OUTRIDERS Developer Making Unannounced AAA VR Action IP
OUTRIDERS | Source: Steam
People Can Fly’s Katowice studio, Incuvo, is working on an “undisclosed VR IP,” with a strong emphasis on combat, abilities, and encounters in intricately designed settings.
The project is likely being developed using Unity, a departure from the company’s traditional focus on Unreal Engine development.
Job listings for the project suggest it may be intended for next-generation consoles, with a focus on creating photorealistic environments and materials.
There are indications that the video game may have a mobile release, as one job listing seeks candidates with mobile game development experience.
While the possibility of an open-world design is hinted at by the emphasis on environment creation, it is not explicitly mentioned in the job listings.
People Can Fly, a well-known video game developer renowned for developing video games like OUTRIDERS, Bulletstorm, and Painkiller, has been actively engaged in the development of multiple new projects. In June, the Poland-based company announced its collaboration with Incuvo to produce a virtual reality (VR) version of its acclaimed 2011 first-person shooter, Bulletstorm.
Recently, in partnership with SQUARE ENIX, the company developed OUTRIDERS. Although the online live-service video game didn’t appeal to everyone, it has shown sufficient success, enabling People Can Fly to pursue further expansion and explore new ventures. In addition to the release of Bulletstorm VR this year, People Can Fly appears to be actively developing another undisclosed virtual reality (VR) project. This particular project is a multi-platform action franchise designed for next-generation consoles and hints at a potential mobile release.
Today, we stumbled upon several recent job postings on the People Can Fly website related to an “undisclosed VR IP” in development at the company’s Katowice studio, Incuvo. Among these listings is the Gameplay Designer role, where responsibilities include, “Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings.”
Based on this information, it can be reasonably deduced that the undisclosed virtual reality (VR) project is an action franchise that places significant emphasis on combat, abilities, and encounters with adversaries in intricately designed settings. Furthermore, there are indications that this project could be developed using Unity, given that one of the job qualifications specifically mentions, “Good knowledge of Unity.”
This is certainly noteworthy as People Can Fly has traditionally focused on Unreal Engine video game development. Additionally, a job listing for the 3D Generalist position at the company’s Katowice studio, Incuvo, implies that the undisclosed virtual reality (VR) project might be intended for next-generation consoles, as one of the qualifications outlines, “Experience designing photorealistic environments, props, textures, and materials for next-generation console platforms.”
Moreover, the reference to photorealistic environments, props, textures, and materials strongly suggests that the undisclosed project will heavily emphasise the in-game environment, possibly even featuring an open-world design. Given that none of the job listings make any mention of an open-world design, it appears that the likelihood of such a possibility is rather slim.
An intriguing aspect to note is the potential release of the undisclosed virtual reality (VR) project on mobile platforms. Another job listing on the People Can Fly website is for the Technical Artist role, which highlights, “Experience shipping titles, with mobile experience being a plus.” The listing also emphasises, “Solid understanding of standard game development pipelines and tools, including mobile platforms.”
While it’s not uncommon for AAA video games to have mobile releases, it’s fascinating that People Can Fly is venturing to bring a virtual reality (VR) video game to mobile devices. One possibility is that players might be able to experience the gameplay through virtual reality (VR) devices like Gear VR, which provides controller support. Nevertheless, the exact details of how this unannounced project will be implemented on mobile platforms remain undisclosed.
Although no definite conclusion can be drawn about the nature of this undisclosed virtual reality (VR) project, it is worth noting that People Can Fly has been exploring the virtual reality (VR) realm with its established and acclaimed franchises. Hence, it is conceivable that this unannounced project might potentially be a virtual reality (VR) adaptation of OUTRIDERS, given the mention of combat with abilities, which aligns with the setting of OUTRIDERS.
Nevertheless, OUTRIDERS faced a tumultuous release and has not gained significant popularity, evidenced by less than 500 active players on Steam, despite reaching a peak of over 125,000 upon launch. This situation makes it improbable for the company to invest in a virtual reality (VR) adaptation of a declining video game. Moreover, considering OUTRIDERS is a third-person shooter, transitioning it to a virtual reality (VR) format would require a shift to a first-person perspective.
Another potential option is a virtual reality (VR) adaptation of Painkiller, a first-person horror shooter influenced by genre-defining classics like Quake and DOOM. With its emphasis on combat and relentless monster slaying in intricately designed environments, there is a possibility that People Can Fly could opt for a revitalisation of this well-received video game. Nevertheless, it is also plausible that this undisclosed project might be an entirely new virtual reality (VR) franchise.
Regrettably, we lack substantial information regarding this unannounced virtual reality (VR) action franchise. It’s essential to acknowledge that the current details surrounding this project are purely speculative, and only time will reveal the exact nature of People Can Fly’s endeavours.
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From writing short stories in his room to finding true enthusiasm for video game and computer hardware journalism, Huzaifa plays video games and write all the latest and greatest news about them. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the news, authenticating every tiny detail to serve his audience. When he’s not breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist. He has also worked with Publishers like eXputer, The Nerd Mag and Gamesual making him an expert in Gaming News Industry.