Tower of Fantasy Best Builds [Top 10]
Tower of Fantasy Best Builds [Top 10]

Tower of Fantasy Best Build [Top 10]

This Tower of Fantasy Best Build guide explains all the best builds in the game that will elevate your firepower and make you unstoppable.

Tower of Fantasy is the hottest MMORPG on the market. The game showcases a mesmerizing world along with polished mechanics that are enough to captive the players. It provides players with options for weapons, characters, and relics. Hence why builds play a vital part in your playthrough. Thus to help you excel, we provide you with this Tower of Fantasy Best Build guide.

Tower of Fantasy allows players to choose from a plethora of weapons. All weapons are unique and provide the user with their own charisma. Some weapons are excellent for PvP, while some relish in PvE. So if you want more information on PvP weapons, check out our Tower of Fantasy Best PvP weapons guide. This guide will surely help you win those competitive battles and assert your dominance. Moreover, you can check out our Tower of Fantasy Best Weapons guide for a general overview of the weapons.

Furthermore, the game provides you relics that are additional pieces of utility that raise your overall impact in a fight. Relics can be mighty, so check out our Tower of Fantasy Best Relics guide for some insight. If you feel like your damage output is lacking, worry not, as the relics will be able to bridge that gap. Check out our Tower of Fantasy Best DPS relics guide for more information. Lastly, all these weapons and relics can be improved even further if you advance them. Hence check out our Tower of Fantasy Best Advancement guide.

All these utility pieces play an essential part in constructing the best build. Builds are critical in ensuring you use your characters to their maximum potential. Consequently, you can display a more skilled fight and spectacle. Thus this Tower of Fantasy Best Build guide will be pretty helpful.

What Are Builds In Tower of Fantasy?

Builds are your characters’ overall kit that allows them to stand their ground in fights and make their opponents kneel. The kit includes your weapon, attacks, and matrices that enable you to stand tall in a fight. Due to the game’s nature, you are free to choose from many builds. However, this does not mean that every build is good.

Some builds are much stronger than others, so it is essential that you know which builds to go for. Thus to ensure that you are fully prepared for the upcoming chaos, we have compiled some of the game’s best builds according to the top ten characters. Check our Tower of Fantasy Best Characters guide if you wish to learn more about the game’s characters. Therefore sit tight and take a look at some of Tower of Fantasy Best Build that will help you win your battles.

Best Builds In Tower of Fantasy

In this Tower of Fantasy Build guide, we will go through the game’s best characters that bring the most to the table. They are already powerful at their base level. However, to cement your domination, you need to have a strong build. Hence we will provide you with the best build for the top ten characters in Tower of Fantasy.

Frigg

Frigg in Tower of Fantasy
Frigg

We start off this list with Frigg. Frigg is a charismatic character that displays skillful swordsmanship with her powerful blows. She uses a sword to slice her opponents in half and leave them in the dirt. Moreover, her frost resonance enables her to land more cold blows that deal significantly greater damage and even take less damage from frost attacks.

Weapon

However, for that to activate, you need to equip two or more frost weapons, which will be easy if you go ahead with this build. Frigg uses Balmung, two swords that grant her multiple attacks and severe damage. The weapon has a DPS resonance, allowing it to fulfill the primary damage dealer role in the team. Moreover, it has a decent Shatter and Charge rate of 8, allowing it to be pretty impactful in fights.

The weapon’s ultimate Ice elemental attack is Ice Shell. It restricts the enemies’ movement for two seconds by trapping them in an ice shell. When they break through the shell, they are hit with massive damage equivalent to 151% of your character’s ATK. Moreover, they are afflicted with frostbite for six seconds. The frostbite slows down the weapon’s charge rate by half, making them a much easier target for you to pick off.

Attacks

Normal Attack

Launch five attacks in succession with Balmun when grounded.

  • First Attack: Throw the enemy a brief distance backward and deal damage equivalent to 62.1% of ATK + 3.
  • Second Attack: Cause the target to be pushed back a short distance and inflict damage equivalent to 46.2% of ATK + 2.
  • Third Attack: Cause the target to be pushed back a short distance and inflict damage equivalent to 91.1% of ATK + 5.
  • Fourth Attack: Cause the target to be pushed back a short distance and inflict damage equivalent to 55.8% of ATK + 3.
  • Fifth Attack: Knock down your target and deal damage equivalent to 218.4% of ATK + 11
Aerial Discharge

While in the air, press the standard attack button to fire off five successive attacks.

  • First Attack: Inflict 64.4% of ATK + 3 damage.
  • Second Attack: Inflict 72.6% of ATK + 4 damage.
  • Third Attack: Inflict 76.7% of ATK + 4 damage.
  • Fourth Attack: Inflict 107.9% of ATK + 6 damage.
  • Fourth Attack: Inflict 168.3% of ATK + 9 damage.
Soaring Slash

Holding the regular attack button will cause Soaring Slash to be triggered. Launch the prey into the air with a horizontal swipe as you lunge forward, then fly up with it. Afterward, deal damage up to 134.3% of your ATK + 7.

Helix Slash

Tap normal attack to initiate Helix Slash when climbing, jumping backward, or utilizing the Jetpack. Alternatively, tap normal attack while airborne (or tap while a target is selected).

Deal damage equivalent to 19.8% of ATK + 1 for each hit while falling. Deal damage equal to 185.7% of ATK + 10 after landing on surrounding targets.

MultiSlash

To activate Multislash, tap normal attack during the brief perfect dodge window.

Slash repeatedly in front of the character at a specified distance, doing damage totaling 143.9% of ATK + 8.

Fimbulwinter

Slash the area surrounding the Wanderer, causing damage totaling 577.5% of ATK + 30. Targets can be suspended and launched, and you are immune to damage while this skill is being used. It has a  30 seconds cooldown.

A massive frost domain will be constructed all around you for 25 seconds after you release “Fimbulwinter.” You won’t reduce your total number of dodges when you use the Balmung dodge inside the ice domain.

When you are in the frost domain, you are provided “Domain of Frost I,” and wielding a frost weapon boosts shatter by 25%.

Frigid Fracture

When a weapon charge is 100% or Phantasia is activated, clear the user of all debuffs and allow them to dash forward to momentarily dominate nearby enemies before unleashing a massive slash. Afterward, Launch opponents into the air while doing damage equal to 618.2% of ATK + 33.

Advancements

Advancement Rank Effect
1★ Every time you deal 550% x Frost ATK inside the frost domain, you will receive 1 point of frostiness. You can accumulate frost points up to 10. All foes in the Frost Domain will receive blast damage equivalent to their Frost ATK multiplied by their Frostiness Points after the Frost Domain has expired. Every three seconds after exiting the Frost Domain, you will lose 1 point of frostiness.
2★ Base HP growth for the current weapon is increased by 16%.
3★ Increase the maximum frostiness to 15. Deliver damage to all enemies in the frost realm equivalent to 20% of frost ATK x (current frostiness +5) while performing the discharge skills of frost weaponry in the frost domain.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Frost weapons in the Frost Realm will freeze the victim for two seconds and cause frostiness points x Frost ATK x 35% more damage upon shattering shields (if you cannot freeze the target, twice the additional damage is dealt)
6★ When frostiness reaches 15 points, and you are in the Frost Domain, you will get an additional “Domain of Frost II” that increases Frost ATK by 12% when frost weapons are used.

Frigg’s Best Matrices

Number Effect
2 When switching from a frost weapon to another frost weapon, Frost ATK is increased by 15%/18%/21%/25% for 10 seconds. Only the highest level’s effect is applied when obtained repeatedly.
4 Enemies inside the domain take 60%/75%/90%/105% of Frost ATK per second while using Frozen Domain.

Nemesis

tower of fantasy nemesis
Nemesis

Secondly, we have Nemesis build in our Tower of Fantasy Best Build guide. Nemesis is a powerful character in Tower of Fantasy. She fulfills the utility role in a team by providing her team with healing and outputting damage where necessary. She is a favorite among players, and rightfully so. Unlike other characters, she excels both in PvE and PvP, which makes her that much more helpful.

Weapon

Nemesis uses the weapon, Venus. Venus is an EM Blaster with a support resonance and a lighting element. The lighting element allows her to showcase some DPS with the ultimate attack Volt, which restricts the enemies and hinders them. Even though her DPS is decent, her healing makes her stand out amongst others.

Her evasion skills allow her to heal her and her teammates when dodging an attack continuously. Recall how many times you have dodged a fight. Now imagine if you got healed every time you did so. That makes Nemesis super strong in a team and is why she is favored among the players. Moreover, her prowess increases once you advance her, making her even more robust.

Attacks

Normal Attack

Launch five attacks in succession with Venus when grounded

  1. Inflict 50.8% of ATK + 3 damage.
  2. Inflict 36.3% of ATK + 2 damage.
  3. Inflict 98.3% of ATK + 5 damage.
  4. Inflict 67.3% of ATK + 4 damage.
  5. Inflict 148.3% of ATK + 8 damage.
Aerial Discharge

While in the air, press the regular attack button to fire off five successive attacks.

  1. Inflict 62.5% of ATK + 3 damage.
  2. Inflict 62.5% of ATK + 3 damage.
  3. Inflict 120% of ATK + 6 damage.
  4. Inflict 71.2% of ATK + 4 damage.
  5. Inflict 126% of ATK + 7 damage.
Forward Pursuit

Hold the normal attack after the second one to bring up Forward Pursuit. Fire a laser-guided projectile at the opponent, delivering up to 107.5% of ATK + 6 in damage.

Dual Focus

Holding down the normal attack releases an electric ball that, when it hits an enemy, bursts and deals damage equivalent to 118.4% of ATK + 6.

Twin Spinning Focus

During the brief perfect attack window, press normal attack to start a slowing magnetic field. Venus launches a charged ball that advances a specified distance before exploding upon contact with its intended targets. Create a slowing magnetic field for 3 seconds that lowers the movement and attack speeds of all opponents ensnared in it by 35% while dealing damage equivalent to 171% of ATK + 9.

Parallel Beams

Parallel Beams are activated by tapping normal attack during the brief perfect dodge window (hit a directional key while evading). Venus launches two parallel energy beams that cause penetrating damage equivalent to 171.6% of ATK + 9. 

Pulse Lock

Venus launches a guided missile that detonates upon impact with hostile objects, causing 233.2% of ATK + 12 damage and knocks the target down. This attack has a cooldown of 25 seconds.

Particle Beam Burst

This attack is activated when the weapon charge is complete or Phantasia is triggered. Switching to this weapon will remove all debuffs from the user and direct Venus to fire a cross-shaped ray into the ground, causing an unstable region in which opponents’ mobility is slowed by 70% for 5 seconds. Afterward,  Release an electromagnetic explosion that causes damage equivalent to 393.9% of ATK + 21.

A single electrode will spawn beside the target of a discharge attack and will attack once every 1.5 seconds, causing damage equivalent to 39.9% of ATK + 2.

It can be attacked or healed. The electrode also acquires 100% of the Wanderer’s stats and loses 3% of its maximum HP per second.
A new Electrode can be summoned to replace an existing one. However, there can only ever be one electrode at a time.

Advancements

Advancement
Level
Effect
1★ Creates 1 Electrode after using Pulse Lock or Particle Beam Burst, providing the player five stacks of healing chain enhancement right away. Deploy a healing chain that restores health equivalent to 135% of the character’s ATK to surrounding allies.
2★ Base ATK growth for the current weapon is increased by 16%.
3★ The electrode releases Ring Lightning every six seconds, which may damage the desired location by up to 205% of its ATK.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Raise the Character’s ATK by (5 + (No. of Electrodes *5))% for 25 seconds after utilizing Pulse Lock.
6★ A maximum of two electrodes can be active at once. The Electrodes farthest from the user can be replaced by summoning more.

Nemesis Best Matrices

These Matrices are the best for Nemesis and complete her Tower of Fantasy Build.

Number Effect
2 For 20 seconds, a recipient’s Volt ATK is enhanced by 8%, 10%, 12%, or 15% when it is being healed. When received again, this effect does not accumulate; just the impact of the highest level is used.
4 When you heal yourself or your electrode, the entity being healed receives a “Lightning” charge. Within 30 seconds, lightning will be hurled at the target, delivering volt damage to the target equal to 240%, 30%, 360%, and 420% of the Volt’s maximum attack and reducing electrode damage by 50%. You can only activate it once every ten seconds. Charges for “Lightning” do not accumulate. When received frequently, the effect of the highest level is only used.

Samir

tower of fantasy samir
Samir

We have Samir next in our Tower of Fantasy best build guide. Samir is a gunslinger that showcases severe damage with her Pistols. She possesses immense power and has room to grow, making her one of Tower of Fantasy’s best characters.

Weapon

Samir uses the Dual Pistols called the Dual EM Blasters. They provide her with outstanding DPS that shreds through her enemies. The weapon comes with a Lightning element and a DPS resonance. Volt’s lighting elemental attack allows Samir to paralyze her opponents and fry them with electricity. This attack removes all buffs from the enemies and deals a massive blow to their health bar.

Furthermore, the weapon has a 10.7 Charge rate and a 6 Shatter rate. The charge rate enables Samir to fire off multiple Volts in a fight and deal destructive damage. Moreover, the Dual Pistols provide an incredible range, which allows Samir to fire rapid shots from a safe distance. This ensures her safety and makes her more lethal.

Additionally, she also has multiple AOE skills, which covers her weakness in a team fight. The AOE attacks make it so that she can quickly destroy numerous opponents simultaneously.

Attacks

Dual Fire

Launch five attacks in succession with Dual EM Blasters when grounded.

  1. Inflict 47.1% of ATK + 2 damage.
  2. Inflict 35.8% of ATK + 2 damage.
  3. Inflict 119.7% of ATK + 6 damge.
  4. Inflict 113.1% of ATK + 6 damage.
  5. Inflict 154% of ATK + 8 damage and propel the target upward.
Bullet Rain

While in the air, press the standard attack button to fire off multiple shots at the ground. Each hit landed deals damage equivalent to 50.6% of ATK + 3. The attack costs 150 Endurance.

Energy Burst

Keep pressing the attack button to fire off repeatedly. Each strike delivers 23% of your ATL + 1 base damage.

Phantom Kick

Tap and hold the normal attack while in the air to unleash Phantom Kick. Knock the opponent to the ground and inflict damage equivalent to 70.5% of ATK + 4. Launch surrounding targets when landing while doing damage equivalent to 98.7% of ATK + 5.

Rising Lightning Kick

After evading, tap normal attack to launch enemies into the air and inflict damage equivalent to 122.6% of ATK + 6.

Electro Field

Transmit beams inside the barrier by reflecting them with an energy field at the target position. Deliver damage equivalent to 269.8% of ATK + 14, and send opponents into the air on the final strike. This attack has a cooldown of 45 seconds.

Domain of Thunder

Switching to this weapon will remove all debuffs from the user and create a Domain of Thunder at the target location. This weapon will then deliver 238.3% of ATK + 13 damage across three attacks to nearby foes while also removing any buffs they may have. Every 0.5 seconds, the domain damages a target, equivalent to 42.4% of ATK + 2. It lasts for 3.5 seconds.

Advancements

Advancement
Level
Effect
1★ After hitting a critical strike, start an electrical blast on the enemy, inflicting the target and surrounding opponents with extra damage equivalent to 30% of their ATK. The cooldown for this is 0.2 seconds
2★ Base ATK growth for the current weapon is increased by 16%.
3★ Enhance electrified targets’ Critical Strike rate by 40%. The length of electrified effects is increased by 0.5 seconds, to a total of 5 seconds, by electrical blasts.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Extend the Electro Field’s length by two times and draw targets into the center of the attack.
6★ You can trigger an electrical explosion to shorten skill cooldowns by one second.

Matrices

Number Effect
2 When you hit a target, do 1.5% extra damage each time, up to 10/13/16/20 stacks. You can stack every 2 seconds.
4 Each assault on locked-on foes delivers an additional 10%, 12.5%, 15%, or 17.5% of ATK’s worth of damage.

Meryl

rosy edge tower of fantasy
Meryl Aiming Rosy Edge At An Enemy

Moving on in this Tower of Fantasy Build guide, we have Meryl’s build. Meryl is a powerful character that comes alive in PvP. Her high shield-breaking prowess and her defense stats make her a goliath to go against. She also has decent damage output making her a good all-rounder and a good fit for a team.

Weapon

Meryl uses the Weapon Rosy Edge, a greatsword. It is a mighty weapon that comes with an Ice element and a Defense resonance. The greatsword has an insanely high Shatter rate of 12 and a charge rate of 4. Due to these stats, Meryl can break past her opponents’ defense and leave them in the dirt.

Her greatsword provides her with more range and enables her high shield-breaking capabilities. Moreover, she has good defense stats, which increase with her advancements. This allows her to fulfill her role in a team. Additionally, her ultimate skill, Ice Shell, enables her to render her opponents stuck, making them easy prey for her team.

Meryl’s greatsword is why she is so beloved by the players and excels on the battlefield. So if you wish to change it, just remember that it is integral to Meryl’s Tower of Fantasy best build.

Attacks

Heavy Cleave

Launch four attacks in succession with your Rosy Edge when grounded.

  1. Inflict 60.7% of ATK + 3 damage and push the target back a brief distance.
  2. Inflict 50.1% of ATK + 3 damage and push the target back a brief distance.
  3. Inflict 87.9% of ATK + 5 damage and push the target back a brief distance.
  4. Inflict damage equivalent to 130.3% of ATK + 7. Afterward, push the enemy into the air. Once they land, launch them in the air.
Aerial Stike

While in the air, press the normal attack button to fire off four attacks in succession.

  1. Inflict 88.7% of ATK + 5 damage.
  2. Inflict 72.9% of ATK + 4 damage.
  3. Inflict 130% of ATK + 7 damage.
  4. Inflict 117.1% of ATK + 6 damage. Afterward, knock down the enemy and propel them into the air once they land.
Rising Slash

Hold the normal attack after the third attack to unleash the Rising Slash. Go flying and knock the opponent into the air, inflicting damage equivalent to 53.6% of ATK + 3.

Moonset Slash

To use Moonset Slash while ascending, jumping backward, or utilizing the Jetpack, tap the normal attack and hold while in the air (or press while a victim is chosen). Each strike while falling causes damage equivalent to 12.5% of ATK + 1. Launch targets after landing and do inflict damage equivalent to 117.1% of ATK + 6. Up to 600% of ATK damage can be done, depending on the user’s height when Moonset Slash was used.

Sneak Attack

Crouch behind the adversary and tap the standard attack to perform a sneak attack that will deliver 570% of ATK + 30 damage.

Whirlwind

Tap and hold the normal attack while still or moving to activate Whirlwind, which damages your opponent every 0.5 seconds, equivalent to 82% of ATK + 4. While in use, it provides you with hitstun immunity.

Devastate

To activate Devastate, press the normal attack during the brief perfect dodge window (press an arrow button first). Launch targets, and deliver damage equivalent to 55% of ATK + 3.

Crescent Slash

After evading, tap the normal attack during the brief window to initiate Crescent Slash. Sword auras which each cause damage equivalent to 41.3% of ATK + 2, are released when the blade is swung.

Blizzard

Swing the sword to send forward sword auras which each cause damage equivalent to 90.8% of ATK + 5, and enhance damage by 5% with each strike. Immune to the effects of control when in motion. This attack has a cooldown of 45 seconds.

Frost Barrier

Switching to this weapon causes the ground below to shatter to establish a barrier, causing damage to surrounding opponents equivalent to 419.3% of ATK + 22 while Phantasia is active. This damage causes enemies to be thrown into the air. It also removes all debuffs from the user. They can no longer dodge or jump due to a 50% drop in speed. The five-second barrier deflects projectiles as well.

Advancements

Advancement
Level
Effect
1★ After breaking the target’s shield, 15% more shatter is applied, and 10% more HP is restored.
2★ Base HP growth for the current weapon is increased by 16%.
3★ When the weapon is shifted, you can get a health ice shield with a 10% total health value with a cooldown of 20 seconds. The shield has a duration of 10 seconds.
4★ Base HP growth for the current weapon is increased by 32%.
5★ While the shield is operational, damage and shatter are boosted by 50%.
6★ When switching to the weapon, an Ice Shield with a health value of 20% is gained. The shield offers resistance against control effects and has a cooldown of 20 seconds. The most length of time the shield can last is 10 seconds. 

Matrices

You can go for two different matrices for Meryl. As she will be the shield breaker in the team, she can choose from King’s 2-set matrices or Shiro’s 2-set matrices.

Number Effect
King (2-set) Increase the amount of damage inflicted by 4%, 5%, 6%, or 7% for 25 seconds, up to three stacks, for each 10% shatter delivered to a target.
Shiro (2-set) To opponents with over 50% HP, raise damage and shatter by 15%/19%/22.5%/26%.

King

King

Next, we have King in our Tower of Fantasy Build guide. King is a melee character in the game who likes to get up close and personal. He has terrific shield-breaking capabilities and is one of the strongest in breaking past an enemy’s defense. Along with his Scythe, he dominates the battlefield and allows his team to emerge victorious.

Weapon

The weapon best suited for King is his Scythe, Scythe of the Crow. It is a deadly weapon that slices anything it touches in half. It has a fire element and a DPS resonance. The fire elemental attack allows King to afflict his opponents with Burn and deal massive damage. The damage and effects allow King to make the fight easier for his team.

Furthermore, the weapon comes with one of the highest Shatter rates in the game at 12.5. This enables King to keep demolishing his opponents’ defense and get those meaningful hits in. Moreover, as his weapon is a scythe, he has more range than other melee characters. His AOE attacks enable him to deal with multiple opponents simultaneously and keep them at bay.

Attacks

Normal Attack

Launch four attacks in succession with your Scythe when grounded.

  1. Inflict 51.9% of ATK + 3 damage and knock the target back a short distance.
  2. Inflict 44.7% of ATK + 2 damage and knock the target back a short distance.
  3. Inflict 97.2% of ATK + 5 damage and knock the target back a short distance.
  4. Inflict 99.6% of ATK + 5 damage and knock the target back a short distance.
  5. Inflict 94.7% of ATK + 5 damage, knock the target into the air, and cause the Wanderer to go airborne.
Rising Scythe

While in the air, press the normal attack button to fire off five attacks in succession.

  1. Inflict 57.6% of ATK + 3 damage.
  2. Inflict 62.6% of ATK + 3 damage.
  3. Inflict 173% of ATK + 9 damage.
  4. Inflict 194.4% of ATK + 10 damage.
  5. Inflict 158.1% of ATK + 8 damage and knock the opponent down. Depending on the height of your launched target, you deal more damage to a maximum of 600% of ATK.
Asunder

To use Asunder, tap the normal attack when climbing, leaping backward, or while using the Jetpack. You may also press the normal attack while flying (or press while a target is chosen). Deliver damage equivalent to 12.5% of ATK + 1 for each hit while dropping. Perform a knockdown and damage comparable to 65.4% of ATK + 3 upon landing. Depending on the height of your launched target, you deal more damage to a maximum of 600% of ATK.

Returning Chainblade

Holding the regular attack button after the fourth normal strike will activate Returning Chainblade. Become a chain blade, dragging surrounding opponents in and inflicting damage to them equivalent to 124.9% of ATK + 7.

Sneak Attack

Crouch behind the opponent and tap the normal attack to launch a sneak attack that will deliver 570% of ATK + 30 damage.

Domain of the Bat

During a dodge, call forth a swarm of bats to draw the victim into the center. After briefly evading, tap the regular attack to swing the Scythe and inflict equal to 103.8% of ATK + 5 damage on the enemy.

Mortal Coil

Swing your Scythe to deliver damage equivalent to 284% of your maximum attack power + 15.

Flaming Scythe

Remove all debuffs from the wielder when the weapon charge is complete, or Phantasia is activated. When you switch to this weapon, a Flaming Scythe appears that deals damage equivalent to 277% of your ATK + 15 and remains for 10 seconds. You can  Spawn the Flaming Scythes every 2 seconds. The scythes cause ground-based volcanic explosions that deliver opponents damage equivalent to 60% of ATK + 3 and launch them into the air.

Advancements

Advancement
Level
Effect
1★ 15% more shatter is provided. Burn damage equivalent to 120% of ATK is dealt to the victim per second for 15 seconds after the victim’s shield is broken.
2★ Base HP growth for the current weapon is increased by 16%.
3★ For every opponent within six meters, enhance damage delivered by 10%, up to a total of 30 percent.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Double damage is done to foes with HP shields or shields.
6★ For 30 seconds, 10% boosted damage is done for each opponent killed. You can stack it three times.

Matrices

Furthermore, you can go for two different matrices for King. As he will be the shield breaker in the team, he can choose from King’s 2-set matrices or Shiro’s 2-set matrices. It is up to you to decide which one suits you the best as both are fit to be called a part of King’s Tower of Fantasy Build.

Number Effect
King (2-set) Increase the amount of damage inflicted by 4%, 5%, 6%, or 7% for 25 seconds (up to three stacks) for each 10% shatter delivered to a target.
Shiro (2-set) To opponents with 50%, HP increased damage and shatter by 15%/19%/22.5%/26%.

Cocoritter

aboslute zero tower of fantasy
Coco Ritter On Top Of Absolute Zero

Moving on, we have Cocoritter in our Tower of Fantasy Best build guide. Cocoritter is a supporting character that provides her team with immense healing utility. She is regarded as the best healer in Tower of Fantasy. Due to this, players flock to get her on their team, and rightfully so. Besides her healing, she possesses good skills to immobilize her foes so that her team can easily clean them up.

Weapon

Cocoritte uses a Staff called Absolute Zero as her primary weapon. This weapon brings out the best in her and enables her to become the best at what she does. It has an Ice element and a support resonance, reinforcing Cocoritter’s strengths. The Ice element provides her with the Ice Shell attack that allows her to immobilize her foes and deal massive damage.

The weapon also has a 12.5 Charge rate, meaning she can fire off multiple Ice shells in a fight. The movement restriction and accumulated damage will make the fight easier. Moreover, her insane amount of healing allows her team and herself to keep fighting for prolonged periods without any concern.

Furthermore, she can remove debuffs from her team, buff them with increased ATK, and shatter on top of that. With how much she brings to the team, it’s foolish not to keep her on your team.

Attacks

Normal Attack

Launch five attacks in succession with your Staff when grounded.

  1. Inflict 41.9% of ATK + 2 damage.
  2. Inflict 31.4% of ATK + 2 damage.
  3. Inflict 50.6% of ATK + 3 damage.
  4. Inflict 69% of ATK + 4 damage.
  5. Inflict 122% of ATK + 6 damage.
Focused Assault

Hold the regular attack button after the third normal attack to launch branch attacks, which cost 300 endurance points.

  1. Enemies ahead of the caster are drawn in, knocked into the air, and suffer damage every 0.3 seconds, equivalent to 26.8% of ATK + 1. (up to 4 times).
  2. Every 0.3 seconds, inflict damage to the target area and surrounding opponents, equivalent to 31.1% of ATK + 2.
Soaring Barrage

While in the air, press the normal attack button to fire off five attacks in succession.

  1. Inflict 54.2% of ATK + 3 damage.
  2. Inflict 39.1% of ATK + 2 damage.
  3. Inflict 42.4% of ATK + 2 damage.
  4. Inflict 76.2% of ATK + 4 damage.
  5. Inflict 79.4% of ATK + 4 damage.
Moonfall

While flying, tap and hold the standard attack to start Moonfall. When you land, you will cause damage every 0.2 seconds for overall damage of 95.2% of your ATK + 5.

Surge

To activate Surge, press the regular attack during the brief perfect dodge window (press an arrow button first). Energy waves hit enemies with damage equivalent to 35.3% of their ATK + 2. You are granted 75 weapon charge points when used.

Tesseract

Immediately after evading, tap the regular attack to launch an evasive blast. Send an energy orb outward, damaging enemies in its path with damage equivalent to 51.1% of ATK 4 every 0.3 seconds (up to 5 times). You are granted 75 weapon charge points when used.

Sanctuary

Deploy a healing region that follows the character and provides 6 seconds of continuous healing to allies in the area for 95% of ATK + 5. It has a cooldown of 60 seconds.

Swift Deliverance

The Staff continues to erase debuffs from the character and allies while also healing surrounding teammates for 118.8% x ATK + 6 HP for 7 seconds when switched from another weapon. This is only possible when the weapon reaches full charge or triggers Phantasia.

Advancements

Advancement
Level
Effect
1★ After evading, a healing bee that accompanies the user and heals the teammate with the lowest HP within 15 meters may be summoned. It has a duration of 25 seconds. Moreover, It heals for 25% of ATK and restores 50 weapon charge points each time. This bee has a cooldown of  5 seconds.
2★ Base HP growth for the current weapon is increased by 16%.
3★ Debuffs can be removed from targets with the Sanctuary or discharge abilities, which can be performed while under the influence of control effects. All allies within range will deal 20% more damage and shatter and will also be immune to control effects and shatter.
4★ Base HP growth for the current weapon is increased by 32%.
5★ When healing individuals with less than 60% HP, the healing effect is increased by 15% and by another 20%.
6★ Heals all allies for 100% of the user’s ATK if a healing bee is summoned or leaves a battle. Additionally, the healing bee increases both damage and healing by 15% for all teammates within ten meters (cannot stack).

Matrices

These are the matrices best suited to include in Cocoritter’s Tower of Fantasy Best Build.

Number Effect
2 Increase the healing effect and quantity by 10%, 12%, 14%, or 16%.
4 To targets with over 50% HP, increase damages and shatter by 15%/19%/22.5%/26%.

Crow

Tower of Fantasy Crow
Crow

Crow is a powerful character in Tower of Fantasy that excels in sneak attacks. He crawls up behind his enemies and strikes them when they least expect it. His kit allows him to be one of the unique characters in the game that outshines most others when played correctly.

Weapon

The weapon that completes Crow’s Tower of Fantasy best build is his dual swords, Thuderblades. The weapon has a lighting element that allows it to use Volt to deliver catastrophic damage. Moreover, it has a DPS resonance that enables crow to have incredible firepower. The weapon has a decent Charge rate of 8, which grants crow the ability to be able to use Volt twice in some fights.

Furthermore, Crow’s discharge attacks become extremely powerful with this weapon, enabling him to dominate the battlefield with his attacks and skills.

Attacks

Twin Blades

Launch five attacks in succession with your Thunderblades when grounded.

  1. Inflict 42.9% of ATK + 2 damage and knock the target back a short distance.
  2. Inflict 52.2% of ATK + 3 damage and knock the target back a short distance.
  3. Inflict 64.8% of ATK + 3 damage and knock the target back a short distance.
  4. Inflict 69.2% of ATK + 4 damage and knock the target back a short distance.
  5. Inflict 144.3% of ATK + 8 damage and knock the target back a short distance.
Sky Flurry

While in the air, press the normal attack button to fire off four attacks in succession.

  1. Inflict 46.8% of ATK + 2 damage.
  2. Inflict 27.5% of ATK + 1 damage.
  3. Inflict 65.8% of ATK + 3 damage.
  4. Inflict 98.5% of ATK + 5 damage.
Rapid Lunge

Hold the standard attack button after the third normal strike to initiate Rapid Lunge. The target is struck and sent into the air, taking damage totaling 83.4% of ATK + 4.

Spiral Dive

To activate Spiral Drive while ascending, jumping backward, or utilizing the Jetpack, press the normal attack and hold while in the air (or press while a target is selected). Each hit delivered while falling inflicts damage equivalent to 42% of ATK + 2.

Sneak Attack

Crouch behind the foe and tap the normal attack to launch a sneak attack that will deliver 570% of ATK + 30 damage.

Flying blades

To activate Flying Blades, use normal attack during the brief perfect dodge window (press an arrow button first). Slash a victim five times, inflicting damage with each hit that is equivalent to 18.8% of ATK + 1. Moreover,  while phasing, you gain immunity to control effects.

Returning Blades

Shoot six returning blades that each inflict damage equivalent to 20.7% of your maximum attack plus 1. Additionally, acquire Hyper body for a total of 8 seconds. The effect is lost as the blades disappear. It has a  cooldown of 45 seconds.

Orbiting Blades

When the weapon’s charge is complete, or Phantasia is triggered, the wielder’s debuffs are removed. When they switch to this weapon, they blink to the enemy’s position and strike, dealing damage equivalent to 62.1% of their ATK + 3 and electrocuting the target (after 5 seconds, this causes volt damage that can be as much as 350% of the Wanderer’suser ATK. This aberrant condition can be remedied). Further, three blades appear in orbit around the user, causing 46.5% of ATK plus two damage to anybody who comes in contact with them.

Advancements

Advancement Level Effect
1★ The critical strike rate of all dual blade strikes is increased by 40% while targeting enemies from behind. When backstabbing an electrified opponent, the critical strike rate and critical strike damage both increase by 100%.
2★ Base ATK growth for the current weapon is increased by 16%.
3★ Inflict 30% more damage on opponents with health below 60%.
4★ Base HP growth for the selected weapon is increased by 32%.
5★ Back attacks have a 100% chance of causing critical hits for the next 4 seconds, and their damage is also increased by 50%. This has a 10-second cooldown.
6★ Enhances the target’s volt damage by 20% for 20 seconds after performing a skill.

Matrices

Samir matrices suit him the best. They allow his kit to be optimal and enable him to fulfill his role successfully in the team. These matrices complete Crow’s Tower of Fantasy Build.

Number Effect
2 Boost the healing effect and quantity by 10%, 12%, 14%, or 16%.
4 To targets with 50% HP, increase damages and shatter by 15%/19%/22.5%/26%.

Tsubasa

Tsubasa
Tsubasa

Another potent character in Tower of Fantasy is Tsubasa. Hence, we must include her build in our Tower of Fantasy Build guide. Tsubasa is a strong character in Tower of Fantasy that unleashes arrows from the sky to decimate her foes. She can be pretty strong in a suitable playstyle, which will put her on par with the best characters in the game. Her Tower of Fantasy best build brings out the best in her and allows her to transcend past her shackles.

Weapon

The weapon that complements her Tower of Fantasy best build is the Icewind Arrow. The weapon itself is a bow that enables her to launch ranged attacks on her enemies from afar. It has an Ice element and a DPS resonance. It has an 11.5 charge rate, allowing her to get the Ice Shell off multiple times.

Moreover, with a bow, Tsubasa has a wide range. She can attack from so far away that her opponents won’t even know where the arrows came from. Additionally, her bow is compatible with other weapons, which makes switching weapons much easier and more fruitful. This incredible range, along with the severe damage, is what makes Tsuabasa so strong. Furthermore, with the Advancements mentioned below, she reaches greater heights and dominates the entire battlefield.

Attacks

Quickdraw

Launch five attacks in succession with your Bow when grounded

  1. Inflict 48.8% of ATK + 3 damage.
  2. Inflict 43.7% of ATK + 2 damage.
  3. Inflict 78.6% of ATK + 4 damage.
  4. Inflict 121.2% of ATK + 6 damage.
  5. Inflict 112.5% of ATK + 6 damage and knock the enemy back a brief distance.
Charged Arrow

To charge the weapon, tap and hold the standard attack button. You can deal a maximum of three seconds’ worth of basic damage, equivalent to 87.8% of ATK + 5 and 50% more for every moment spent charging. When you hit an enemy’s weak spot or the skull, you do two times as much damage, knocking them out (headshots are ineffective against Wanderers).

Arrow Rain

Hold the standard attack button down to unleash Arrow Rain, which may hit enemies for much as 287.2% of ATK + 15 area damage.

Air Volley

While in the air, press the normal attack button to fire off four attacks in succession.

  1. Inflict 56.3% of ATK + 3 damage.
  2. Inflict 74% of ATK + 4 damage.
  3. Inflict 112.7% of ATK + 6 damage.
  4. Inflict 169.8% of ATK + 9 damage.
Loaded Arrow

To unleash a Loaded Arrow that knocks the opponent back and deals damage equivalent to 124% of ATK + 7, tap attack after evading.

Piercing Arrow

Flip over and release three penetrating arrows. The primary arrow inflicts 224.6% of ATK + 12 damage, and the other two deal 60%. In addition, if targets come in contact with a barrier, they are knocked back and stunned for 5 seconds. It has a 12-second cooldown.

Explosive Barrage

Switch to this weapon to start a hailstorm at the target area that deals damage equivalent to 570% of ATK + 30 when the weapon’s charge is full or Phantasia is triggered. A 10% risk exists that the storm may cause a 2-second freeze. Furthermore, acquire a frigid front, which for 7 seconds increases speed by 45% and damage done by 15%.

Advancements

Advancement
Level
Effect
1★ Each time an arrow shot during a Dodge attack strikes a foe, a stack of Sharp Arrows is awarded. For 15 seconds, each stack enhances damage by 5%. You can stack it three times
2★ Base ATK growth for the current weapon is increased by 16%.
3★ 3 Charged Arrows are fired when you launch a Dodge strike.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Arrow Rain’s duration is increased BY 100%, and targets are 25% slower.
6★ Sharp Arrow can be stacked up to five times. Headshots give five stacks, while charges give three stacks when they hit a target. You can stack Sharp Arrow can stack.

Matrices

Samir Matrices are the best matrices for Tsubasa. They increase her damage and allow her to emerge victorious in her fights. They are the final piece to Tower of Fantasy Best Build for Tsubasa.

Number Effect
2 Increase the quantity of healing and the healing impact by 10%, 12%, 14%, or 16%.
4 To targets with over 50% HP, increase damages and shatter by 15%/19%/22.5%/26%.

Huma

Huma
Huma

Moving on, we have Huma in our Tower of Fantasy Build guide. Huma is an exceptional character who acts as a cornerstone for her team. She shields her team from powerful attacks and provides them the opportunity to attack freely. Moreover, if the team’s damage feels lacking, she switches to her axe mode, where she unleashes powerful blows. Such a blend of offensive and defensive prowess makes her one of the best characters in the game.

Weapon

Huma uses Molten Shield V2 as her weapon. As the name suggests, it is a shield that allows Huma to tank all the incoming attacks. However, this shield can also switch to an axe to increase Huma’s offensive capabilities and make her a DPS machine. The weapon has a defense resonance and a fire element. This allows her to afflict enemies with Burn and deal damage over time.

Moreover, the weapon has well-rounded stats, with the Shatter and Charge rates at 10. This allows Huma to unleash her ultimate attack multiple times after breaking through her enemy’s defense. Such a weapon is perfect for Huma, and starts to complement her more with the advancements. It is a weapon fit to be included in Huma’s Tower of Fantasy best build.

Attacks

Normal Attack

Launch four attacks in succession with your Shield/Axe when grounded

  1. Shield Form: Inflict 70.6% of ATK + 4 damage and knock the enemy back a brief distance.
    Axe Form: Deliver 122.9% of ATK + 6 damage and knock the enemy back a brief distance.
  2. Shield Form: Inflict 51.7% of ATK + 3 damage and knock the enemy back a brief distance.
    Axe Form: Deliver 72.2% of ATK + 4 damage and knock the enemy back a brief distance.
  3. Shield Form: Inflict 57.1% of ATK + 3 damage and knock the enemy back a brief distance.
    Axe Form: Deliver 109% of ATK + 6 damage and knock the enemy back a v distance.
  4. Shield Form: Inflict 167.3% of ATK + 9 damage and propel the opponent into the air.
    Axe Form: Deliver 201.1% of ATK + 11 damage and knock the enemy back.
Aerial Strike

While in the air, press the normal attack button to fire off three attacks in succession.

  1. Shield Form: Inflict 69% of ATK + 4 damage.
    Axe Form: Deliver 107.8% of ATK + 6 damage.
  2. Shield Form: Inflict 72.9% of ATK + 4 damage.
    Axe Form: Deliver 82.8% of ATK + 4 damage.
  3. Shield Form: Inflict 93.7% of ATK + 5 damage.
    Axe Form: Deliver 252.7% of ATK + 13 damage.
Anticipation

Shield Form: When the Wanderer is on the ground, press the standard attack button and hold it there for three seconds to transform into a shield. During this time, the Wanderer can’t move, and all damage taken is reduced by 50%. Release fire crash while in shield form by holding the standard attack button for three seconds or after taking damage to deliver damage equivalent to 152.1% of ATK + 8 and stun the enemy for one second.

Axe Form: Smash the opponent to knock it into the air and do damage equivalent to 111.1% of ATK + 6.

Valor

To launch an Air Branch attack while ascending, leaping backward, or utilizing the Jetpack, tap normal attack and hold while aloft (or press while a target is selected).

Shield Form: Deliver damage equivalent to 12.5% of ATK + 1 for each blow while falling. When the target lands, do damage equivalent to 81.1% of ATK + 4 and hurl it into the air.

Axe Form: Cause damage equivalent to 12.5% of ATK + 1 for each attack while falling. Deliver 116.6% of ATK + 6 damage upon landing and launch the enemy into the air. Deal more damage depending on the height for a maximum of 600% of ATK.

Erupt

At the moment after evading, tap normal attack to start a dodge attack.

Shield Form: Release a fiery shield to knock enemies back and deal damage equivalent to 50.7% of ATK + 3. Additionally, cause an eruption that stuns targets for 0.5 seconds, reduces incoming healing effects on opponents by 30% for 10 seconds, and damages equivalent to 50.7% of ATK + 3.

Axe Form: Hurl an axe to deliver 205.8% of your base attack power plus 11 damage and negate incoming healing effects on opponents for 10 seconds.

Fission

Shield Conversion: Change from shield to axe mode, then slam the ground to deliver 339.9% of ATK + 18 damage and launch the enemy into the air. Leave a five-second flame zone that continuously injures the enemy for 212.4% of your ATK + 11.

Axe conversion: Shift into shield mode and slam it to the ground to knock the target back and do damage equivalent to 281.4% of ATK + 15. For five seconds, the target is unable to change weapons. Shield Conversion and Axe Conversion both have a 45-second cooldown.

Seething Rage

Switching to this weapon will unleash a flaming shockwave that deals damage equivalent to 320% of ATK + 17 when the weapon charge is complete or when Phantasia is activated. Gain a 15% damage reduction during the five seconds that foes are taunted. Depending on how many targets have been teased, scatter shield-shaped items. These objects have a duration of 20 seconds in which they reduce damage taken by 5% for 10 seconds (stackable), recovering dodge by 1.

Advancements

Advancement
Level
Effect
1★ You get a stack of Strong Shield when you perform Discharge: Seething Rage. Using a dodge or branch skill in shield form results in a stack of Strong Shield, which provides 10% damage mitigation for 15 seconds and stacks up to three times. All Strong Shield stacks become Sharp Axe stacks after changing into the axe form, each of which boosts damage by 15% for 15 seconds. This effect is reversed when you switch to another weapon.
2★ Base HP growth for the current weapon is increased by 16%.
3★ Branch/dodge attacks deal 4% of the user’s current HP in extra damage to enemies when in shield form.
4★ Base ATK growth for the current weapon is increased by 32%.
5★ Give a 30% damage reduction right away when switching to a shield axe. This damage reduction decreases by 10% every three seconds, falling to a limit of 10%. Changing weaponry reverses this impact. This has a cooldown of 30 seconds.
6★ Enhancement for shield conversion: Increases damage inflicted by 60% and boosts the flame zone’s size by 30%. Shield Conversion and Axe Conversion Enhancement do not have the same cooldown. After performing this ability for the next 5 seconds, you will convert all damage taken into HP (up to 15% of the user’s maximum HP).

Matrices

Huma’s Matrices allow her to become the unbreakable tank that provides her team with the necessary defense. It is a must to complete her Tower of Fantasy Build.

Number Effect
2 Dodge skill hits cause bleeding, damaging up to 15%/19%/22.5%/26% of ATK every second for five seconds.
4 All targets within 8 meters which are receiving damage over time have their ATK reduced by 10%, 12%, 13%, or 15%.

Zero

tower of fantasy zero
Zero

Lastly, we have Zero in our Tower of Fantasy Best Build guide. He is a utility character who supports his team with buffs and damage. You can use his kit very creatively to make some exciting plays. Moreover, his kit allows him to deal with flame puzzles like they are nothing. Such a skill is good to have, as flame puzzles are the most common in Tower of Fantasy.

Weapon

His weapon is called Negating Cube, which is an Omnium. The cube skill omnium shield allows you to protect your allies by buffing them with a shield. This increases their durability in a fight and will enable them to fight more freely. The Cube has a flame element along with a support resonance. This enables Zero to deal considerable damage in a fight, even as a supporting character.

Furthermore, The Cube has a Charge rate of 13, which is the highest on this list. Such an insane charge rate allows Zero to cast flame multiple times in a fight and burn his opponents to a crisp. Moreover, the Cube provides him with range. This ensures his safety in a battle as he can launch his skills and attacks from afar to aid his team.

Attacks

Normal Attack

Launch five attacks in succession with your Cube when grounded

  1. First Attack: Inflict 35.9% of ATK + 2 damage.
  2. Second Attack: Inflict 29.4% of ATK + 2 damage.
  3. Third Attack: Inflict 91.5% of ATK + 5 damage .
  4. Fourth Attack: Inflict 61.2% of ATK + 3 damage .
  5. Fifth Attack: Inflict 62.3% of ATK + 3 damage up to 3 times and propel the target.

Passive: If regular attacks hit targets six times, gain one cube. You can store up to 5 cubes.

Omnium Missile

By activating the energy in the Cube while in the air, up to five missiles can be fired, delivering damage equivalent to 45.6% of ATK + 2. It costs 250 endurance.

Passive: Consume all cubes if the Wanderer has any stored cubes and launch Omnium Missiles at targets to cause damage.

Energy Overflow

Tap normal attack while you are in the air or after you have jumped once to initiate Energy Overflow. Launch a shockwave that moves forward after landing and damages opponents in its path for up to 18% of ATK + 1.

Omnium Shock

Holding the standard attack button during the third normal strike will activate Omnium Shock. A nearby target is launched into the air and suffers damage equivalent to 52.8% of ATK + 3. The column lasts for 5 seconds and damages surrounding targets every second, with damage equal to 22% of ATK + 1.

Energy Sentinel

The Wanderer’s circling cubes inflict 7.5% of ATK + 1 damage on foes.

Energy Missile

The circling cubes launched by the Wanderer’s Omnium Missiles and Energy Overflow spells to inflict damage to the opponent equivalent to 37.3% of ATK + 2.

Soul Surge

Dodge just before being struck to activate a Phantasia, which slows down nearby foes and provides hitstun immunity for 0.5 seconds. Each effective dodge has a 40% chance of recovering one dodge attempt if the Wanderer has fewer than five cubes. Normal attack combinations are not interrupted by successful dodges. Gain a cube for each successful aerial dodge with this passive move.

Omnium Shield

Produce shielding for yourself and your surrounding teammates to block damage equivalent to 800% of ATK for 10 seconds, and launch nearby enemies with 109.9% of ATK + 6 damage. When this skill is activated, each Cube in the user’s possession exhausts itself and increases maximum shielding by 160% of ATK. This has a cooldown of  60 seconds.

Omnium Wave

Gain five cubes while switching to this weapon, remove all debuffs from the wielder when the weapon charge is complete, or Phantasia is activated, and then release the five cubes along with a Shockwave. This shockwave lifts nearby enemies into the air and inflicts damage on them, equivalent to 131.5% of ATK + 7. Additionally, each Cube inflicts damage equivalent to 37.3% of ATK + 2. They receive damage immunity for three seconds if teammates are nearby.

Advancements

Advancement
Level
Effect
1★ Deliver damage and summon a healing orb with a duration of 20 seconds and restores HP equivalent to 60% of ATK to any ally who picks it up.
2★ Base ATK growth for the current weapon is increased by 16%.
3★ Lower the skill’s 60-second cooldown to 30 seconds. Restore HP equivalent to 30% of ATK when the shield is operational.
4★ Base HP growth for the current weapon is increased by 32%.
5★ A damage orb for a duration of 20 seconds gives teammates who hold it a 2% boost to their damage, and healing for the next 30 seconds is produced when a target is damaged. You can stack it ten times. The skill has a 2.5-second cooldown.
6★ Teammates receive healing orbs and damage orbs equivalent to the quantity of Omnium Cubes when a Skill is used.

Matrices

These matrices build out the best in Zero. They reinforce his defense and amp up his healing abilities for a more significant impact in a battle. They are necessary to complete Zero’s Tower of Fantasy Build.

Number Effect
2 Gain a shield equivalent to 120%/150%/180%/210% of ATK for 4 seconds when you use a discharge skill to shift to the present weapon.
4 You and your allies deal 16%/20%/24%/28% greater damage while the shield is in effect.

Final Takeaways 

These are the Tower of Fantasy Best Build for the top ten characters in the game. These builds bring out the best in the characters and cover up their weaknesses. It will surely aid you in cementing yourself as one of the best players in the game.

This concludes our Tower of Fantasy Build guide. Let us know down below which build you think is the strongest!

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