Remnant 2 has one of the widest rosters of guns and weapons that players can choose from. Hence, picking the right one isn’t a task for the faint of heart. That’s why we gathered the top 10 Remnat 2 best guns, including the 5 best Long Guns and 5 best Hand Guns.
- There are 22 Long Guns and 19 Hand Guns in Remnant 2 that players can choose from.
- Of the Long Guns, we recommend Nightfall for its ability to acquire infinite Ammo and become practically unstoppable.
- Alpha-Omega is another great choice for its high Weak Spot damage and powerful explosive shots.
- For the Hand Guns, we highly suggest the Rune Pistol due to its healing abilities, perfect for Medics and Invaders.
- The MP60-R is another great choice for its sheer power and customizability.
Remnant 2 Best Long Guns
There are 22 Long Guns in Remnant 2. Of these, here are our picks for the top 5 best Remnant 2 Long Guns.
Nightfall

Stat | Value |
---|---|
Damage | 31 |
RPS | 5 |
Magazine | 10 |
Max Ammo | 90 |
Weak Spot Damage Bonus | 105% |
Stagger Modifier | 15% |
Critical Hit Chance | 5% |
Ideal Range | 18 meters |
Falloff Range | 50 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Dreadwalker |
Nightfall is one of the best Long Guns in Remnant 2 thanks to its high damage output and the Dreadwalker Weapon Mod. Despite its initially lower fire rate and magazine size, it excels in Weak Spot Damage Bonus and Max Ammo capacity. It’s also effective for staggering enemies.
Weapon Mod: Dreadwalker
The Dreadwalker Mod is what makes Nightfall exceptional. It boosts firing rate by 35%, provides 10% extra lifesteal, and grants infinite ammo for 10 seconds. During this time, the weapon becomes fully automatic, and your character becomes translucent, making them harder to hit. However, you can’t use other weapons or activate skills during this period, and it requires 1,250 Mod Power to activate.
How To Unlock:
To acquire Nightfall, first, defeat the Nightweaver and get the Cursed Dream Skills. Then, use that plus 650 Scrap and 7 Lumenite Crystals to craft the gun at McCabe.
Pros:
- Overpowered Weapon Mod.
- Dreadwalker makes you harder to hit.
- High Weak Spot Damage Bonus and Stagger Modifier.
- Medium-to-long range.
- Exquisitely high accuracy.
Cons:
- No Skill or other weapon can be used during Dreadwalker.
- Heavily reliant on Dreadwalker.
- Low RPS and Magazine Capacity.
- Dreadwalker has a high Mod Power requirement.
Alpha-Omega

Stat | Value |
---|---|
Damage | 15 |
RPS | 7.2 |
Magazine | 55 |
Max Ammo | 275 |
Weak Spot Damage Bonus | 100% |
Stagger Modifier | 0% |
Critical Hit Chance | 10% |
Ideal Range | 24 meters |
Falloff Range | 70 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Beta Ray |
The Alpha-Omega is a well-designed Long Gun, offering moderate damage at a high firing rate and exceptional accuracy.
It features a unique passive that enhances charged attacks, firing a high-damage beam capable of penetrating targets. Each hit reduces charge time by 0.1 seconds and boosts damage by 10% for 1.5 seconds, with the effect stacking up to five times.
Weapon Mod: Beta Ray
The Beta Ray Mod applies a 30-second Brand to each target, leaving a Brand at the location if the target dies. Swapping or Reloading the weapon causes the Brands to explode, dealing 225 damage. A single target can have up to 3 additional Brands, each dealing 50% of the original Brand’s damage.
Additionally, killing an enemy with Alpha-Omega refunds 5-15% of spent Ammo and Mod Power. This Mod requires 450 Mod Power.
How To Unlock:
First, travel to Root Earth and battle Annihilation to get the Forgotten Memory. Then, combine it with 7 Lumenite Crystals and 650 Scrap at McCabe to get the Alpha-Omega.
Pros:
- High accuracy and high firing rate.
- Weapon Mod deals stackable explosive damage.
- Beta Ray also returns some spent Ammo and Mod Power.
- Weapon Mod requires low Mod Power.
Cons:
- Low damage.
- No Stagger Modifier.
- Weapon Mod cannot be swapped or removed.
Widowmaker

Stat | Value |
---|---|
Damage | 125 |
RPS | 2.4 |
Magazine | 1 |
Max Ammo | 27 |
Weak Spot Damage Bonus | 120% |
Stagger Modifier | 20% |
Critical Hit Chance | 10% |
Ideal Range | 35 meters |
Falloff Range | 85 meters |
Accuracy | High |
Max Level | 20 |
Weapon Mod | None |
The Widowmaker is a highly powerful Long Gun that unfortunately does not feature any in-built Weapon Mods. However, that doesn’t mean it doesn’t perform well on its own.
The Widowmaker is a potent Long Gun in Remnant 2 that doesn’t include any built-in Weapon Mods. Despite this, it stands out with high raw damage, the highest Weak Spot Damage Bonus among weapons, and slightly better range, making it ideal for long-range sniping and cover-based combat.
While it requires reloading after each shot, it compensates with a higher Stagger Modifier and Critical Hit Chance. The gun comes with a 3x scope for precise aiming.
Weapon Mod: None
As for Weapon Mods, you have the freedom to choose the best fit. Options like Prismatic Driver and Overflow work well, providing benefits like increased Reload Speed and single-target damage.
How To Unlock:
You can buy the Widowmaker from Brabus in Ward 13 for 1,000 Scrap. It’s quite easy to acquire considering this gun has great potential.
Pros:
- Deals high single-target damage.
- High accuracy means shots land where you aim them.
- Comes with a 3x scope for aiming.
- Easy to buy (for just 1,000 Scrap).
- High Critical Hit Chance and Weak Spot Damage Bonus.
Cons:
- Requires reloading after every round.
- No in-built Weapon Mod.
- Takes a while to reload.
Deceit

Stat | Value |
---|---|
Damage | 120 |
RPS | 2 |
Magazine | 6 |
Max Ammo | 30 |
Weak Spot Damage Bonus | 90% |
Stagger Modifier | 5% |
Critical Hit Chance | 15% |
Ideal Range | 28 meters |
Falloff Range | 75 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Ouroboros |
Deceit stands out as one of the best Remnant 2 guns, thanks to its exceptional damage and remarkable accuracy. This split-barreled rifle fires two shots at once but requires charging before shooting. Once the shot lands, it deals devastating damage to enemies. It has moderate range, high Critical Hit Chance, and a significant Weak Spot Damage Bonus. While it has limited ammo, it doesn’t require frequent reloading like a typical shotgun.
Weapon Mod: Ouroboros
Deceit comes with the Ouroboros Weapon Mod. This Mod deploys three spinning sword fragments that orbit around you for 30 seconds. When you perform a Melee Attack, one of these fragments will strike the enemy. Instead of causing damage, it turns all hits from Deceit into Weakspot hits. With a Charged Melee Attack, all three fragments are released at once. This Mod consumes 1,440 Mod Power.
How To Unlock:
You must first acquire the Imposter’s Heart by killing Faelin in the Council Chamber. Then, head over to McCabe and, along with 650 Scrap and 7 Lumenite Crystals, craft the Deceit Long Gun.
Pros:
- High single-target damage.
- Good Weak Spot Damage Bonus.
- High accuracy will ensure all of your hits land.
- Excellent range for a rifle of this power.
Cons:
- Low Stagger Modifier.
- Weapon Mod is dependent on Melee Weapon use.
- High Mod Power requirement.
Merciless

Stat | Value |
---|---|
Damage | 13 |
RPS | 8.6 |
Magazine | 50 |
Max Ammo | 250 |
Weak Spot Damage Bonus | 100% |
Stagger Modifier | 0% |
Critical Hit Chance | 10% |
Ideal Range | 20 meters |
Falloff Range | 45 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Bloodline |
The Merciless Long Gun is a punishing weapon that inflicts continuous bleeding on enemies. It has low base damage but compensates with a high Rate of Fire (RPS) and a massive Magazine and ammo reserve. It deals 100% extra damage to Weak Spots but lacks additional stagger damage. Its passive releases flechettes that, when the reticle is compressed, deal 250 Bleeding Damage over 10 seconds.
Weapon Mod: Bloodline
Merciless features its own Weapon Mod, Bloodline, which cannot be removed. It fires an energy blast passing through enemies and dealing 150 damage. This damage has a 25% higher chance of being Critical and deals triple stagger damage.
Furthermore, Bloodline’s damage increases as it penetrates more enemies, gaining a 50% damage boost for each penetrated foe. It has a low Mod Power Requirement of 350.
How To Unlock:
You’ll need to acquire the Crimson Membrane, a highly missable item. First, head to Yaesha and, before the fight with the Ravager, opt to kill the Doe. Then, defeat the Ravager to acquire the Crimson Membrane. After that, use it along with 7 Lumenite Crystals and 650 Scrap to craft the Merciless Long Gun.
Pros:
- High accuracy with an excellent firing rate.
- Bulky Magazine and ammo reserve capacity.
- Deals extra Bleeding Damage as a passive.
- Weapon Mod boosts all types of damage.
- Bloodline has a low Mod Power requirement.
Cons:
- Does not deal stagger damage without the Mod.
- Material required for crafting is easily missable.
- Weapon Mod cannot be removed or swapped out.
Remnant 2 Best Hand Guns
Remnant 2 features 19 Hand Guns to choose from. here are our picks for the top 5 best Remnant 2 Hand Guns.
Rune Pistol
Stat | Value |
---|---|
Damage | 15 |
RPS | 6.6 |
Magazine | 42 |
Max Ammo | 168 |
Weak Spot Damage Bonus | 100% |
Stagger Modifier | 0% |
Critical Hit Chance | 10% |
Ideal Range | 18 meters |
Falloff Range | 53 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Soul Brand |
First up on our list is the Rune Pistol, a semi-automatic Hand Gun designed for close to medium-range combat. It features high accuracy and precise control over the trajectory of the bullets, having an ideal range of 18 meters.
Moreover, the Rune Pistol shoots out several bullets in a second and has a good Magazine Capacity. Unfortunately, it has no Stagger Modifier. But it does land some Critical Hits with a standard 100% Weak Spot Damage Bonus.
Weapon Mod: Soul Brand
We selected the Rune Pistol primarily for its Weapon Mod, Soul Brand, which demands 850 Mod Power. This Mod affixes a Soul Brand to all enemies within a 25-meter range of your character.
Each Soul Brand remains active for 25 seconds and creates an Echo when the attached enemy is defeated. These Echoes gravitate toward allies within a 3-meter radius and, upon contact, restore 20% of their Max HP. If an Echo fails to find an ally, it dissipates after 10 seconds.
How To Unlock:
For the Rune Pistol, you’ll need to acquire the Decrepit Rune, which can be found after you give the Nightweaver’s Web the Ravenous Medallion. Use the Rune to craft the Rune Pistol at Nimue.
Pros:
- High firing rate combined with precision and accuracy.
- Deals high amounts of Critical damage.
- Has an ideal close-to-mid range.
- Powerful Weapon Mod with extraordinary support capabilities.
Cons:
- Only fits builds that focus on healing (such as Medic builds).
- Deals no stagger damage.
- Weapon Mod cannot be changed or removed.
Cube Gun

Stat | Value |
---|---|
Damage | 15 |
RPS | 7.5 |
Magazine | 5 |
Max Ammo | 105 |
Weak Spot Damage Bonus | 85% |
Stagger Modifier | 0% |
Critical Hit Chance | 5% |
Ideal Range | 18 meters |
Falloff Range | 50 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Cube Shield |
The Cube Gun is a versatile weapon suitable for both offense and defense. It offers high accuracy and excels in close combat.
Projectiles fired with the Cube Gun return to your weapon upon hitting a target or reaching their maximum range. Reloading the weapon restores these shots to your Magazine, allowing for virtually infinite Ammo. However, be mindful of overheating, and note that it lacks stagger damage.
Weapon Mod: Cube Shield
The Cube Gun comes with the Cube Shield Weapon Mod. This deploys a cube-shaped barrier around you and your allies, capable of absorbing up to 500 damage for a brief 15 seconds.
When the Mod is reactivated, the Cube Shield is launched, dealing damage to enemies in its path based on the damage it initially absorbed. The Mod requires 1,000 Mod Power.
How To Unlock:
Kill the Labyrinth Sentinel to get the Conflux Prism. Then, with 7 Lumenite Crystals and 650 Scrap, travel to McCabe’s workshop and craft the Cube Gun.
Pros:
- Features an ammo-refunding passive.
- High accuracy with a great RPS.
- Has protective potential as well.
- Perfect for support Classes like Medics and Invaders.
Cons:
- The weapon can overheat.
- High Mod Power requirement.
- No stagger damage.
MP60-R

Stat | Value |
---|---|
Damage | 9 |
RPS | 14.2 |
Magazine | 42 |
Max Ammo | 252 |
Weak Spot Damage Bonus | 100% |
Stagger Modifier | 0% |
Critical Hit Chance | 10% |
Ideal Range | 17 meters |
Falloff Range | 50 meters |
Accuracy | High |
Max Level | 20 |
Weapon Mod | None |
The MP60-R is a rapid-firing submachine gun designed for close combat in Remnant 2. It excels at quickly eliminating enemies with its high precision and large ammo reserve.
With a rapid firing rate and remarkable accuracy, the MP60-R boasts a 10% Critical Hit Chance and a 100% Weak Spot Damage Bonus, making it especially effective against bosses. However, it lacks stagger damage.
Weapon Mod: None
The MP60-R does not come with an in-built Weapon Mod, allowing you to choose the Mod that best suits your playstyle.
How To Unlock:
You will find the MP60-R as the starting equipment if you were to choose the Summoner Archetype. However, if you haven’t done that, you can still find it in Ward 13.
- First, travel to Ward 13 and find Ford’s office.
- Look for the locked chest here with a 4-digit password.
- The password is “0415” (found at the base of the Flashlight given by Ford).
- Enter the password and find the Cargo Control key in the chest.
- Now, find the area that has several containers in it.
- Go down this area until you see a locked door.
- Open it with the Cargo Control Key.
- You’ll find a room with an MP60-R on the table.
Pros:
- High accuracy and precision.
- Exceptional firing rate for quickly melting enemies.
- Best for short-range combat.
- High Weak Spot Damage Bonus and Critical Hit Chance.
Cons:
- No in-built Weapon Mods.
- No stagger damage.
- Not good for long-range combat.
Enigma

Stat | Value |
---|---|
Damage | 22 |
RPS | 4 |
Magazine | 30 |
Max Ammo | 120 |
Weak Spot Damage Bonus | N/A |
Stagger Modifier | -15% |
Critical Hit Chance | -10% |
Ideal Range | 12 meters |
Falloff Range | 12 meters |
Accuracy | Medium |
Max Level | 20 |
Weapon Mod | Chaos Driver |
Enigma is a unique weapon in Remnant 2, resembling the ever-shifting Labyrinth. It excels in close-range combat, allowing you to eliminate foes in tight spaces.
While its stats may not appear exceptional at first glance, with a negative Critical Hit Chance and Stagger Modifier, Enigma possesses a unique passive ability. It emits an electrical beam that jumps between enemies within 7.5 meters, applying the Overloaded state for 5.2 seconds with each jump.
Weapon Mod: Chaos Driver
Enigma comes equipped with the Chaos Driver Weapon Mod. This mod creates electric rods that attach to enemies, dealing 50 Shock damage per second. Additionally, each rod increases the target’s damage taken from your attacks by 25% for every rod attached.
These rods can link to other rods within a 10-meter radius, increasing their damage by 1.5 times when two are linked. Linked rods also create a tether that deals 20 additional Shock damage per second for 10 seconds. This mod requires 450 Mod Power.
How To Unlock:
You’ll need to first travel to the Labyrinth and find the Cipher Rod. Then, at McCabe’s workshop, craft the Enigma Hand Gun using the Cipher Rod, 650 Scrap, and 7 Lumenite Crystals.
Pros:
- It applies the Overloaded status passively.
- Best for short-range combat in tight spaces.
- Weapon Mod is cheap and deals Area of Effect damage.
- Good Magazine Capacity and ammo reserves.
Cons:
- Negative Stagger Modifier and Critical Hit Chance.
- No Weak Spot Damage Bonus.
- Low damage with low RPS.
Star Shot
Stat | Value |
---|---|
Damage | 22 |
RPS | 2.5 |
Magazine | 10 |
Max Ammo | 60 |
Weak Spot Damage Bonus | 110% |
Stagger Modifier | 10% |
Critical Hit Chance | 5% |
Ideal Range | 21 meters |
Falloff Range | 54 meters |
Accuracy | High |
Max Level | 10 |
Weapon Mod | Big Bang |
The Star Shot is a top Remnant 2 Hand Gun for long-range combat. It offers high accuracy, moderate damage, a strong Weak Spot Damage Bonus, and a high Stagger Modifier.
It features a passive ability that fires hard-to-dodge plasma projectiles, exploding on contact with enemies. However, it can improve its Critical Hit Chance and Max Ammo.
Weapon Mod: Big Bang
The Star Shot includes the Big Bang Weapon Mod, utilizing current Mod Charges for added firepower. Each Charge adds 65 direct damage and 65 Explosive damage on the next shot within a 5-meter radius. Additionally, it inflicts 75 Burning damage for 10 seconds per Charge used.
Furthermore, each Charge provides a 5% damage boost to the basic attack, with a maximum of 5 Charges. This Mod requires 630 Mod Power.
How To Unlock:
The Star Shot is relatively easy to unlock as you can get it during the main campaign of Remnant 2. You’ll simply need to finish the Supply Ship Event that occurs in N’Erud and you’ll get Star Shot as a reward.
Pros:
- High Weak Spot Damage Bonus and Stagger Modifier.
- A long-range weapon that also works in close quarters.
- Deals Explosive damage by default.
- Mod applies Burning damage over time.
Cons:
- Low Critical Hit Chance.
- Low Magazine Capacity and Max Ammo.
- Weapon Mod only works at close range.
Remnant 2 Best Guns Comparison
Here is comparison between all the weapons:
Stat | Nightfall | Alpha-Omega | Widowmaker | Deceit | Merciless | Rune Pistol | Cube Gun | MP60-R | Star Shot |
---|---|---|---|---|---|---|---|---|---|
Type | Long Gun | Long Gun | Long Gun | Long Gun | Long Gun | Hand Gun | Hand Gun | Hand Gun | Hand Gun |
Damage | 31 | 15 | 125 | 120 | 13 | 15 | 15 | 9 | 22 |
RPS | 5 | 7.2 | 2.4 | 2 | 8.6 | 6.6 | 7.5 | 14.2 | 2.5 |
Magazine | 10 | 55 | 1 | 6 | 50 | 42 | 5 | 42 | 10 |
Max Ammo | 90 | 275 | 27 | 30 | 250 | 168 | 105 | 252 | 60 |
Weak Spot Damage Bonus | 105% | 100% | 120% | 90% | 100% | 100% | 85% | 100% | 110% |
Stagger Modifier | 15% | 0% | 20% | 5% | 0% | 0% | 0% | 0% | 10% |
Critical Hit Chance | 5% | 10% | 10% | 15% | 10% | 10% | 5% | 10% | 5% |
Ideal Range | 18 meters | 24 meters | 35 meters | 28 meters | 20 meters | 18 meters | 18 meters | 17 meters | 21 meters |
Falloff Range | 50 meters | 70 meters | 85 meters | 75 meters | 45 meters | 53 meters | 50 meters | 50 meters | 54 meters |
Accuracy | High | High | High | High | High | High | High | High | High |
Max Level | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 20 | 10 |
Weapon Mod | Dreadwalker | Beta Ray | None | Ouroboros | Bloodline | Soul Brand | Cube Shield | None | Big Bang |
Ending Remarks
Remnant 2 has its fair share of guns that each have their unique passives and Weapon Mods. To recap, there are two types of guns, in Remnant 2: Long Guns and Hand Guns.
Of the Long Guns, we highly recommend Nightfall for its high damage output and overpowered Weapon Mod. As for the Hand Guns, we suggest the Rune Pistol since it’s a versatile weapon with both offensive and defensive capabilities.
To learn more about the best pistols in Remnant 2, check out our Remnant 2 best pistols guide.
If you want to get the Savior weapon, here’s our detailed guide.
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An enthusiastic writer who loves art and gaming, you can find Maaz casually spending his day either behind the keyboard or the canvas. Maaz holds a major in Electronics and has over 5 years of experience working as a freelance blog and content writer. He loves to talk about all things gaming and help other gamers through his guides. He’s an expert when it comes to Diablo 4, Elden Ring, Dark Souls, Starfield and Baldur’s Gate 3.
Maaz mostly plays games on PC, you can check out his library on Steam attached below: