Sony Wants To Reward NFTs To Players For Game Achievements
Sony Interactive Entertainment was recently awarded a patent proposing a system for tracking players’ in-game actions and rewarding them with non-fungible token (NFT)-backed digital assets based on their achievements.
The system analyses in-game inputs provided by players to identify significant events in the video game and awards digital assets to players for these accomplishments.
The value of the digital asset is determined by the intrinsic value of the significant event.
The patent discusses the possibility of porting digital assets between different video games, allowing players to transfer their earned assets and utilise their achievements in different contexts.
The proposed system includes a logic engine and a translation engine to facilitate the porting process, mapping the attributes of the original digital asset to comparable attributes for the new video game.
The system also supports the trading of digital assets among players, leveraging the value associated with the asset as a basis for initiating trades, enhancing multiplayer interactions within the video game.
Earlier today, we came across a recently published patent from Sony Interactive Entertainment titled, “AUTOMATED TRACKING OF EARNED IN-GAME ACTIONS FOR GRANTING AN NFT BACKED DIGITAL ASSET,” filed in December 2021 under the name of Sony Interactive Entertainment LLC. The patent, published earlier this month, describes a system for automatically tracking in-game actions performed by players in a video game and granting them a non-fungible token (NFT)-backed digital asset based on their achievements.
“Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game,” reads the abstract for the patent.
“A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.”
The patent addresses the need for generating and maintaining player interest in video games by providing mechanisms for tracking and rewarding their accomplishments. It introduces the concept of using non-fungible tokens (NFT) to represent and monitor the use of digital assets earned by players.
The non-fungible tokens (NFT) capture metadata that includes ownership details, attributes defining the capabilities of the digital asset, and entitlements associated with its possession. The system receives in-game inputs provided by players during gameplay and analyses them to identify significant events in the video game.
When a player’s inputs lead to the occurrence of a significant event, they are awarded a digital asset, which can be a unique in-game object or a special privilege within the video game. The digital asset’s value is computed based on the intrinsic value of the significant event. A non-fungible token (NFT) is generated for the digital asset, allowing for the monitoring of its use.
Furthermore, the patent discusses the possibility of porting digital assets between different video games. Players can choose to transfer their earned digital assets to another video game, where the attributes of the original asset are translated into comparable attributes suitable for the new video game. This allows players to utilise their achievements in different contexts and enhances the value and uniqueness of digital assets.
The proposed system includes a logic engine and a translation engine to facilitate the porting process. The logic engine identifies the attributes of the original digital asset, maps them to comparable attributes for the new video game, and assigns them to a suitable in-game object in the new video game. The translation engine performs the attribute translation and updates the non-fungible token (NFT) associated with the digital asset to reflect the porting and usage history.
Additionally, the patent describes how the use of digital assets can be tracked within the game. In-game inputs provided through the digital asset are assessed, and when they result in the occurrence of significant events, the corresponding non-fungible token (NFT) is updated to reflect the achievement and the value of the digital asset is incremented accordingly.
The system also supports the trading of digital assets among players, where the value associated with the asset is used as a basis for initiating trades. The player can initiate the trading process, selecting specific players to trade with from the current or previous gameplay sessions.
This feature enhances the multiplayer aspect of the video game and provides opportunities for players to interact and exchange assets. If other players are selected from previous gameplay sessions, the option for trading is presented to them through a social media post made by the player. The selected players are either the player’s social contacts or in-game contacts.
Before the trading or selling process, however, verification is performed to ensure that the digital asset being traded or sold is indeed associated with the player and is stored in the specified storage location indicated by the non-fungible token (NFT).
Sony Interactive Entertainment’s proposed system has the potential to reshape the video game landscape, providing players with greater control and ownership over their in-game assets. By enabling portability and tradeability, players can explore new gameplay experiences while leveraging their hard-earned achievements.
However, it is crucial to acknowledge that this patent represents a concept and does not guarantee immediate implementation. The decision on whether or how Sony Interactive Entertainment will pursue the system remains uncertain. Nevertheless, the granting of this patent signals a potential turning point for the video game industry, where players may have the opportunity to exercise true ownership and control over their virtual assets within multiple video game realms.
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