Remnant 2 features 10 classes or Archetypes to choose from and their playstyle vary greatly. The game gives players free rein over creating one’s path and build to claw through enemies in their own way. This guide will be looking over all 10 archetypes and listing Remnant 2 best builds
Key Takeaways
- Remnant 2 has 10 unique archetypes players can use. this guide outlines some of the best builds for them.
- For the best DPS build we recommend a Gunslinger + Hunter archetype build focusing on raw gun damage and uptime.
- For the best Tank build, we recommend a Challenger + Engineer archetype build focusing on Utility, High resistance to damage, and ludicrous melee damage.
- For the best Healer build we recommend a Medic + Challenger build for great survivability and large amounts of healing in a large radius.
Remnant 2 Archetypes
Remnant 2 sets roles for players to engage with its archetypes, and it highly recommends the co-op mode, although solo play is also possible. Some fights even seem to cater more toward co-op play rather than solo play. The choice of class in a group could be a fun gimmick for people’s playthroughs.
The current 10 Archetypes in Remnant 2 are:
- Medic: Healing, Support, Well rounded
- Hunter: Long range, Marking, Precision Damage
- Challenger: Close Range, Durable, Hard to Kill
- Handler: Pet Companion, Teamwork, Utility
- Gunslinger: Gun Handling, Fire Rate, Ammo
- Summoner: Minion Spawner
- Alchemist: Sharpshooter, Buffer
- Explorer: Resource Focused, Drop Rate Increase
- Engineer: Tool Focused, Utility
- Invader: Evasion, Shadow Decoys
Best DPS Build
DPS is a big part of fighting games like Remnant 2. Very regularly players will be faced by massive bosses with really high HP pools and having a character deal large amounts of damage becomes a must. For the Best DPS build we’ll be looking at the Gunslinger Archetype.
Gunslinger
The class we’ll focus on is the Gunslinger with the subclass being Hunter. The class specializes in gunplay as the name suggests. Skills focus on improving gunplay as well with an increased rate of fire, reload speed increasing general stats like critical chance.

Gunslinger has a perk that lets them reload their weapon automatically after they use a skill. The skill in question we’ll be using is bullet storm which we’ll cover further. This build requires some setup but it does huge damage when put together well.
Skill
The skill we’ll be going over in this build is the Bulletstorm skill which is an Archetype skill for the Gunslinger class.

This skill allows the player to gain a 20% fire rate bonus and 50% faster reload speed for long-ranged weapons. Generally great for all long-ranged guns and gives an edge to gunplay which plays a huge role in the game.
Additionally, one huge thing with this skill is the fact that it makes single-shot weapons fully automatic. So a single-shot rifle that outputs ludicrous amounts of damage with a single hit would become a fully automatic rifle with the same damage.
Secondary Class and Skill
For the secondary class we’ll be selecting the Hunter class.

The hunter subclass has a ton of perks that aid in the build we’re going for. The perk deadeye for example boosts ranged damage by 40% and boosts weakspot damage by 15%. It also provides a 5 % critical chance for ranged weapons.
Furthermore, Urgency is a perk that provides the player with 15% reload speed and 15% increased movement speed which pairs well with Bulletstorm providing additional reload speed and allowing for a quick return to combat.
Now lets take a look at the skill that will pair with the subclass of the hunter.

Hunter’s Mark: Marks enemies within 35m, grants 15% bonus long-range and melee damage, and gives allies 15% increased crit chance. Useful for tempo and co-op play.
Perks
Both Gunslinger and Hunter have Perks which are essential for a good build in Remnant 2. Here’s a list of the perks and what they do:
Perk | Class | Effect |
---|---|---|
Swift Shot | Gunslinger | Ammo pickups reward 30% additional ammo for every player in the party and the bonus is split equally among the teammates. Causes the ammo box to drop additional ammo on the ground. |
Posse Up | Gunslinger | Firearms gain 10% reload speed. The bonus is doubled if magazine is empty. |
Quick Hands | Gunslinger | Gain 40% ranged damage, 15% weak spot damage and 5% ranged critical chance. |
Sleight of Hand | Gunslinger | Using a relic reloads equipped firearm and increases Ranged damage by 15% for 10s. |
Deadeye | Hunter | Kills due to weak spot and critical hits increase ammo drops by 50% and double the chance of ammo drops. |
Return to sender | Hunter | Using a relic extends the duration of any active hunter skill by 10s. Effect degrades with each subsequent use. Weakspot kills against Marked enemies increase the speed of next relic use within 15s by 5%. Stacks 10x |
Urgency | Hunter | Firearms gain 15% reload speed and 15% increased movement speed after a kill. Lasts 5s |
Intuition | Hunter | Using a relic extends the duration of any active hunter skill by 10s. Effect degrades with each subsequent use. Weakspot kills against Marked enemies increase the speed of the next relic use within 15s by 5%. Stacks 10x |
These perks work together with the skills to buff our main weapon to where players have a full auto rifle dishing out insane damage with minuscule downtime.
Prime Perk
The effect of the Prime perk, Loaded, is: When the player activates any gunslinger skill, both weapons instantly reload and gain infinite reserve ammo on all weapons for 8 seconds.
Gunslinger Weapon Loadout
Stats | Huntmaster M1 | Spectral Blade | Enigma |
---|---|---|---|
Damage | 70 | 53 | 22 |
RPS | 1.5 | – | 4 |
Magazine | 7 | – | 30 |
Ideal Range | 27m | – | 12m |
Falloff Range | 75m | – | 12m |
Max Ammo | 42 | – | 120 |
Critical Hit Chance | 5% | 8% | -10% |
Weak Spot Damage Bonus | 110% | 105% | – |
Stagger Modifier | 5% | -25% | -15% |
Huntmaster M1 Long Gun
The Huntsman M1 long gun is the main weapon we’re gonna be looking at as this weapon is what goes well with the skills and passives of the Gunslinger

The Huntmaster M1 is a high-powered long range bolt action rifle with great accuracy and a scope with a 2.5x magnification scope. This gun checks all the boxes for the Bulletstorm skill because it’s a high-damage, single-shot bolt-action rifle. Using the skill makes it fully automatic and gives it far quicker recovery time for better uptime in fights.
The mods used on this weapon are:
- Hot Shot: Imbues ammunition with Fire and increases ranged damage by 15% for 20s. Shots also apply to burn, dealing 460 fire damage over 10 seconds.
- Battery +3: Ranged Hits increase the next weak spot hit by 13% per stack. Max 5 stacks.
jewelry
These are the important pieces that will really impact this build. The rest of the jewelry can be up to the player but it shouldn’t matter too much.
- Inert overcharger: Standing still increases Fire rate by 20% reload speed by 16% and reduces recoil by 50%. Lasts 1.5s after moving.
- Zania’s Malice: Dealing weakspot damage increases weakspot damage by 10% for 7s. Stacks 3x.
- Probability Cord: Increases Crit Damage by 30%
Best Tank Build
In ARPGs, tanks have a dual role of dealing and absorbing damage. Ideal for solo play and supporting co-op DPS teammates. We recommend the Challenger build with Engineer subclass for sustain, high melee DPS, and utility.
Challenger
Challenger is a base Archetype in Remnant 2 with use for close range combat. In a game with guns range plays a huge role and the challenger class is unique in its tanky nature where it can afford to fight close range.

The build focuses on a damage-dealing tank that can support their team.
Skill
We’re gonna be using a skill called Juggernaut for this build. This skill will allow players to get out of impossible situations and improve their survivability.

The skill allows the user to become unstoppable and gain 3 stacks of BULWARK, 15% movement speed and melee speed, and 50% increased melee damage. For a close combat tank this skill is perfect to go in, slice and dice the enemies, and then get out without a dent in their HP pools.
Secondary Class, and Skill
The secondary class we’ll be using is a secret archetype which synergizes great with the challenger build. The engineer archetype.
The engineer archetype is a utility and support class that relies on using heavy weaponry and turrets to take on waves of enemies. In a solo playthrough, this is especially useful since it provides backup much like another player would but replacing the player with a turret.
Let’s have a quick look at the skill we’ll be recommending for the engineer subclass:

The Vulcan skill is a must for Engineer builds. It lets you deploy a powerful turret that auto-targets and deals damage until it runs out of ammo. You can wield it as a Gatling gun too, making it versatile.
Your party members can also use the turret, helpful for team play, especially with long cooldowns.
You can reclaim the turret and get back 75% of the ammo, enhancing mission mobility and adaptability. A game-changer for Engineers.
Perks
In every build, the perks are what make it. Here’s a list of the perks of the challenger and engineer archetype.
Perk | Class | Effect |
---|---|---|
Close quarters | Challenger | Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m |
Intimidating presence | Challenger | After activating a Challenger Skill, enemies within 10m deal 10% less damage for 15s. |
Powerlifter | Challenger | The Stamina Cost increases for each weight bracket is reduced by 50%. |
Face of Danger | Challenger | Using a Relic within 10m of an enemy grants 2 stacks of Bulwark for 10s. |
Metalworker | Engineer | increases Skill Damage by 5% Heavy Weapons gain 5% Ammo Capacity and +2.5% Max Health |
Magnetic Field | Engineer | Using a Relic refills 15% of Heavy Weapon Ammo. The bonus is doubled when Heavy Weapon is stowed. If the Stowed Heavy Weapon is overfilled, the Engineer will drop additional Ammo based on the surplus. |
Heavy Mobility | Engineer | Movement Speed while Carrying a Heavy Weapon is increased by 35%. |
Surplus | Engineer | Using a Relic refills 15% of Heavy Weapon Ammo. Bonus is doubled when Heavy Weapon is stowed. If the Stowed Heavy Weapon is overfilled, the Engineer will drop additional Ammo based on the surplus. |
Prime Perk
Die Hard is the prime perk for the Challenger class. It grants invulnerability and health regeneration when hit with fatal damage. Here are the effects and upgrades:
- Base Perk: 2s invulnerability, 50% Max Health regeneration. 10-minute cooldown.
- Level 5 Upgrade: 2.5s invulnerability, 75% Max Health regeneration. 10-minute cooldown.
- Level 10 Upgrade: 3s invulnerability, 100% Max Health regeneration.”
This perk is great for players who like to charge into battles and keep fighting, even after taking heavy damage.
Weapons
Since this build is more so focused around skill usage and melee combat we’ll only be going over the melee and the mods.
The melee sword we went for is the Iron Greatsword which is the base sword of the challenger. This sword is an absolute monster of a sword with great range and damage. The most important feature we’ve used though is the mod.

Vengeful Strike is the mod we’ve used which increases melee damage by 20% when below 50% Max HP. This pairs really well with the amulet in our build.
Best Tank Jewelry
These cover the essential jewelry items which aid in the fast movement for quick in and outs with the tank synergizing with the uptime of the skills.
-
Heart of the Wolf Ring:
- Max stamina +25
- Movement speed +10%
-
Momentum Driver Ring:
- After 2s of sprinting, movement speed +15%
- Reduces stagger level by 1
-
Vengeance Idol Amulet:
- Increases damage dealt by 30% when HP is below 50%
-
Restriction Cord Ring:
- Limits healing above 50% HP
- Reduces incoming damage by 10%
-
Reserve Boosting Gem Ring:
- HP regeneration:
- 0.333 per second after going below 50% HP
- Increases to 2 per second until 50% HP is reached
- HP regeneration:
Best Healing Build
Healing is a big part of Remnant 2. For new players to the genre, the game will present itself as fairly difficult and nonveterans of the series will have a tough time adjusting to the learning curve and memorizing enemy attack patterns.
Medic is one of the 10 archetypes in Remnant 2 that focuses on healing.
We’ll be covering the basics of this this build works and would recommend you check out our full in-depth medic build covered here: Remnant 2 Best Medic Build
Medic
The medic is a great class for solo and co-op as it provides ample healing and makes the game generally easier to play. It is to be noted that being a healer doesn’t disqualify the class from doing serious damage but healing is just an added perk for this build.

Medic shines in co-op as it’s a dedicated healer and in tough missions can easily bring confidence to the team as they don’t need to worry about being out of combat for too long and having a long animation to heal themselves.
Skill
The skill we recommend for the best medic build is the healing shield.

Healing Shield: Gives allies a 100% max HP shield in a 25m radius for 10s, with 21% HP regen. 96s cooldown. Unlocked at archetype level 5.
Wellspring: Instant AoE heal but requires allies to stay put. Your choice based on mission.
Secondary Class and Skill

War Stomp skill for challenger in Remnant 2. (image captured by us)
For a balanced approach in Remnant 2, we recommend pairing the Medic with the Challenger subclass. Survivability is key in this tough game. Challengers make great short-range tanks, allowing Medics to be both healers and battle-ready.
Skill Recommendation: War Stomp
- Creates a tremor dealing 150 damage and staggering enemies in a cone up to 7.5m.
- Useful for revives and dealing with nearby threats, especially in co-op play.
- Synergizes well with a Wellspring build, providing space when allies are surrounded.”
This combo ensures Medics can keep allies healthy and themselves in the fight.
Perks
Perk | Class | Effect |
---|---|---|
Invigorated | Medic | Grants a 2.5% increase to All Damage |
Benevolence | Medic | Increases Relic Efficacy by 15% and heals nearby allies for 30% of the total healing value. |
Backbone | Medic | Increases the hits Medic can take before losing Grey Health by 1 |
Benefactor | Medic | Increases Relic Use Speed by 20% |
Close quarters | Challenger | Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. |
Intimidating presence | Challenger | After activating a Challenger Skill, enemies within 10m deal 10% less damage for 15s. |
Powerlifter | Challenger | The Stamina Cost increases for each weight bracket is reduced by 50%. |
Face of Danger | Challenger | Using a Relic within 10m of an enemy grants 2 stacks of Bulwark for 10s. |
Prime Perk
Regenerator
After you have given your allies a total of 350 HP in healing, Regenerator grants you back a Relic charge. The healing accumulation resets when you Respawn or Rest at a Wordlstone, and you must heal your companions for 350 HP once again.
Weapons
Stats | Long Gun: Rusty Lever Action | Hand Gun: Rune Pistol | Melee Weapon: Red Doe Staff |
---|---|---|---|
Damage | 55 | 15 | 62 |
RPS | 1.8 | 6.6 | – |
Magazine | 10 | 42 | – |
Ideal Range | 30m | 18m | – |
Falloff Range | 80m | 53m | – |
Critical Hit Chance | – | 10% | 3% |
Weak Spot Damage Bonus | 100% | 100% | 95% |
Max Ammo | 60 | 168 | – |
Stagger Modifier | 0% | 0% | 8% |
Weapon Mods & Mutators
Long Gun: Rusty Lever Action
-
Healing Shot:
- Sends a healing payload to allies.
- Heals for 30% of their max health.
- Remains latent until an ally is nearby.
- Dormant payload lasts 30s, healing power decreases over time.
-
Extender:
- Increases weapon magazine capacity by 20%.
Hand Gun: Rune Pistol
-
Soul Brand:
- Applies Soul Brand to enemies within 25m for 25s.
- Killed enemies leave Echoes for 10s.
- Echoes grant 10% Max Health when touched.
-
Bandit:
- 10% chance to return spent Ammo to the magazine on hit.
Melee Weapon: Red Doe Staff
- Lifeline: After dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path.
- Shield Breaker: Melee Attacks grant a Shield for 2% of Max Health. Max 20%. Last 10s.
Jewelry
- Cleansing Stone amulet: Reduces Duration of Elemental Status Effects against wearer by 50%. Relic use cleanses Elemental Status effects and grants 15% of wearer’s Max Health to all allies within 7m when cleansed.
- Burden of the Divine ring: All damage dealt by the wearer is reduced by 10%. 50% of self-healing applies to allies.
- Dense Silicone Ring: Gain 200% of Health Regenerated as Mod Power.
- Generating Band ring: Regenerate 3 of Max Health per second while a Shield is active.
- Ring of Grace ring: Taking enemy damage causes 10% of Maximum Health to regenerate over 10s
Remnant 2 Builds Comparison Table
Variable | DPS Build | Tank Build | Healing Build |
---|---|---|---|
Archetypes | Gunslinger + Hunter | Challenger + Engineer | Medic + Challenger |
Range | Long range | Close range | Close-medium range |
Skills | Bulletstorm + Hunters Mark | Juggernaut + Heavy weapon: Vulcan | Healing Shield + War Stomp |
Playstyle | Long-range, Skill tempo damage dealer | Close-range melee combat with utility | Medium-range support with tank capability |
Weapon | Huntmaster M1 | AS-10 Bulldog | Rusty Lever Action |
Melee | Spectral Blade | Iron Greatsword | Red Doe Staff |
Handgun | Enigma | Meridian | Rune Pistol |
Stat priority | Attack damage, Critical Chance, Critical Damage, Reload Speed | Hp regeneration, Damage resistance, Skill damage, Melee damage | Damage resistance, Melee damage |
Armor level | Light | Heavy | Heavy |
Cooldowns | Medium Cooldowns | Medium Cooldowns | High Cooldowns |
In this guide, we covered, in our view, some of the best builds in the game. We paid close attention to how the synergies b/w the two archetypes in a build work together and how well their perks complement each other. These 3 builds are sure to be appreciated in a co-op team and are fun solo as well.
As always please let us know how you’ve been enjoying the game and we hope we’ve helped with this guide. If you want more information on Remnant 2 be sure to check out our Guides:
Good job! Please give your positive feedback 😏
How could we improve this post? Please Help us. 💡
Nauman Shah is a VeryAli’s Guide Writer. With a background in Software Engineering along with immense love for video games and three years in Unity 3D games development, Nauman joined the writing media to share his thoughts around the world. Moreover, he likes to smash people with difficult questions on social media and watch shows with a cat named ‘Blep’.
Nauman primarily plays RPG and Open World Games – His Gamer Tag is #Sammich. You can check his gaming library and connect with him!