Sony Allowing Metaverse NFT Creation From Real-World Objects
Sony Interactive Entertainment has recently secured a patent for a system that incorporates real-world objects into the metaverse.
The method involves validating and creating a dynamic digital twin of a physical object using a unique fingerprint of its attributes.
The digital twin is automatically updated to mirror real-world changes, creating a seamless connection between the physical and virtual realms.
The authentication process employs sophisticated algorithms considering visual, audio, and physical data captured by sensors, ensuring accurate ownership verification.
The patent introduces the use of non-fungible tokens (NFTs) stored in a blockchain, preserving object value, tracking ownership, and preventing unauthorised use.
It also allows for ownership transfer, fostering virtual commerce in the metaverse.
Today, we discovered a newly released patent by Sony Interactive Entertainment named “VALIDATING A REAL-WORLD OBJECT’S DIGITAL TWIN,” which was filed in July 2023. Published just yesterday, this patent focuses on overcoming the hurdles related to validating ownership and integrating real-world objects into the metaverse.
“Methods and systems for providing access to a digital twin of a real- world object for use in a metaverse system includes receiving a request to validate the real-world object. The real-world object is validated using a plurality of physical attributes of the real-world object. Upon successful validation, the digital twin is unlocked so as to allow usage of the digital twin in the metaverse system,” reads the patent’s abstract.
As more people immerse themselves in virtual worlds, the demand for a connection between the physical and digital realms has grown, and Sony Interactive Entertainment seems to be at the forefront of addressing this need.
At the heart of the patent is a method for validating and creating a digital twin of a real-world object for use in the metaverse. When a user requests validation for their possession, the system employs a distinct fingerprint, comprising physical attributes of the real-world object.
This fingerprint is used to verify ownership and unlock a virtual representation, known as a digital twin, for use in the metaverse. The virtual twin, represented by a virtual object, mirrors the physical attributes of the real-world object.
What sets this patent apart is the automatic updating of the virtual twin to reflect changes in the real-world object, creating a dynamic and accurate representation in the virtual space. Users submit requests for their real-world objects, with the system verifying ownership through a unique fingerprint.
The virtual twin is automatically updated to mirror changes in the real-world object, ensuring a true-to-life representation in the metaverse. The patent introduces a sophisticated authentication process, considering distinct characteristics of the real-world object. This includes visual, audio, and physical data captured by sensors and devices.
Unique features generate a non-fungible token (NFT) stored in a blockchain, preserving the value of the real-world object and tracking ownership changes. The validation process involves sophisticated algorithms that ensure the user is the rightful owner of the physical item. The unique identity of the item is determined by factors like type, class, material, fragility, and value.
Once ownership is verified, a digital twin — a virtual representation of the real-world object — is unlocked for use in the metaverse. This creates a seamless connection between the tangible and virtual worlds, allowing users to interact with their belongings in entirely new ways.
The patent introduces an automatic update mechanism for the virtual twin. Any changes in the real-world object, whether visual or structural, are automatically reflected in the virtual twin. This not only ensures accuracy but also contributes to the creation of a three-dimensional replica of the physical object in the virtual space.
The virtual twin becomes a dynamic representation that evolves alongside its real-world counterpart. In line with the increasing popularity of non-fungible tokens (NFTs), the patent introduces the idea of establishing a distinct fingerprint for the real-world object, subsequently utilised to generate a non-fungible token (NFT).
This non-fungible token (NFT) is stored in a blockchain, preserving the object’s value, tracking ownership, and providing a secure system to prevent unauthorised use. In the event of theft, Sony Interactive Entertainment outlines a procedure in which the non-fungible token (NFT) undergoes an update, indicating the virtual twin as stolen and thereby preventing its utilisation in the metaverse.
The patent also presents a compelling social dimension, enabling users to transfer ownership of their virtual twin to others. This potential fosters virtual commerce within the metaverse, opening up new opportunities for the exchange of digital assets.
As the metaverse continues to capture our collective imagination, Sony Interactive Entertainment’s innovative approach ensures that users can bring a piece of their reality into the virtual world, creating a more immersive and interconnected experience.
While the patent represents a noteworthy milestone in the metaverse’s evolution, introducing heightened personalisation and engagement, it’s crucial to acknowledge that, at present, this is solely a patent and does not assure development or implementation by Sony Interactive Entertainment.
What do you think about this? Do tell us your opinions in the comments below!
From writing short stories in his room to finding true enthusiasm for video game and computer hardware journalism, Huzaifa plays video games and write all the latest and greatest news about them. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the news, authenticating every tiny detail to serve his audience. When he’s not breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist. He has also worked with Publishers like eXputer, The Nerd Mag and Gamesual making him an expert in Gaming News Industry.