This guide will provide you information about every class in the game and what is best for you.
The Xenoblade Chronicles is a series of action RPG games published by Nintendo. They are developed by Monolith Soft, a Japanese video game development company that has been operating since 1999. Initially owned by Namco, they were bought out by Nintendo in 2007 and began developing their next big project, which would be a smash hit.
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This next big project would come to fruition in 2010 with the release of Xenoblade Chronicles. The first of many games would eventually spawn a franchise that continues today, with its newest release being the Xenoblade Chronicles 3. In this regard, drawing parallels with the Final Fantasy and Monster Hunter franchises wouldn’t be uncommon.
The game itself is pretty in-depth, with many gears and cogs that make it the functional machine it is today. Xenoblade, an action RPG, has many different systems: loot, playable characters, side-quests, NPCs, crafting systems, and class systems. This guide will discuss the Xenoblade Chronicles 3 classes and the differences behind each option presented to you as the player.
We have previously discussed this, and we know that Xenoblade Chronicles 3 has many different classes, which can be divided into three categories with classes within them. These are listed as Attackers, Defenders, and Healers. Each category has at least five classes that have their specializations and arts.
Now you can switch between the Xenoblade Chronicles 3 classes freely, which gives you much more control over your build path. Each class does have its abilities and special moves called Arts. Each class has a different art that they can use to augment their battle prowess.
Attackers are usually the primary damage dealers in a game. They have high damage output and can be played with different styles to suit the player’s needs.
Attackers usually fall into three categories: melee, ranged, and magic. These types are not mutually exclusive, and an attacker can use more than one style at once.
The most common attacking class in video games is the gamer, who uses melee weapons such as swords or axes to fight enemies up close. The second most common type of attacker is the ranged attacker who uses bows or guns from a distance without getting near their opponents.
Attackers are always in the front lines with an average defense compensated for with excellent mobility. So you can be two or three shot as an attacker class, but you have the movement that allows you to weave through those attacks if you are skilled enough.
The Swirdfighter is your average run-of-the-mill attacker class type with a relatively well-balanced mix of offense and defense. The way to upgrade the Swordfighter is to simply progress through the story, and this will eventually happen in Chapter 7, which is known as “Side Story: Noah.” Speaking of Noah, he is the one who starts with this as his starting class.
Air Slash: Cancel Attack
Sword Strike: Side Break
Edge Thrust: Basic Attack
Ground Beat: AOE
Shadow Eye: Attack Up
Overclock Buster (Class Talent Art): Dazed
Sharp Eye: Increases Dexterity by 50%
Covert Attack: Reduces aggro generated
Cypher Edge: Increases Critical Rate by 50%
Inspirit: Boosts damage against boss monsters by 150%
In the spirit of their name, the Ogre class is designed to smash, smash, and smash their enemies to a juice pulp with the unstoppable hammer they carry. The person who initially has this class is Sena, and her skills are slowly but surely upgraded during Chapter 7 in “Side Story: Sena.”
Big Impact: Front Blowdown
Hammerhead: Side Attack
Giant Swing: Knockback
Maximum Voltage: Attack Up
Pressure Drop (Class Talent Art): Launcher
Insult to Injury: Boosts damage against enemies that are knocked down by 150%
Fury Smash: Boosts success rate of reaction
Fighting Prowess: Increases physical arts damage by 50%
Dynamite Spirit: Increases damage when your HP is greater than or equal to 90%
The Flash Fencer, contrary to their name, does not attack in the fencing style but instead focuses on a dual wield style of blades. They are the perfect engagement for short battles as they are good at initially bursting down the enemy and dealing loads of damage in shirt skirmishes.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “No Want of Courage.” The starting hero for this class is Ethel.
Cross Impact: Charge
Null Slash: AOE
Hidden Thorn: Bleed
Revolution Edge: Back Attack
Acceleration: Attack Speed Up
Saber Strike (Class Talent Art): Smash
First Move Wins: For the first 30 seconds of the fight, you deal extra damage
Fighting Instinct: When using a Class Talent Art you deal increased damage
Critical Strike: Increases critical hit damage
Capable Hands: This allows you to use your Class Talent Art at the start of a battle
Yumsmith is not a complex class if you think about it and put ur head into it. They do require some more finesse to pull off well in a team comp and need a little bit of understanding regarding the interactions between classes to function at the highest capacity.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “A Nopon‘s Council.” The starting hero(s) for this class is Riku & Manana.
Extended Slash: Front Attack
Flashback: Side Break
Energy Grenade: Non-stop Area Damage
Recharge: Power Up in Fields
Determination: Critical Rate Up
Sword of Valor (Class Talent Art): Damage Link
Bangsplosion!: Increases dissolution damage that enemies take by 300%.
Sappy-Sappy Drain!: Makes the rate of success on applied debuffs increase
Slicey-Dicey!: Increases the damage dealt to enemies within a field by 200%
As silent as the wind in an open field, they strike before the sound reaches their targets’ ears. The Stalker class specializes in sniping and stealth-based enemy assassination. If you want an enemy silenced from the shadows before a fight has the chance to commence, then this is who you call.
You can unlock this class by simply going through the main story and encountering them during Chapter 4 in a quest called “Natural Selection.” The starting hero for this class is Juniper.
Swift Death: Deal more damage to enemies equal to or below 30% of their current health.
In Cold Blood: Enemies inflicted with the bleed debuff take 150% more damage from you
Evasion Expertise: Gives you a 50% chance to avoid ranged physical attacks
Serene Heart: Aggro drawn by enemies after attacking them is reduced
Have you ever felt that excitement when you land a critical hit on an enemy and deal much more damage than anticipated? Well, this character class is perfect for you because of its heavy emphasis on landing elegant critical hits with its keen eyes.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “Her Reasons.” The starting hero for this class is Alexandaria.
Reversal Edge: Critical Damage Up during Arts
Glitter Stream: Side Break
Aerial Slash: High Critical Rate
Mystic Vision: Critical Rate and Damage Up
Supreme Sword (Class Talent Art): Launcher
Adroit Blade: A critical hit damages an enemy by an 8% increase
Floating Kill: Any airborne enemy has a 100% chance of being hit by a critical attack
Vigilance: Increases the rate of critical hits by 150% when auto-attacking
Eye of Weak Points: A successful attack increases the critical rate by 2%, capping out at 100%
Full Metal Jaguar
A consistent damage class gains more strength the longer it remains in the fight. Like a skirmisher who prefers long fights, we can see this class being used in almost every team combination simply because of how much versatility and kill pressure you can provide.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “A Gray Matter.” The starting hero for this class is Gray.
Quickdraw: Front Attack
Dead Set: Accuracy Up
Fatal Barrage: AOE Back Attack
Superstorm: High Accuracy and Evasion Down
Violent Streak (Class Talent Art): AOE Pierce
Sixth Sense: Enemies performing arts are guaranteed to be hit
Positioning Pro: Increases the number of positional arts by 1
Shock Shot: Increase damage against enemies performing arts
Bullet Symphony: Increases damage by 20% by each hit, stacking up to a maximum of 255%. If any attack misses, you lose the attack boost.
A unique type of class amongst the Xenoblade Chronicles 3 classes. This class is described best as a” jack of all trades and master of none.” This is because the soul hacker class has no moves of its own and relies solely on the moveset it can gather from fallen enemies. So you might end up with the best kit in the game or the most useless kit in the game. It is always a coin flip.
You can unlock this class by simply going through the main story and encountering them during Chapter 5 in a quest called “Doing it My Way.” The starting hero for this class is Triton.
Final Countdown (Class Talent Art): Damage Up per Soul Hack
Soul Hack: Class Arts are acquired from defeated enemies, so you can have any skill in the entire game
The martial artist class is self-explanatory as this is a primarily melee class that emphasizes a constant barrage of attacks to pummel the foe in question. Good to have in a team comp as they can be helpful in exploiting debuffs on enemies that benefit them alongside some reasonable crowd control on their arts.
You can unlock this class by simply going through the main story and encountering them at the beginning of Chapter 6. The starting hero for this class is Ghondor.
Raging Force (Class Talent Art): Boosts Damage by Arts on cooldown
Storm and Stress: Gain a 20% attack boost stacking up to 150% every time you perform a cancel
Flashing Punch: Your Attack speed increases with the number of auto attacks you land on an enemy
Feline Righting Reflex: Gives you an attack boost and makes the user immune to blowdown/launch debuff
Frenzied Combo: The cooldown for art is refunded by 30% upon landing a critical hit
A dual axe-wielding walking talking debuff machine. The machine assassin class amongst all the Xenoblade Chronicles 3 classes can be imagined being complained about by the enemies for being too broken. The constant stream of debuffs and insane damage make enemies look like they are made from tissue paper.
You can unlock this class by simply going through the main story and encountering them during Chapter 6 in a quest called “Inhumanity.” The starting hero for this class is Segiri.
Tyrant Cross: Random Single Debuff
Fatal Bite: Side Attack
Terror Onslaught: Back Resistance Down
Havoc Slayer: AOE
Mega Crescent: Debuff time increased
Vital Vector (Class Talent Art): AOE with double random debuffs
Chaos Chain: Increase the damage dealt to an enemy if they have a debuff applied to them
Phantom Strike: Makes sure your next attack is an unblockable
Cursed Edge: Increase damage against enemies who have debuffs applied to them by 70%
Anti-Erosion System: All debuffs are 50% less effective against you
So the royal summoner is an end-game class as you will gather upon seeing the damage and stats it brings. Incredibly useful to have on any party while having peel for this class. If left unchecked, they can run amok in the enemy’s frontline and even manage to chunk their backline.
You unlock this class after the game’s end credit scene and visit the first floor of Keves’s Castle. The starting hero for this class is called Melia.
Summon Elements: AOE Elemental Summon
Elemental Discharge: Elemental Release
Shadow Stitch: Back Bind
Power Effect: Attack Up and Defense Down
Elemental Genesis (Class Talent Arts): AOE and Elemental Discharge Damage Up
Elemental Boost: Gain an increase in attack damage by 40% for a maximum of 400% after each Elemental Discharge
Essence of Ether: Enemies are less likely to block your attacks while allied units gain a 30% damage increase
Fortified Ether Guard: Increase Ether defense by 20%
Here I Shall Stand: Increase the damage of elemental moves by 100% and the effects of elemental buffs by 50%
Defenders are usually the primary damage sponges in a game. They have high damage sustain and can be played with different styles to suit the player’s needs.
Defenders usually fall into three main categories: melee, ranged, and magic. These types are not mutually exclusive, and a defender can use more than one style at once.
The most common defending class in video games is the gamer who uses strong armor such as shields or plated armor pieces to tank enemies up close. The second most common type is the ranged defender, who uses long-range shields or artillery protection from a distance without getting near their opponents but keeping their party safe.
Defenders mainly give up their damage and mobility for the added bulkiness. This allows them to become an impenetrable wall behind which your party can lean.
Now Zephyr is not your traditional defensive class that focuses on building bulky armor and a thick hide to be able to face tank everything and anything thrown at them. No, this is one of those Xenoblade Chronicles 3 classes that focus more on drawing aggro from enemies by employing evasive maneuvers and hitting with string counterattacks.
You can upgrade this class by simply going through the main story, and during Chapter 6, take part in a quest called “Side Story: Mio.”
Butterfly Blade: High Aggro
Air Fang: Aggroed
Wide Slash: Evade
Glow Ring: Target Lock
Speed Demon: Evasion Up and Attack Down
Gemini Strike (Class Talent Art): Higher Aggro and Evade
Stormy Gale: Increase the overall agility of the player by 30%
I’ll Defend You: Increases the chance of attacks damaging allies within a certain radius
Split-Second Counter: After you dodge an attack, you gain an increase in your attack damage by 200%
Ether’s Sanctuary: Increases your Ether defenses by 30%
In contrast to Zephyr, the Heavy Guard is a tank’s tank. It doesn’t beat around the bush and dives head first to be a bullet sponge for its team. They also use their skills which apply some debuffs and draw the enemy aggro. They valiantly take damage and risk death to keep their DPSs fit enough to carry them through the finish line.
You can upgrade this class by simply going through the main story and during a side quest in Chapter 6 called “Side Story: Lanz.”
Bull Rush: Topple
Crash Out: AOE
Uppercut Slash: High Aggro
Variable Turrent: Block Attacks
Solid Stance: Defense Up and Attack Down
Mad Taunt (Class Talent Art): AOE Taunt
Defensive Souls: Increases physical defense by 20%
I’ll Protect You: Damage taken by your allies and yourself within a fixed radius is mitigated by 30%
Aggravator: Gains aggro from enemies every second
Tenacious Blocker: When you have low health, you gain a 50% chance to block attacks
Another class in the defender category does its job by making its other members shine. The Guardian Commander has skills that link the health of any person on the team to their own and split the damage received by the ally in question. He is genuinely a defender who does so with his own life and heart.
You can unlock this class by simply progressing through the main story and encountering them during Chapter 3 in a quest called “Where the Heart Is.” The starting hero for this class is Zeon.
Noble Taunt: Taunt
Shield Bash: Topple
Falcon Swoop: AOE
Grand Protection: Block Rate Up and Attack Down
Imperial Sword: Awakened Boost
Deflector Field (Class Talent Art): Absorbs Damage
I’ll Help: Allies that have low health around you don’t take damage, and instead, their damage is channeled into you alongside having a 20% damage reduction
Soldier’s Portal: At low health, start regenerating health by 1.4% of current health each second
Protector’s Pride: When a non-defender is targeted, they increase recharge speed by 50%
Mind for Guarding: Increases damage reduction when blocking
The lone exile is the kind of class people can only enjoy finding in comeback stories or adrenaline junkies. The whole point of the class is to draw aggro from the enemies and get hit, only to hit them back more substantially and harder with enhanced stats. Indeed for the thrill seekers and dare-devils, but it’s also great for your team composition if you like burst damage on your classes.
You can unlock this class by simply going through the main story and encountering them during Chapter 4 in a quest called “Wrath of Ashera.” The starting hero for this class is Ashera.
Demon Slayer: Higher Aggro
Eye of the Storm: Block
Gale Slash: AOE
Soaring Tempest: Launch
Jaws of Death: Attack Up and Faster Aggro
Blossom Dance (Class Talent Art): High Aggro and Pierce
Goading Attack: Attacking enemies increases aggro by 60%
Maniac: If the enemies are at a higher level than your players, then you do 50% more increased damage
Returning the Favor: Gain 250% attack damage if an ally near you is attacked
Natural Selection: Damage taken is reduced when below 30% health by giving the player a damage reduction of 30%
A cookie-cutter defender class stereotype with a shield and blunt weapon. This class has little to say since it’s pretty bog standard and needs no special introduction if you are slightly familiar with RPG mechanics and have a basic knowledge of classes, not even specifically Xenoblade Chronicles 3 classes.
You can unlock this class by simply going through the main story and encountering them during Chapter 5 in a quest called “Vandham’s Heir.” The starting hero for this class is Monica.
Mighty Beat: AOE and Smash
Shield Wall: Block and Heal
Electro Field: Field and Armor Veil
Taunt Pulse: Continuous Damage
Thunder Steel (Class Talent Art): AOE and Bind
Come an’ Get Me!: You draw the aggro of enemies while blocking and gain 200% attack damage on your next attack
Now That’s Tactics: When starting a chain attack, you increase your TP by 10
Never Again!: Allies within a certain radius have a chance to not get hit and absorb the damage by 20%
Stay Right There!: In the middle of combat, you have a 20% chance to inflict knockback on the attacker
Healers are usually the best supports in a game. They have high healing ability and can be played with multiple styles to suit the player’s needs.
Healers usually fall into three main categories: melee, ranged, and magic. These types are not mutually exclusive, and a healer can use more than one style at once.
The most common healing class in video games is the healer, who uses long-range heal spells to keep their party healthy throughout a long, drawn-out scuffle. The second most popular types of healers are the close-quarter healers, that can heal more damage but at the cost of their safety and range.
Healers make the ultimate sacrifice by giving up on damage, mobility, and defense in favor of buffing up their party to the point where they don’t ever need to worry about their health pools. So we could argue that support players are the most pivotal piece of the party, without which the system wouldn’t be as functional as it is today.
Now the medic healer is not the most efficient healing compared to other Xenoblade Chronicles 3 classes. Still, it is a good one to start with and can carry your team comp through many challenging encounters before and during the mid-game. This class does start to fall off in the late game, but its importance is still paramount and shouldn’t be undermined.
Myopic Screen: Daze
Group Heal: AOE and Heal
Power Rising: Field
Ether Cannon: Accuracy Down
Vortex: AOE Heal on Hit
Healing Ring (Class Talent Art): Field and Regenerate
Medical Mind: Increase the amount of healing you can receive from a healer by 30%
Speed Recovery: After having an ally fall, their revival speed is increased by 40%
Ninja Healer: Aggro from enemies is decreased
Eternal Formation: The time frame of the field is increased by 50%
An interesting case in terms of healers as this class offers healing and support through the use of spell tags and debuffs for the enemy while empowering you. A keeper in the team if you need a healer, which we strongly recommend you keep as it is pretty valuable for some unforeseen scenarios your party might find itself in.
Overfall: Ether Defense Down
Stormy Skies: AOE and Heal
Hazy Figure: Evasion Up and Field
Avenging Eagle: AOE and Evasion Down
Dark Banner: AOE and Sleep
Infinity Blade (Class Talent Art): AOE and Pierce
Ethereal Ability: Ether arts increase their damage dealt by 50%
Shieldrender: Makes your next attack unblockable
Eternal Curse: Enemies that get debuffs applied to them have to endure them for 50% longer
Inevitable Evitability: Gives the player a 10% chance to dodge the enemies attacks
The war medic is nothing special when it comes to a unique identity. It is the same as all the other healers that heal and buff you, with only one exception: the entire party heals on their talent art. That is the only reason you would like them at your party; otherwise, better options exist.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “The Kind Right Hand.” The starting hero for this class is Valdi.
Heal Bullet: AOE and Heal
Multi Blast: AOE Heal on Hit
Advanced Cooldown: Defense Up
Cure Bullet: AOE and Debuff Cleanse
Vital Bullet: AOE and Delayed Healing
Technical Heal (Class Talent Art): Heal all of the Party
Recovery Engine: Gain more healing by removing debuffs from yourself. This can stack up to 150% in increments of 50%
Rescue License: When you are reviving an ally, you gain additional healing by 40%
Healing License: You increase the amount of healing done to allied by healing arts at a 30% increase
Antibody System: Debuffs last half as long on your player
Now we get to the big guns. In our opinion, this class is the best healer class among all the Xenoblade Chronicles 3 classes. The sheer amount of damage you can output through this class is purely insane, and the fact that you can heal your allies while you deal damage is what blows our minds. You would expect to see this class in the attacker class, but it is overpowered.
You can unlock this class by simply going through the main story and encountering them during Chapter 3 in a quest called “Going Beyond Power.” The starting hero for this class is Teach.
Rank Splitter: AOE Heal on Hit
Violent Flurry: Pierce Chance
Divine Protection: Field and Armor Veil
Leaping Current: AOE and Debuff Cleanse and Attack Up
Spearpoint Thrust: Bind
Demise Thrust (Class Talent Art): Bust Damage
Wheel of Rebirth: When you land a burst, you heal your allies for 900% of your current healing
Qinggong: Makes it harder for your enemies to hit you by 35%
Ultimate Quigong: When in combat, you negate 50% of the enemy’s physical armor
Life-Saving Fists: Each auto-attack heals you for 100% of your healing ability
So if healing is your secondary priority and buffs are what you live and breathe for, this class is perfect for you. It incentivizes buff management and puts healing on the secondary seat, usually vice-versa.
You can unlock this class by simply going through the main story and encountering them during Chapter 5 in a quest called “Transparent Dreams.” The starting hero for this class is Fiona.
Resonant Flag: Share Buffs
Aureole: Single Random Buff
Heal Harmony: Regenerate
Illuminate: AOE and Damage Up per Buff
Spirited Charge: Damage Up per Buff
Cry of Faith (Class Talent Art): Double Random Buffs for the whole Party
Cheer Up, Everyone: When using an art, heal your nearby allies for 50% of your healing power
I’ve Got Your Backs: Buffs last longer on allies
All About Support: Increases the number of field arts
We Can Do Better: After getting a buff applied to yourself, you heal for 5% of your current health
The strategos class is nothing special when it comes to a unique identity. It is the same as all the other healers that heal and buff you.
You can unlock this class by simply going through the main story and encountering them during Chapter 4 in a quest called “Unwavering Resolve.” The starting hero for this class is Isurd.
No Love Lost: Physical Defense Down
Hornet: AOE Heal on Hit
Moondog: Field and Regenerate
Earth Bind: Bind
Mirror Trap: AOE and Counter Heal
Soulfire (Class Talent Art): Heal all on Hit and Attack Down
Prowess Gambit: Allies with buffs increase damage by 30%
Sapping Gambit: Enemies have to suffer with debuffs for 50% longer
Strengthing Gambit: Buffs applied to yourself have a 50% increased time frame
Preemption Gambit: Allies gain a boost in attack damage when using a preemptive strike
This class in Xenoblade Chronicles 3 classes is a water bender that heals allies and pokes enemies. Their water command is fantastic and provides quite an exquisite show to any who chooses to keep them in their party. Their percentage of healing is impressive, and their damage output is nothing to scoff at. In this regard, we hold Lifesage just below Thaumaturge and highly recommend it.
You unlock this class after the game’s end credit scene and visit Cloudkeep. The starting hero for this class is called Nia.
Saber Slash: AOE Heal on Hit
Redemption: AOE and Heal
Hydro Blast: Percentage Pierce
Aqua Mind: Regenerate Allies
Divine Sword (Class Talent Art): Pierce and Heal all on Hit
Steadfast Feelings: When executing an art, you heal all nearby allies for 50% of your healing power
Instant Regen+: Make it so that upon taking damage, you have a 25% chance to heal for 100% of your healing power
Enhanced Cellular Stimulus: There is a 50% chance that you mitigate the enemy’s defense and attack them with 200% of your healing power as attack damage
Abundant Oceans: Makes it so that you and all your allies get a 15% damage reduction and healing on their maximum health