Sony Enhancing Cloud Gaming With Real-Time Gameplay Sharing
PS Remote Play | Source: PlayStation
Sony Interactive Entertainment has recently published a patent for a system that allows players to share specific portions of gameplay from a video game executed on a cloud gaming system.
The patent aims to address the challenge of sharing recorded gameplay from a video game within the context of cloud gaming systems, where games are executed on remote servers and streamed to players’ devices.
The system enables the player to share a specific portion of their gameplay with the second player, who can access and play that portion through their own video game session.
The shared portion provides a similar gameplay experience for the second player, allowing them to play at the same spatial location and point in time as the first player in the original gameplay.
Earlier today, we came across a recently published patent from Sony Interactive Entertainment titled “METHOD FOR SHARING A PORTION OF GAMEPLAY OF A VIDEO GAME,” filed in December 2022 under the name of Sony Interactive Entertainment LLC. The patent, published earlier this month, describes a system for sharing a portion of gameplay from a video game with others.
The method involves executing the video game on a cloud gaming system and streaming the gameplay over a network to a player. During the gameplay, the first player can share a specific portion of the gameplay. In response to this, the second player is provided with access to that specific portion of the video game through their own video game session. This allows the second player to play and interact with the shared portion of the video game.
“A method is provided, including: executing a first session of a video game by a cloud gaming system, wherein executing the first session generates a first game state of the video game for gameplay of the video game by a first user; streaming the gameplay of the video game over a network to enable the gameplay of the video game by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay of the video game by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game, through execution of a second session of the video game that generates a second game state of the video game for gameplay of the interactive playable portion by the second user,” reads the abstract for the patent.
This patent aims to solve the problem of sharing recorded gameplay from a video game with others, specifically within the context of cloud gaming systems. Traditional gaming systems often require players to physically be in the same location or have compatible gaming consoles to share gameplay experiences.
However, with the advent of cloud gaming systems, where video games are executed on remote servers and streamed to players’ devices, there is a need for an efficient method to share gameplay experiences with others who may not have access to the same video game or gaming platform. The patent addresses this problem by providing a method for a player to share a specific portion of their gameplay with another player.
This allows the second player to have a similar gameplay experience by accessing and playing that specific portion of the video game through their own video game session. By enabling this sharing capability, the patent aims to enhance social interactions and engagement among players, allowing them to share their gameplay achievements, strategies, or memorable moments with their friends and followers.
According to the patent’s claims, the system involves executing a video game session on a cloud gaming system, streaming the gameplay to the first player, receiving a command from the first player to share a specific portion of the gameplay, generating a video game setup state based on the current gameplay state, and providing access to the shared portion to the second player through their own video game session.
The video game setup state includes initial properties for in-game elements such as items, characters, vehicles, or objects. The second video game session includes customisations specific to the second player, such as personalised character, object, or property settings. The customisations for the second player can also include personalised adjustments to characters, objects, or properties in the video game.
Additionally, the first gameplay state and the second gameplay state are continuously generated during their respective video game sessions. The gameplay experience for the second player in the shared portion is similar to the gameplay experience of the first player in the original gameplay. The shared portion provides gameplay for the second player in a scene of the video game that is the same as the scene from which it was shared.
The shared portion also allows the second player to play at the same spatial location and point in time in the video game as the first player during the original gameplay. Furthermore, access to the shared portion is provided to the second player through a social interface that allows the second player to view the gameplay of the shared portion.
Although the specific implementation details of how Sony Interactive Entertainment plans to integrate this system into its current and future cloud gaming platforms like PlayStation Now remain unclear, the granting of this patent signifies a notable advancement in the company’s efforts to innovate cloud gaming and maintain a competitive edge.
With the demise of Google Stadia, Sony Interactive Entertainment appears to be rekindling its focus on cloud gaming. Despite recent layoffs, the company is actively recruiting for cloud gaming positions on its website. However, it is crucial to acknowledge that the system described in the patent is currently only a concept, and its actual implementation is uncertain. Only time will reveal Sony Interactive Entertainment’s future plans for cloud gaming.
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