As players continue exploring all the planets in Star Wars Jedi: Survivor, they might come across a place called Chamber of Connection. It is one of the Jedi Temples, which hides many items that can be valuable for your inventory.
Key Takeaways Players will require some abilities that will help them get all the collectibles inside the Chamber. Cal’s Dash Ability is very important because it can be combined with the double jump to land on unreachable areas. The Dash can be performed by making a jump or a double jump and pressing the forward key bind. Players can unlock the ability while on planet Jedha for the second time. Additionally, players will also need the Koboh Grinder. You will unlock it on Koboh when completing the Devastated Settlements objective. When you interact with a container covered in the matter, a cut scene will initiate where BD-1 gets the Koboh Grinder ability. The droid BD-1 can spray Koboh matter on any black-colored blockage you see in its surroundings. It starts making a trail from the purple laser and ends at the jam. On contact, the mass will burn, so your path is cleared. The desired Jedi Temple is located North of Koboh. The area is called Viscid Bog; you must find a meditation point, and the Chamber of Connection will be nearby. To reach the entrance, players must take the zip line that brings them closer to the water. Another zip line runs perpendicular to the previous one; you must time your jump to land on the second zip line perfectly and continue. When you reach the end, get off it and walk towards the gap under a big rock. Grapple to the ledge in front; the game will allow you to use your grapple ability when you face it. Walk upwards to take an elevator that will take you to the entrance of the Chamber of Connection. Walk towards the center of the Chamber of Connection, where you will see a rectangular tile that descends when you step on it. When you stand on the tile, the gates in front will open, and you will have access to a ball inside. Use Cal’s Force Pull ability to grab it. Make a 180-degree turn and place the ball on the holder. A purple laser will come out, so you can use BD-1’s Koboh Grinder ability. Take the Koboh Matter trail to the left and stop where you notice the black mass. Connect the path to it and continue until you find another one on the same wall. This will burn the blockage, and you will have access to the areas beyond. Go through the path created by burning the first blockage. Take a right and jump on the wall to reach the top. Continue your journey to the right. Use Cal’s Dash Ability to jump big and get to the other side. Two plates will be on the floor that will move the walls if you step on them. Starting from the left tile, step on it so the wall slides. Look down to watch the purple laser. Use the Koboh Grinder to create a path for the Koboh Matter. Continue the trail on the wall to the right and bring it on top of the sliding wall. The idea is to take it further to the right. We will step off the tile so the sliding wall moves to the right to retain its original position. Keep the trail going and stand on the right plate. Repeat the same steps with the second sliding wall. Moreover, the Koboh Matter trail will finally connect with the mass we had to burn. This will open up another area inside the Chamber of Connection. Walk carefully on the narrow path to jump on top of the wall. Make a left to see an additional black mass, which you must burn. Walk to the path’s end and make a right to jump. There is a golden gate on your left; you must keep it open as it will be used shortly. Moreover, stand at the end and face the laser on the ground floor. Your next goal is to jump down to the laser and take it to the Golden Gate. Once again, use the Koboh Grinder to start the Koboh Matter trail. Please take it to the wall on the left and enter the first opening you see. Move up the stairs on the left and take another left turn. Pause the trail on a portal near a ball holder on the second floor. Use Cal’s Force Pull ability to grab the ball from the holder below and bring it to the new one. This will create a bridge so you can continue your path. Proceed on the temporary bridge and take the stairs. Burn the mass we mentioned so you can reach the end of the Jedi Temple. Please go through the burnt region to grab some items for your collection to end our exploration of the Chamber of Connection. As you enter the Chamber of Connection, make a quick left and walk close to the wall with light sections on the bottom. In the third section, players will sense the Homesick Force Echo. On the ground floor, a chest will be in the area beyond the blockage removed by the Koboh Matter trail. It will contain a cosmetic item called Persistence Emitter for your lightsaber collection. Go through the first burned blockage and jump to the top of the wall. Players are expected to find a treasure on the near corner, which will be a Datadisc. After you make your way to the second floor of the Chamber of Connection by walking on the narrow path, collect the Insolence, or Bravery Sense Echo, after jumping on top of the wall and making a left. After collecting the second echo, take a right and jump on the other side. Players will find a Mind Challenge echo close to the light sections on the left wall. After burning the blockage on the second floor, players must enter a room that will mark the end of the Chamber of Connection. On the far-left corner, you will find a Private Doubts Echo. In the same room as the Private Doubts Echo, you will unlock a new perk that will be the last thing for you to perform in this Jedi Temple. This is the Recuperation Perk, and it will increase your minimum level marking to which the Force Meter regenerates. That is all about the Chamber of Connection in Star Wars Jedi: Survivor. Ensure that you have the two abilities unlocked that are required for exploration. The puzzle can be tricky to solve, but following the guide can be helpful. Also, Read: Good job! Please give your positive feedback 😏 How could we improve this post? Please Help us. 💡 Ehtishaam is an enthusiastic gamer who is never tired of playing games and writing about them. He is pursuing his career in Electrical Engineering while keeping an active interest in CS. I keep myself busy playing football when I am not focused on content writing. My dedication towards gaming knew no bounds, as I started spending hours on my Pentium 4 PC, playing GTA. If you don’t see me posting content, I’ll probably be pushing rank in Valorant or Counter Strike. Connect with me on Steam if you plan on playing some competitive.
Prerequisites To Exploring
Chamber of Connection Location
Solving The Puzzle
First Floor
Second Floor
Collectibles And Their Location
First Sense Echo
Persistence Emitter
Datadisc
Second Sense Echo
Third Sense Echo
Fourth Sense Echo
Recuperation Perk
Wrapping It Up