arcade FPS game, developed by HAMMER95. The game was released on May 15, 2024, for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
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Ayyoun loves to write about games as much he likes playing them. Been investing lots and lots of time into gaming since the glory days of playstation 1. He especially loves horror genre and likes to play the classics like resident evil and silent hill. Engages in casual PvP games like Division 2, Destiny 2 and Rainbow Six Siege, and always in search of new and unique games to play and write about. Here’s the link to his Steam.